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* Urban Terror Level *
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Title : ZenBy & Risen From Ashes
Filename : ut43_zenby_rfa.bsp
Author : ZenBy
Date : 24/5/2021
E-mail address : *************@*****.com
Homepage URL : http://youtube.com/zenbyoficial
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* Level Description *
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Arena style map used for 1v1 all the way to 16v16
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Single Player : No
Gamemodes : TDM, TS, CTF, BOMB, CAH, FTL
Suggested player load : 2 to 31
New Textures : Yes
New Sounds : Yes
New Models : Yes
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* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Editor used : GtkRadiant 1.6
Other utilities used : WinRAR
Known Bugs : None. If you find any, please report them.
Compile machine : Pent III 1.2 GHZ
Compile Update : Intel Core i5
Total Brushes : approx 700
DM spawns : 8
Locations : 7 $location var's for teamplay.
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* CREDITS *
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Urban Terror 4.3 Textures from the best version yet. Testers : ZenBy
If I have forgotten anyone, my thanks are to you. I hope you all enjoy this map.
* COPYRIGHT / PERMISSIONS *
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Authors MAY use this level as a base to build additional levels. But CANT copy the map itself!!!
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it and this text file is
included. This level is designed for the Quake 3 Total Conversion "Urban Terror"
and is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
scripts
zenby.shader
ut43_zenby_rfa.arena
common.shader
levelshots
ut43_zenby_rfa.jpg
env
maps
ut43_zenby_rfa.TGA
ut43_zenby_rfa.bsp
models
mapobjects
mapobjects/defcon_tree
mapobjects/defcon_tree/Thumbs.db
mapobjects/defcon_tree/tree2.md3
mapobjects/defcon_tree/tree2.tga
/ut43_zenby_rfa.txt
textures
Zenby
Zenby/wall_zenby.tga
Zenby/flameball.jpg
Zenby/wall.jpg
Zenby/rosu_blend.jpg
Zenby/albastru_blend.jpg
Zenby/flame6.jpg
Zenby/u_lamp5_glow.jpg
Zenby/flame2.jpg
Zenby/wood_4.jpg
Zenby/albastru.jpg
Zenby/flame5.jpg
Zenby/sky02.jpg
Zenby/plaster2.jpg
Zenby/hq_water_a.jpg
Zenby/wall_rabbit_light.tga
Zenby/wall_zenby_light.tga
Zenby/flame4.jpg
Zenby/wall_logo_light.tga
Zenby/flame8.jpg
Zenby/flame1.jpg
Zenby/wall2_slick.tga
Zenby/hq_water_c.jpg
Zenby/hq_water_b.jpg
Zenby/wall_rfa_light.tga
Zenby/white.tga
Zenby/wall_logo.tga
Zenby/flame3.jpg
Zenby/wall_rfa.tga
Zenby/wall_rabbit.tga
Zenby/u_lamp5.jpg
Zenby/flame7.jpg
Zenby/sky01.jpg
Zenby/rosu.jpg
sounds
zenby
zenby/zenbyfunny.wav
zenby.shader
ut43_zenby_rfa.arena
common.shader
levelshots
ut43_zenby_rfa.jpg
env
maps
ut43_zenby_rfa.TGA
ut43_zenby_rfa.bsp
models
mapobjects
mapobjects/defcon_tree
mapobjects/defcon_tree/Thumbs.db
mapobjects/defcon_tree/tree2.md3
mapobjects/defcon_tree/tree2.tga
/ut43_zenby_rfa.txt
textures
Zenby
Zenby/wall_zenby.tga
Zenby/flameball.jpg
Zenby/wall.jpg
Zenby/rosu_blend.jpg
Zenby/albastru_blend.jpg
Zenby/flame6.jpg
Zenby/u_lamp5_glow.jpg
Zenby/flame2.jpg
Zenby/wood_4.jpg
Zenby/albastru.jpg
Zenby/flame5.jpg
Zenby/sky02.jpg
Zenby/plaster2.jpg
Zenby/hq_water_a.jpg
Zenby/wall_rabbit_light.tga
Zenby/wall_zenby_light.tga
Zenby/flame4.jpg
Zenby/wall_logo_light.tga
Zenby/flame8.jpg
Zenby/flame1.jpg
Zenby/wall2_slick.tga
Zenby/hq_water_c.jpg
Zenby/hq_water_b.jpg
Zenby/wall_rfa_light.tga
Zenby/white.tga
Zenby/wall_logo.tga
Zenby/flame3.jpg
Zenby/wall_rfa.tga
Zenby/wall_rabbit.tga
Zenby/u_lamp5.jpg
Zenby/flame7.jpg
Zenby/sky01.jpg
Zenby/rosu.jpg
sounds
zenby
zenby/zenbyfunny.wav
map "ut43_zenby_rfa"
longname "ZenBy RFA"
type "ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"
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