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* Urban Terror Level *
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Title :Alpha Base
Author :Hazardous Productions
Date :March 20, 2010
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* Level Description *
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Single Player :Yes
Deathmatch (FFA) :Yes
Team Deathmatch :Yes
Team Survivor :Yes
Capture and Hold :Yes
Follow the leader :Yes
Capture the flag :Yes
Suggested player load :8-16
New Textures :Yes
New Sounds :Yes
New Models :Yes
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* Construction *
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Map Base :
Prefabs used :
Mapobjects used :
Editor used :GTK Radiant 1.5
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* OTHER LEVELS BY "name" *
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ut4_battlefield
ut4_phantasy
ut4_egyptia
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* CREDITS *
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BlackRayne Studios
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* COPYRIGHT / PERMISSIONS *
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scripts
glass.shader
glass1.shader
ut4_alphabase.arena
chrome.shader
/alphabasereadme.txt
levelshots
ut4_alphabase.TGA
maps
ut4_alphabase.bsp
ut4_alphabase.TGA
models
mapobjects
mapobjects/br_satdish
mapobjects/br_satdish/br_sat2.md3
mapobjects/br_satdish/readme.txt
mapobjects/br_satdish/br_sat1.md3
mapobjects/br_satdish/br_sat1.qc
mapobjects/br_satdish/br_sat2.qc
mapobjects/br_satdish/br_sat1.jpg
mapobjects/br_satdish/br_sat2.jpg
mapobjects/br_trash
mapobjects/br_trash/br_dumpster2.md3
mapobjects/br_trash/br_dumpster2.qc
mapobjects/br_trash/br_trash.jpg
mapobjects/br_trash/readme.txt
mapobjects/br_machinenest
mapobjects/br_machinenest/br_nest.jpg
mapobjects/br_machinenest/br_sandbags1.md3
mapobjects/br_machinenest/readme.txt
mapobjects/br_machinenest/br_sandbags1.qc
mapobjects/br_machinenest/br_bag1.jpg
mapobjects/br_armory
mapobjects/br_armory/br_red.tga
mapobjects/br_armory/br_guns1.jpg
mapobjects/br_armory/br_nuke.md3
mapobjects/br_armory/br_plainglass.tga
mapobjects/br_armory/br_gunrack1.qc
mapobjects/br_armory/br_guns2.jpg
mapobjects/br_armory/br_nuke.jpg
mapobjects/br_armory/readme.txt
mapobjects/br_armory/br_ammobox1.md3
mapobjects/br_armory/br_straw.tga
mapobjects/br_armory/br_gunrack2.md3
mapobjects/br_armory/br_green.tga
mapobjects/br_armory/br_nuke.qc
mapobjects/br_armory/br_gunrack2.qc
mapobjects/br_armory/br_gunrack1.md3
mapobjects/br_armory/br_guncase.jpg
mapobjects/br_armory/br_ammobox1.qc
mapobjects/br_stinger
mapobjects/br_stinger/br_stingerskin.jpg
mapobjects/br_stinger/readme.txt
mapobjects/br_stinger/br_stinger.md3
mapobjects/br_stinger/br_crateskin.jpg
mapobjects/br_stinger/br_stinger.qc
mapobjects/br_barrier
mapobjects/br_barrier/br_concrete2.jpg
mapobjects/br_barrier/br_barrier1.md3
mapobjects/br_barrier/br_barrier4.md3
mapobjects/br_barrier/br_barrier2.qc
mapobjects/br_barrier/br_barrier2.md3
mapobjects/br_barrier/br_barrier3.md3
mapobjects/br_barrier/readme.txt
mapobjects/br_barrier/br_barrier3.qc
mapobjects/br_barrier/br_barrier1.qc
mapobjects/br_barrier/br_concrete4.jpg
mapobjects/br_barrier/br_concrete1.jpg
mapobjects/br_barrier/br_barrier4.qc
mapobjects/br_barrier/br_concrete3.jpg
mapobjects/br_tigertank
mapobjects/br_tigertank/br_leaves.tga
mapobjects/br_tigertank/readme.txt
mapobjects/br_tigertank/br_tankskin1.jpg
mapobjects/br_tigertank/br_tank1.md3
mapobjects/br_tigertank/final_redner.jpg
mapobjects/br_tigertank/br_tankskin2.jpg
mapobjects/br_tigertank/br_tank1.qc
textures
keres4_metal
