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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_aegea_a0.pk3 | 2020-05-08 20:47:21 | 11.20 MB |
| ut4_aegea_a0_subots.pk3 | 2022-06-08 17:13:31 | 11.39 MB |
| ut4_aegea_a19.pk3 | 2022-06-08 17:13:32 | 5.05 MB |
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||| || . .|' || . |||
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a l p h a 1
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Aegea alpha 1
Author : Mr.Yeah!
Date : Sept 2016 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : Urban Terror]
[WEB : www.urbanterror.info]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Small mediterranean town with underground something featuring cycladic
architecture.
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4-12(+?)
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : None
Editor used : GTKRadiant 1.6.4
Other utilities used : Gimp, Q3Map2, Neverball online curve tool, Vim,
Sublime Text 3
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from www.textures.com
(formerly known as www.cgtextures.com)
Kell : Skybox
Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
||| || . .|' || . |||
| || ||''| || ,.. ||''| | ||
.''''|. || '|. | || .''''|.
.|. .||. .||.....| ''|....'| .||.....| .|. .||.
a l p h a 1
* Urban Terror Level *
--------------------------------------------------------------------------------
Title : Aegea alpha 1
Author : Mr.Yeah!
Date : Sept 2016 -
Contact : [IRC @ irc.quakenet.org : #fgt or #urbanterror]
[DISCORD : Urban Terror]
[WEB : www.urbanterror.info]
--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Small mediterranean town with underground something featuring cycladic
architecture.
--------------------------------------------------------------------------------
Single Player : No
Deathmatch (FFA) : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 4-12(+?)
New Textures : Yes
New Sounds : No
New Models : No
--------------------------------------------------------------------------------
* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : None
Editor used : GTKRadiant 1.6.4
Other utilities used : Gimp, Q3Map2, Neverball online curve tool, Vim,
Sublime Text 3
--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
Some textures are photosourced from www.textures.com
(formerly known as www.cgtextures.com)
Kell : Skybox
Silicon Ice Development /
Frozen Sand, LLC / Frozen Sand Games Limited : Urban Terror
--------------------------------------------------------------------------------
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is
not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
mr_skies.shader
mr_sfx.shader
ut4_aegea_a1.arena
levelshots
ut4_aegea_a1.jpg
env
brightblue
brightblue/brightblue_bk.tga
brightblue/brightblue_up.tga
brightblue/brightblue_lf.tga
brightblue/brightblue_ft.tga
brightblue/brightblue_rt.tga
brightblue/brightblue_dn.tga
maps
ut4_aegea_a1.bsp
ut4_aegea_a1.aas
ut4_aegea_a1.tga
/ut4_aegea_a1.txt
textures
mr_decals
mr_decals/mr_spray_x.tga
mr_decals/mr_spray_a_arrow_h.tga
mr_decals/mr_spray_a_arrow_h_a75.tga
mr_decals/mr_spray_b_arrow_h.tga
mr_decals/mr_spray_arrows_drip.tga
mr_sfx
mr_sfx/mr_brass_fx.tga
mr_sfx/bombspot_a.tga
mr_sfx/bombspot_b.tga
mr_metal
mr_metal/mr_brass_scratch.jpg
mr_dev
mr_dev/pxl_tile_blue.jpg
mr_dev/pxl_tile_orange.jpg
mr_dev/pxl_tile_green.jpg
mr_dev/cld_alpha_black.jpg
mr_dev/pxl_tile_white.jpg
mr_dev/pxl_tile_black.jpg
mr_dev/cld_env.jpg
mr_dev/pxl_tile_brown.jpg
mr_dev/pxl_tile_grey.jpg
mr_dev/wht.jpg
mr_dev/blk.jpg
mr_dev/pxl_tile_red.jpg
mr_dev/pxl_tile_darkgrey.jpg
mr_floor
mr_floor/mr_pebbles.jpg
mr_mat
mr_mat/mr_mat.jpg
mr_wall
mr_wall/mr_marbletiles_dark.jpg
mr_wall/mr_marbletiles_clear.jpg
mr_skies.shader
mr_sfx.shader
ut4_aegea_a1.arena
levelshots
ut4_aegea_a1.jpg
env
brightblue
brightblue/brightblue_bk.tga
brightblue/brightblue_up.tga
brightblue/brightblue_lf.tga
brightblue/brightblue_ft.tga
brightblue/brightblue_rt.tga
brightblue/brightblue_dn.tga
maps
ut4_aegea_a1.bsp
ut4_aegea_a1.aas
ut4_aegea_a1.tga
/ut4_aegea_a1.txt
textures
mr_decals
mr_decals/mr_spray_x.tga
mr_decals/mr_spray_a_arrow_h.tga
mr_decals/mr_spray_a_arrow_h_a75.tga
mr_decals/mr_spray_b_arrow_h.tga
mr_decals/mr_spray_arrows_drip.tga
mr_sfx
mr_sfx/mr_brass_fx.tga
mr_sfx/bombspot_a.tga
mr_sfx/bombspot_b.tga
mr_metal
mr_metal/mr_brass_scratch.jpg
mr_dev
mr_dev/pxl_tile_blue.jpg
mr_dev/pxl_tile_orange.jpg
mr_dev/pxl_tile_green.jpg
mr_dev/cld_alpha_black.jpg
mr_dev/pxl_tile_white.jpg
mr_dev/pxl_tile_black.jpg
mr_dev/cld_env.jpg
mr_dev/pxl_tile_brown.jpg
mr_dev/pxl_tile_grey.jpg
mr_dev/wht.jpg
mr_dev/blk.jpg
mr_dev/pxl_tile_red.jpg
mr_dev/pxl_tile_darkgrey.jpg
mr_floor
mr_floor/mr_pebbles.jpg
mr_mat
mr_mat/mr_mat.jpg
mr_wall
mr_wall/mr_marbletiles_dark.jpg
mr_wall/mr_marbletiles_clear.jpg
map "ut4_aegea_a1"
longname "Aegea alpha1 by Mr.Yeah!"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb ut_lms ut_jump"
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