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| quakicy_j1.dm_68 | Unknown | Unknown |
ut43_quakicy_b1b by quak aka PsyDuck
Thanks to for help with testing:
Misiux``, lagtronics, Shird, Fliro, Ulbens, Bonatr0, Boromir, rabbit, valter
Special thaks to MisiUx`` for spending so much time on testing almost all these super leets! As well as finding the helper brushs trick for easy icy mapping!!!!
And sorry if I forgot any1!
Credits to 'Sock' for a few textures that was used as a based and later edited by me.
Changlog (General):
B1b:
- Fixed Easy 4 Leet respawn tp
- Fixed J12 Leet respawn tp
- Easy 7 Roof higher
- 1 secret duck added!
B1:
- Many S-Leets harder
- J7 & J9 Rebalanced for better stamina
- Map way more optmized for runs (better tp's, less risk of leet runs htting cancels by mistakes, general qol for runs)
- Easy path rebalanced (Mostly leets)
- Filter more made more clear what is leet
- Uber pushed
- Leet 4 fixed/rebalanced
A2:
- Fixed no icy spot in J10 [Major]
- Fixed no icy spot in j4 [Minor]
- Floating door in easy6
- Texture glitch in uber
Other Map Info:
Skybox Info:
Suns:
- sky ; q3map_sunExt 1 0.9 0.7 170 65 69 3 16
- extrasun ; q3map_sunExt 1 0.9 0.7 30 242 82 2 16
q3map_skylight 210 3
Compile Line:
-meta
-vis -saveprt
-light -fast -samples 2 -bounce 1 -bouncescale 0.075 -gamma 1.4 -areascale 1.15 -sky 0.92 -compensate 1.1
Worldspawn:
ambient / 30
_lightmapscale / 3
_blocksize / 1024 1024 0
Known General Issues/Fixes:
- [Minor] Timer type 3 (All Leets), has 'timer glitch' on cancels (Will ignore for now)
Detailed Info About Jumps:
-------
Jumps:
-------
filter: (Filter)
Done:
-- Pre Alpha 03:
+ Timer Rooms Setup
-- B1:
+ Fix Anti Cheat may block a bit too much
+ Make Anti Cheat show that cheat way is blocked better
+ Make more clear what is Leet
+ Fixed Spawn TP
TODO:
Info:
- Looks balanced
* Updated Location (Soyuz One)
* Anit Cheat (S-Leet & Timers)
-------
EZ:
Names - Gazpacho songs
01: (Red)
-- B1:
+ Leet made NG, but placed lower (32 harder)
+ Ramp plat connected sides
+ Moved respawn tele close to end to center
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (I Was Never Here)
----
02: (Blue)
-- B1:
+ Leet made NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (ABC)
----
03: (Green)
-- B1:
+ Normal and Leet rebalanced for NG
+ Plat 1 made wider
+ Plat 2 easier (64b)
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Missa Atropos)
----
04: (Cyan)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Gold Star)
----
05: (Yellow)
-- B1:
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Hell Freezes over I)
----
06: (GB)
-- A2:
+ J1 Door turned invis
+ Extend first plat, to make easier to land on
+ Whole jump moved down (128) [Stop other doors from being inside]
-- B1:
+ Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Novgorod)
----
07: (Purple)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Substitute For Murder)
----
08: (Pink)
-- B1:
+ Blocker behind end higher (64u)
+ Normal pushed (64b)
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (The Wizard of Altai Mountains)
----
09: (Lime)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Fireworker)
----
10: (Orange)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Upside Down)
----
Other Easy Notes:
-------
J01: (d06)
Done:
-- Older:
+ Roof same on both side
+ N-Leet Pushed (64b) (NG)
-- A1:
+ Return Tele Goes Wrong
-- B1:
+ Removed TP RNG
TODO:
Info:
* Location (Open Up)
* Anti Cheat (Skip Tele)
* Leet Sounds
-------
J02: (d01)
Done:
-- Older:
+ Made wider (64*2)
+ Normal Pushed (64b)
+ N-Leet Pushed (128b)
+ S-Leet pushed (64b)
-- B1:
+ Removed TP RNG
TODO:
Info:
* Updated Location (Windylike)
* Leet Sounds
-------
J03: (d03)
Done:
-- Older:
+ Fixed Tele Glitch [Done]
* Made Wider And Rebalances
+ Normal Pushed (64u)
+ N-Leet Pushed (64u+64+128u)
+ Super Pushed (About 2000 Speed)
-- B1:
+ Better tp for runs
+ Removed TP RNG
TODO:
Info:
* Updated Location (Skin the rabbit)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J04: (d07)
Done:
-- Older:
* Landing Ramps [Orange] Extended (64b)
+ Normal Grabs Removed
+ N-Leet Pushed (64u) (NG)
+ S-Leet Pushed (2 Grabs Removed)
-- Pre Alpha 03:
* Rework, Singel Direction
+ Fix Door Glitchs
-- A2:
+ Noicy on landing tele for 2nd time
-- B1:
+ Door active for too long time
+ S-Leet 1 grab Less
TODO:
- Small Stucks In Curve (super rare)
Info:
& S-Leet could be harder?