keres4_metal/keres4_metal04.tga
glass
glass/grey2.tga
glass/chrome.tga
glass/greenshine.tga
glass/chrome2.tga
glass/blue.tga
glass/grey3.tga
glass/green.tga
glass/white.tga
glass/red.tga
glass/clear.tga
glass/plainglass.tga
alphabase1
alphabase1/crate1.jpg
alphabase1/crate4.jpg
alphabase1/hazardcaution1.jpg
alphabase1/ArmorySign1.JPG
alphabase1/radiationsign.jpg
alphabase1/crate2.jpg
sounds
codey1
codey1/con-air1.wav
codey1/fly-bye1.wav
urban_terror
urban_terror/water.wav
d3ambient
d3ambient/loop_hum_01.wav
glass.shader
glass1.shader
ut4_alphabase.arena
chrome.shader
/alphabasereadme.txt
levelshots
ut4_alphabase.TGA
maps
ut4_alphabase.bsp
ut4_alphabase.TGA
models
mapobjects
mapobjects/br_satdish
mapobjects/br_satdish/br_sat2.md3
mapobjects/br_satdish/readme.txt
mapobjects/br_satdish/br_sat1.md3
mapobjects/br_satdish/br_sat1.qc
mapobjects/br_satdish/br_sat2.qc
mapobjects/br_satdish/br_sat1.jpg
mapobjects/br_satdish/br_sat2.jpg
mapobjects/br_trash
mapobjects/br_trash/br_dumpster2.md3
mapobjects/br_trash/br_dumpster2.qc
mapobjects/br_trash/br_trash.jpg
mapobjects/br_trash/readme.txt
mapobjects/br_machinenest
mapobjects/br_machinenest/br_nest.jpg
mapobjects/br_machinenest/br_sandbags1.md3
mapobjects/br_machinenest/readme.txt
mapobjects/br_machinenest/br_sandbags1.qc
mapobjects/br_machinenest/br_bag1.jpg
mapobjects/br_armory
mapobjects/br_armory/br_red.tga
mapobjects/br_armory/br_guns1.jpg
mapobjects/br_armory/br_nuke.md3
mapobjects/br_armory/br_plainglass.tga
mapobjects/br_armory/br_gunrack1.qc
mapobjects/br_armory/br_guns2.jpg
mapobjects/br_armory/br_nuke.jpg
mapobjects/br_armory/readme.txt
mapobjects/br_armory/br_ammobox1.md3
mapobjects/br_armory/br_straw.tga
mapobjects/br_armory/br_gunrack2.md3
mapobjects/br_armory/br_green.tga
mapobjects/br_armory/br_nuke.qc
mapobjects/br_armory/br_gunrack2.qc
mapobjects/br_armory/br_gunrack1.md3
mapobjects/br_armory/br_guncase.jpg
mapobjects/br_armory/br_ammobox1.qc
mapobjects/br_stinger
mapobjects/br_stinger/br_stingerskin.jpg
mapobjects/br_stinger/readme.txt
mapobjects/br_stinger/br_stinger.md3
mapobjects/br_stinger/br_crateskin.jpg
mapobjects/br_stinger/br_stinger.qc
mapobjects/br_barrier
mapobjects/br_barrier/br_concrete2.jpg
mapobjects/br_barrier/br_barrier1.md3
mapobjects/br_barrier/br_barrier4.md3
mapobjects/br_barrier/br_barrier2.qc
mapobjects/br_barrier/br_barrier2.md3
mapobjects/br_barrier/br_barrier3.md3
mapobjects/br_barrier/readme.txt
mapobjects/br_barrier/br_barrier3.qc
mapobjects/br_barrier/br_barrier1.qc
mapobjects/br_barrier/br_concrete4.jpg
mapobjects/br_barrier/br_concrete1.jpg
mapobjects/br_barrier/br_barrier4.qc
mapobjects/br_barrier/br_concrete3.jpg
mapobjects/br_tigertank
mapobjects/br_tigertank/br_leaves.tga
mapobjects/br_tigertank/readme.txt
mapobjects/br_tigertank/br_tankskin1.jpg
mapobjects/br_tigertank/br_tank1.md3
mapobjects/br_tigertank/final_redner.jpg
mapobjects/br_tigertank/br_tankskin2.jpg
mapobjects/br_tigertank/br_tank1.qc
textures
keres4_metal
keres4_metal/keres4_metal04.tga
glass
glass/grey2.tga
glass/chrome.tga
glass/greenshine.tga
glass/chrome2.tga
glass/blue.tga
glass/grey3.tga
glass/green.tga
glass/white.tga
glass/red.tga
glass/clear.tga
glass/plainglass.tga
alphabase1
alphabase1/crate1.jpg
alphabase1/crate4.jpg
alphabase1/hazardcaution1.jpg
alphabase1/ArmorySign1.JPG
alphabase1/radiationsign.jpg
alphabase1/crate2.jpg
sounds
codey1
codey1/con-air1.wav
codey1/fly-bye1.wav
urban_terror
urban_terror/water.wav
d3ambient
d3ambient/loop_hum_01.wav
map "ut4_alphabase"
longname "Alpha Base "
fraglimit "30"
type "ut_ffa ut_team ut_survivor ut_ctf ut_follow ut_cah ut_bomb"
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