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| File Name | Last Modified | File Size |
|---|---|---|
| asylum.pk3 | 2018-02-13 20:25:12 | 1.27 MB |
| ut4_asylum_b1.pk3 | 2022-06-08 17:13:37 | 31.03 MB |
----------------------------
ASYLUM
A quickmap for Urban Terror
----------------------------
by Georges 'TRaK' Grondin
http://trak.mercenariesguild.net/
drognin _at_ gmail dot com
Version: beta 1
name: ut4_asylum_b1.bsp
Supported gametypes: CTF, TDM, BOMB, TS, FFA
----------------------------
BACKGROUND
Holed up in the basement of an abandoned asylum, an evil mastermind has built a very powerful laser
that makes people struck by it insane. He plans to bounce this laser off a satellite in orbit, making thousands of people completely insane. Can you stop him?
----------------------------
TEXTURES
Georges 'TRaK' Grondin (most textures) http://trak.mercenariesguild.net/
Simon 'Sock' O'Callaghan http://www.simonoc.com/pages/2008.htm
Yves 'Evillair' Allaire http://www.evillair.net/v2/
Sjoerd 'Hourences' De Jong http://hourences.com/index.htm
Undule http://undulation.planetunreal.gamespy.com/index.htm
Philip 'PhilipK' Klevestav http://www.philipk.net/index.html
----------------------------
MODELS
KOsAD
Blackrayne http://www.blackrayne.net/index.html#
----------------------------
SOUNDS
Billy Magnum (?)
Leady http://www.freesound.org/usersViewSingle.php?id34346
Koops
Georges 'TRaK' Grondin (announcer)
----------------------------
OTHER NOTES
This map was heavily influenced by Motts' photography at http://www.opacity.us/ ,
both in terms of texture choice and creation as well as photoreferences for geometry.
The texture set used in this map was also inspired and made possible by the images and
tutorials found on Yan 'Method' Ostrenov's website, at http://www.methodonline.com/ .
The iris door in this map was inspired and made possible by studying Supertanker's impressive
Tremulous map, Station15. It was also troubleshooted and fixed thanks to NulL. I will make an
example .map available on the Urban Terror forums.
If you have any questions or suggestions about the map or textures, feel free to contact me.
If you wish to use these textures under a license other than cc-by-sa, please contact me, I am open
to offering alternative licenses if it means these textures are more useful.
Final compile settings: -light -shade -patchshadows -samples 3 -samplesize 4
----------------------------
LICENSING
Textures by TRaK, Sock, and Evillair are licensed under the terms of CC-by-SA
http://creativecommons.org/licenses/by-sa/3.0/
Textures by Hourences are licensed as "free for non-commercial use as log as you credit me"
Textures by Undule are licensed as ?
Textures by PhilipK are licensed as "Feel free to edit the textures
and make additions in any way that suits you."
Sounds by Leady and Koops are licensed under the creative commons sampling plus 1.0 license.
http://creativecommons.org/licenses/sampling+/1.0/
---------------------------
Enjoy :)
ASYLUM
A quickmap for Urban Terror
----------------------------
by Georges 'TRaK' Grondin
http://trak.mercenariesguild.net/
drognin _at_ gmail dot com
Version: beta 1
name: ut4_asylum_b1.bsp
Supported gametypes: CTF, TDM, BOMB, TS, FFA
----------------------------
BACKGROUND
Holed up in the basement of an abandoned asylum, an evil mastermind has built a very powerful laser
that makes people struck by it insane. He plans to bounce this laser off a satellite in orbit, making thousands of people completely insane. Can you stop him?
----------------------------
TEXTURES
Georges 'TRaK' Grondin (most textures) http://trak.mercenariesguild.net/
Simon 'Sock' O'Callaghan http://www.simonoc.com/pages/2008.htm
Yves 'Evillair' Allaire http://www.evillair.net/v2/
Sjoerd 'Hourences' De Jong http://hourences.com/index.htm
Undule http://undulation.planetunreal.gamespy.com/index.htm
Philip 'PhilipK' Klevestav http://www.philipk.net/index.html
----------------------------
MODELS
KOsAD
Blackrayne http://www.blackrayne.net/index.html#
----------------------------
SOUNDS
Billy Magnum (?)