* Updated Location (Circles Around The Sun)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J05: (d09)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-leet Pushed (32b)
+ Make S-Leet Grab & Push (96ish)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Made TP Equal
TODO:
Info:
* Updated Location (Two Coins)
* Anti cheat (Drop Back)
* Leet Sounds
-------
J06: (d10)
Done:
-- Older:
+ Normal Pushed (192b&u)
+ N-Leet Pushed (128b) (NG)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ S-Leet Pushed (NG)
+ Made Normal End portals on side, to avoid mistake in all leets run
TODO:
Info:
* Updated Location (So Good)
* Leet Sounds
-------
J07: (d08)
Done:
-- Older:
+ Rework Normal Ending
+ N-Leet Pushed (64u)
+ Replace S-Leet With Slide
-- Pre Alpha 01:
+ Normal Easier (64f)
+ Fixed Return Tele
-- Pre Alpha 03:
-- B1:
+ Reworked 2nd room for more control & stamina (Easier)
+ Normal Pushed (64u)
+ N-Leet Pushed (128b)
+ S-Leet Pushed (Longer slide +5)
+ Add glass to avoid miss hitting normal tp's (for leet run)
+ Removed TP RNG
TODO:
Info:
* Added duplicated side
* Updated Location (Curse + Crush)
* Anti cheat (wr)
* Leet Sounds
-------
J08: (d11)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-Leet Easier (2 More Grabs)
+ Make S-Leet harder (Removed 5 Grabs)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ Normal Easier (96d) (Made NG)
+ N-Leet Grabs Removed (Made NG)
+ S-Leet Pushed (128u)
+ Made TP Equal
TODO:
Info:
* Updated Location (Came for the Fire)
* Leet Sounds
-------
J09: (d12)
Done:
-- Older:
+ N-Leet Pushed (128b)
+ S-leet Easier (64d&f) (Added Grabs)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Reworked Start And End, Less stamina killer
+ Removed OB Catcher
+ Major balance changes
+ All Ends changed for new version
+ S-Leet harder overall
+ Made TP Equal
TODO:
Info:
* Updated Location (Born & Razed)
* Leet Sounds
-------
J10: (d02)
Done:
-- Older:
+ Wider
+ Gltich Fixes!
+ S-Leet Easier (32d)
-- Pre Alpha 03:
+ Fixed Return Tele
-- A2:
+ Fix no icy part in landing ramp
-- B1:
+ Made TP Equal
+ N-Leet Easier (1 Grab) [Not in single .map]
TODO:
Info:
* Updated Location (Flying Horses)
* Leet Sounds
-------
J11: (d04)
Done:
-- Older:
+ Normal easier (64d)
+ S-leet (4 Grabs)
-- Pre Alpha 03:
/ Make it more clear where to go (Partly Done)
-- A1:
+ Make text/arrows to better show where to go
+ Make it more clear where to go (Done)
+ Added More Teleporters
-- B1:
+ Made TP Equal
+ Optmized end portals to avoid misstake hitting in leet runs [Not in single .map]
TODO:
Info:
* New S-Leet Ending
* Updated Location (Cross the World)
* Leet Sounds
-------
J12: (d05)
Done:
-- Older:
+ Wider
! New End, All End Points Adjusted
-- B1:
+ Fix mini ramp glitching
+ Normal Harder (2 bar)
+ N-Leet harder (196b)
+ S-Leet got extended slide (Much harder!)
