Aimtraining b1

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File NameLast ModifiedFile Size
ut_training-beta.pk32024-02-14 10:39:0622.92 MB
ut4_training_b1.pk32018-02-13 20:29:492.39 MB
ut_training.pk32014-11-03 09:04:3816.52 MB

* Urban Terror Level info *
--------------------------------------------------------------------------------
Title : Aim Training (beta 1)
Author : Steven "Delirium" Krzanich
Date Released : 15/11/2020
Contact : ************@*****.com

--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Aim Training

How to use this map:
1) /bot_enable 1
2) /g_gametype 3
3) /devmap ut4_aimtraining_b1
4) Join the _BLUE_ team
5a) /exec aim_standard.cfg (8 bots with no kev/helmet)
5b) /exec aim_competitive.cfg (8 bots with kev + helmet)

The helmet on the ground will give you ammo if you wish to reload.
However you can bind MOUSE1 to "+attack;give ammo" if you do not wish to reload.

--------------------------------------------------------------------------------
* OTHER LEVELS BY Delirium *
--------------------------------------------------------------------------------
Christmas (DEC2008)
Barsketbrawl (JAN2009)
Barn (AUG2009)
Tohunga (OCT2009)
Facade (MAR2010)
Cambridge (JUL2011)
Oaks (NOV2011)
Derelict (MAR2020)
Clinic (MAY2020)
Tohunga2 (MAY2020)
Tohunga2_2v2 (MAY2020)
Parking Lot (SEP2020)

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Hyperz : For his continuous map support on PUGbot.net


--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Eat your hearts out, It's a free world baby! Feel free to reuse this map however
you please.
For any game, any UrT version - if you are reading this you have my written
permission to do so.

I've included the .map file in the .pk3, along with all(hopefully) models that
I used in the map.

Please contact me if you ever use this :) I'll be stoked to see it what ever
comes from it.

I will also state, that any of my previous maps are also free to use for all.
This superseeds any previous readme.txt file or any other previous statements
made by Delirium(me). All of previous my maps are free to for all to use.
Contact me if you require any source files. ************@*****.com
scripts
     del3.bot
     aimtraining.shader
     del1.bot
     del2.bot
     del4.bot
sound
/aim_standard.cfg
/ut4_aimtraining_b1.txt
levelshots
     ut4_aimtraining_b1.jpg
maps
     ut4_aimtraining_b1.aas
     ut4_aimtraining_b1.bsp
     ut4_aimtraining_b1.TGA
models
     mapobjects
     delirium
     delirium/target.ASE
     delirium/target_headshot.jpg
     delirium/target_headshot.ASE
     delirium/target.jpg
/aim_competitive.cfg
botfiles
     bots
     bots/ut_del4_i.c
     bots/ut_del1_t.c
     bots/ut_del4_w.c
     bots/ut_del2_t.c
     bots/ut_del2_w.c
     bots/ut_del3_c.c
     bots/ut_del2_c.c
     bots/ut_del3_i.c
     bots/ut_del3_t.c
     bots/ut_del1_w.c
     bots/ut_del1_i.c
     bots/ut_del2_i.c
     bots/ut_del4_c.c
     bots/ut_del3_w.c
     bots/ut_del4_t.c
     bots/ut_del1_c.c
textures
     aadel_aimtraining
     aadel_aimtraining/del_woodplanks03.jpg
     aadel_aimtraining/del2_roof03.jpg
     aadel_aimtraining/env2
     aadel_aimtraining/env2/vanilla_sky_bk.jpg
     aadel_aimtraining/env2/vanilla_sky_ft.jpg
     aadel_aimtraining/env2/vanilla_sky_dn.jpg
     aadel_aimtraining/env2/vanilla_sky_up.jpg
     aadel_aimtraining/env2/vanilla_sky_lf.jpg
     aadel_aimtraining/env2/vanilla_sky_rt.jpg
     aadel_aimtraining/metalslipfloor.jpg
     aadel_aimtraining/decal_pugbot2.jpg
     aadel_aimtraining/del_brick31.jpg
     aadel_aimtraining/del_woodplanks02.jpg
     aadel_aimtraining/del_concrete11.jpg

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