Leady http://www.freesound.org/usersViewSingle.php?id34346
Koops
Georges 'TRaK' Grondin (announcer)
----------------------------
OTHER NOTES
This map was heavily influenced by Motts' photography at http://www.opacity.us/ ,
both in terms of texture choice and creation as well as photoreferences for geometry.
The texture set used in this map was also inspired and made possible by the images and
tutorials found on Yan 'Method' Ostrenov's website, at http://www.methodonline.com/ .
The iris door in this map was inspired and made possible by studying Supertanker's impressive
Tremulous map, Station15. It was also troubleshooted and fixed thanks to NulL. I will make an
example .map available on the Urban Terror forums.
If you have any questions or suggestions about the map or textures, feel free to contact me.
If you wish to use these textures under a license other than cc-by-sa, please contact me, I am open
to offering alternative licenses if it means these textures are more useful.
Final compile settings: -light -shade -patchshadows -samples 3 -samplesize 4
----------------------------
LICENSING
Textures by TRaK, Sock, and Evillair are licensed under the terms of CC-by-SA
http://creativecommons.org/licenses/by-sa/3.0/
Textures by Hourences are licensed as "free for non-commercial use as log as you credit me"
Textures by Undule are licensed as ?
Textures by PhilipK are licensed as "Feel free to edit the textures
and make additions in any way that suits you."
Sounds by Leady and Koops are licensed under the creative commons sampling plus 1.0 license.
http://creativecommons.org/licenses/sampling+/1.0/
---------------------------
Enjoy :)
scripts
metro.shader
asylum.shader
ut4_asylum_min.arena
Desolate.shader
levelshots
ut4_asylum_min.jpg
maps
ut4_asylum_min.bsp
ut4_asylum_min.tga
models
mapobjects
mapobjects/br_mattress
mapobjects/br_mattress/br_frame1.jpg
mapobjects/br_mattress/br_frame1.md3
mapobjects/br_lazergun
mapobjects/br_lazergun/br_lazergun1.jpg
mapobjects/br_lazergun/br_green.jpg
mapobjects/br_lazergun/br_lazer.tga
mapobjects/br_lazergun/br_lazergun.jpg
mapobjects/br_lazergun/br_red.jpg
mapobjects/br_lazergun/br_yellow.jpg
mapobjects/br_lazergun/br_lazergun.md3
mapobjects/KOsAD
mapobjects/KOsAD/lumiere
mapobjects/KOsAD/lumiere/glass03.jpg
mapobjects/KOsAD/lumiere/lampe1.MD3
mapobjects/KOsAD/lumiere/rust07c.jpg
mapobjects/KOsAD/bougie
mapobjects/KOsAD/bougie/Noir.jpg
mapobjects/KOsAD/bougie/bougie1.MD3
mapobjects/KOsAD/bougie/KOsAD_Bougie2.jpg
handle
handle/handle.tga
handle/handle.md3
textures
asylum
asylum/concrete2a.tga
asylum/controlpanel2.tga
asylum/brick2b.tga
asylum/babel-ruststain3.tga
asylum/trak_exit.tga
asylum/plaster3c-3.tga
asylum/trak_iso3.tga
asylum/screen2.tga
asylum/bulb_white.tga
asylum/rust1c.tga
asylum/controlpanel2.blend.tga
asylum/kitchen.tga
asylum/concrete5a.tga
asylum/lazerbeam4.tga
asylum/door1e.tga
asylum/ruststain1.tga
asylum/wood1c.tga
asylum/concrete1a.tga
asylum/concrete6.tga
asylum/door1d.tga
asylum/trak_iso1.tga
asylum/bars1.jpg
asylum/trim1e.tga
asylum/2board.jpg
asylum/bulb_y.tga
asylum/lazerbeam5.tga
asylum/concrete1b.tga
asylum/theater2.tga
asylum/e6horzlight_blend.jpg
asylum/decal_dirt3.tga
asylum/e6bsegrtflr256.tga
asylum/tile3b.tga
asylum/screen3.tga
asylum/concrete4a.tga
asylum/tile2b.tga
asylum/babel-ruststain.tga
asylum/kitchen1.tga
asylum/paint_pink.tga
asylum/trak_iso2.tga
asylum/ter_rock2.tga
asylum/help.tga
asylum/wallpainting.tga
asylum/pk01_panel_small01.blend.tga
asylum/beamflare.tga
asylum/lazerbeam2.tga
asylum/screen_noise.tga
asylum/grate1.tga
asylum/concrete4b.tga
asylum/control.tga
asylum/brick2a.tga
asylum/paint_dblue.tga
asylum/plaster3a-3.tga
asylum/paint_green.tga
asylum/theater3.tga
asylum/vine06.tga
asylum/door1a.tga
asylum/e8_base1c.jpg
asylum/plaster3b-2.tga
asylum/vine07.tga
asylum/lazerbeam3.tga
asylum/decal_dirt.tga
asylum/concrete5b.tga
asylum/leave01d.tga
asylum/theater1.tga
asylum/lazerbeam7.tga
asylum/concrete3.tga
asylum/lazerbeam.tga
asylum/plaster1.tga
asylum/decal_cracks.tga
asylum/paint_red.tga
asylum/plaster3-2.tga
asylum/pills.tga
asylum/southwing.tga
asylum/tile3c.tga
asylum/rustdecal_small.tga
asylum/256_gate_water02.jpg
asylum/plaster3c-2.tga
asylum/tile1.tga
asylum/pk01_panel_small01.tga
asylum/window.tga
asylum/lazerbeam1.tga
asylum/decal_dirt2.tga
asylum/e6horzlight.jpg
asylum/babel-ruststain2.tga
asylum/46.jpg
asylum/plaster3d-2.tga
asylum/grate2a.tga
asylum/northwing.tga
asylum/lazerbeam6.tga
asylum/flare.tga
asylum/door1b.tga
asylum/paint_blue.tga
asylum/door1c.tga
asylum/screen1.tga
desolate
desolate/sky_mask.tga
desolate/env
desolate/env/sky_ft.tga
desolate/env/sky_bk.tga
desolate/env/sky_dn.tga
desolate/env/sky_rt.tga
desolate/env/sky_up.tga
desolate/env/sky_lf.tga
desolate/sky_clouds.tga
tek
tek/exmetalrib01_d.tga
tek/ex_clangfloor_01_d.tga
/asylum.txt
sounds
asylum
asylum/leady_laugh.wav
asylum/leady_manscream1.wav
asylum/rain.wav
asylum/firing.wav
asylum/metal_door_huge.wav
asylum/cooldown.wav
asylum/billy_magnum_drip.wav
asylum/koops_laserloop.wav
asylum/drone2.wav
asylum/alarm_3.wav
asylum/leady_womanscream1.wav
metro.shader
asylum.shader
ut4_asylum_min.arena
Desolate.shader
levelshots
ut4_asylum_min.jpg
maps
ut4_asylum_min.bsp
ut4_asylum_min.tga
models
mapobjects
mapobjects/br_mattress
mapobjects/br_mattress/br_frame1.jpg
mapobjects/br_mattress/br_frame1.md3
mapobjects/br_lazergun
mapobjects/br_lazergun/br_lazergun1.jpg
mapobjects/br_lazergun/br_green.jpg
mapobjects/br_lazergun/br_lazer.tga
mapobjects/br_lazergun/br_lazergun.jpg
mapobjects/br_lazergun/br_red.jpg
mapobjects/br_lazergun/br_yellow.jpg
mapobjects/br_lazergun/br_lazergun.md3
mapobjects/KOsAD
mapobjects/KOsAD/lumiere
mapobjects/KOsAD/lumiere/glass03.jpg
mapobjects/KOsAD/lumiere/lampe1.MD3
mapobjects/KOsAD/lumiere/rust07c.jpg
mapobjects/KOsAD/bougie
mapobjects/KOsAD/bougie/Noir.jpg
mapobjects/KOsAD/bougie/bougie1.MD3
mapobjects/KOsAD/bougie/KOsAD_Bougie2.jpg
handle
handle/handle.tga
handle/handle.md3
textures
asylum
asylum/concrete2a.tga
asylum/controlpanel2.tga
asylum/brick2b.tga
asylum/babel-ruststain3.tga
asylum/trak_exit.tga
asylum/plaster3c-3.tga
asylum/trak_iso3.tga
asylum/screen2.tga
asylum/bulb_white.tga
asylum/rust1c.tga
asylum/controlpanel2.blend.tga
asylum/kitchen.tga
asylum/concrete5a.tga
asylum/lazerbeam4.tga
asylum/door1e.tga
asylum/ruststain1.tga
asylum/wood1c.tga
asylum/concrete1a.tga
asylum/concrete6.tga
asylum/door1d.tga
asylum/trak_iso1.tga
asylum/bars1.jpg
asylum/trim1e.tga
asylum/2board.jpg
asylum/bulb_y.tga
asylum/lazerbeam5.tga
asylum/concrete1b.tga
asylum/theater2.tga
asylum/e6horzlight_blend.jpg
asylum/decal_dirt3.tga
asylum/e6bsegrtflr256.tga
asylum/tile3b.tga
asylum/screen3.tga
asylum/concrete4a.tga
asylum/tile2b.tga
asylum/babel-ruststain.tga
asylum/kitchen1.tga
asylum/paint_pink.tga
asylum/trak_iso2.tga
asylum/ter_rock2.tga
asylum/help.tga
asylum/wallpainting.tga
asylum/pk01_panel_small01.blend.tga
asylum/beamflare.tga
asylum/lazerbeam2.tga
asylum/screen_noise.tga
asylum/grate1.tga
asylum/concrete4b.tga
asylum/control.tga
asylum/brick2a.tga
asylum/paint_dblue.tga
asylum/plaster3a-3.tga
asylum/paint_green.tga
asylum/theater3.tga
asylum/vine06.tga
asylum/door1a.tga
asylum/e8_base1c.jpg
asylum/plaster3b-2.tga
asylum/vine07.tga
asylum/lazerbeam3.tga
asylum/decal_dirt.tga
asylum/concrete5b.tga
asylum/leave01d.tga
asylum/theater1.tga
asylum/lazerbeam7.tga
asylum/concrete3.tga
asylum/lazerbeam.tga
asylum/plaster1.tga
asylum/decal_cracks.tga
asylum/paint_red.tga
asylum/plaster3-2.tga
asylum/pills.tga
asylum/southwing.tga
asylum/tile3c.tga
asylum/rustdecal_small.tga
asylum/256_gate_water02.jpg
asylum/plaster3c-2.tga
asylum/tile1.tga
asylum/pk01_panel_small01.tga
asylum/window.tga
asylum/lazerbeam1.tga
asylum/decal_dirt2.tga
asylum/e6horzlight.jpg
asylum/babel-ruststain2.tga
asylum/46.jpg
asylum/plaster3d-2.tga
asylum/grate2a.tga
asylum/northwing.tga
asylum/lazerbeam6.tga
asylum/flare.tga
asylum/door1b.tga
asylum/paint_blue.tga
asylum/door1c.tga
asylum/screen1.tga
desolate
desolate/sky_mask.tga
desolate/env
desolate/env/sky_ft.tga
desolate/env/sky_bk.tga
desolate/env/sky_dn.tga
desolate/env/sky_rt.tga
desolate/env/sky_up.tga
desolate/env/sky_lf.tga
desolate/sky_clouds.tga
tek
tek/exmetalrib01_d.tga
tek/ex_clangfloor_01_d.tga
/asylum.txt
sounds
asylum
asylum/leady_laugh.wav
asylum/leady_manscream1.wav
asylum/rain.wav
asylum/firing.wav
asylum/metal_door_huge.wav
asylum/cooldown.wav
asylum/billy_magnum_drip.wav
asylum/koops_laserloop.wav
asylum/drone2.wav
asylum/alarm_3.wav
asylum/leady_womanscream1.wav
map "ut4_asylum_min"
longname "Asylum beta 1 (Minimized)"
type "ut_ffa ut_team ut_survivor ut_ctf ut_bomb"
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