+ Made TP Equal
TODO:
Info:
* Updated Location (Only the Wild Ones)
* Leet Sounds
-------
J13: (d13)
Done:
-- Older:
+ Dropdown Gltich
+ Wider Mid Pipe (512->640) (Pushed Back)
+ Normal Pushed (192u) (Grab Cover 128d)
+ N-leet Pushed (To The Side, alot)
+ S-Leet Pushed (64u)
-- Pre Alpha 03:
+ Fix Slick On Edge At Start
+ Fix No Texture Spots
+ Push Wall Before End Pipe (A lot)
+ End Return Broken
-- A1:
+ Teles To Low
+ Caulk visable
-- B1:
+ S-Leet Pushed (64u)
+ Anti Cheat (Wrong side landing at end)
+ Changed TP Locations (Random side but sides are exact same)
TODO:
Info:
* Updated Location V2 (Begin Again)
* Leet Sounds
-------
Leet 1: (q05)
Done:
-- Older:
+ Push Last Ramp (64b)
! Make single direction to fix gltiches!
+ Landing After Curve Pushed (64b)
+ Normal Pushed (64u&128b)
+ Leet harder (64u)
--
+ Last Ramp Pushed (64b)
+ Normal Pushed (128b & 64u)
+ Leet Pushed (128b)
-- Pre Alpha 03:
+ Fixed Water
+ Switch Spawn Side
-- B1:
+ Leet Pushed (Removed 1 grab)
TODO:
Info:
* Updated Location (Leet 1 -)
* Leet Sounds
-------
Leet 2: (q03)
Done:
-- Older:
+ Leet (NG)
+ Normal Pushed (256u)
-- B1:
+ Show where end is better
+ Add Some More Return Teles (Under End)
TODO:
Info:
* Updated Location (Leet 2 - Fliro's Other Tower Climb)
* Leet Sounds
-------
Leet 3: (q06)
Done:
-- Older:
+ Normal Pushed (128b) (NG)
+ Leet Pushed (NG)
-- Pre Alpha 03:
+ Fixed Return Tele
+ Fixed Return Plat
TODO:
Info:
& Normal harder?
* Updated Location (Leet 3 - Shird's ''Easy'' Speedway)
* Leet Sounds
-------
Leet 4: (q07)
Done:
-- Pre Alpha 03:
+ Fixed Return Tele
+ 2nd Room Curve Pushed (64b)
+ 2nd Room Landing Pushed (64b)
-- B1:
+ Move tele locaton to give more reaction time
+ Gltich at 2nd curve/ramp
+ Reworked End Ramp
+ Roof Higher
+ Balance Ledges
TODO:
Info:
* Updated Location (Leet 4 - Lagtronic's Half Blind Spin)
* Leet Sounds
-------
Uber: (q08)
Done:
-- Pre Alpha 03
+ Back Wall In 2nd Room Extended (768)
+ Fix Glitch On 2nd Tele
+ Fix Glitch In 2nd Curve
-- A1:
+ Pushed Purple (128b) (tele same distance after landingh)
+ Cyan Ramp Moved (64b)
+ Push Red Ledge (128u)
+ Push Blue Ledge (64u)
-- A2:
+ Texture Glitch In Room 3
-- B1:
+ Fix Grab in 2nd room
+ Push Purple Ramp (128b)
+ Higher Roof in Room 4 (512u)
+ Check Bouncepad Spawnflag
+ Push Ledges (Test Ledges)
TODO:
- Uber End Could Be More Intresting
Test Ledges:
Red +6
Blue +4
Green +1
Info:
* Updated Location (Uber Leet - MisiUx's 4 Rooms of Madness)
* Anit Cheat (End Room)
* Leet Sounds
-------
Jump names:
filter+easy jumps:
- Gazpatcho Songs
Main Map:
- Dispatch Songs
Leets:
- Normal
Final Notes Before Compile:
- Check entitys count
- Check pink lights, so _fix
- Check shaders! for correct sky settings
Entitys Count:
Entitys In Main: 129
Entitys In leets: 43
Entitys In Spawn+Easy: 56
Other Entitys: 3 (2 inEnd but not in single .map, 1 for easy 4 tp fix)
Total: 231
Not in single .maps:
leet 3 tp's fix
leet 4 tp's fix
end sound
j8 end tp moved behind
j11 end tp moved to sides
B1b fixes
Thanks to for help with testing:
Misiux``, lagtronics, Shird, Fliro, Ulbens, Bonatr0, Boromir, rabbit, valter
Special thaks to MisiUx`` for spending so much time on testing almost all these super leets! As well as finding the helper brushs trick for easy icy mapping!!!!
And sorry if I forgot any1!
Credits to 'Sock' for a few textures that was used as a based and later edited by me.
Changlog (General):
B1b:
- Fixed Easy 4 Leet respawn tp
- Fixed J12 Leet respawn tp
- Easy 7 Roof higher
- 1 secret duck added!
B1:
- Many S-Leets harder
- J7 & J9 Rebalanced for better stamina
- Map way more optmized for runs (better tp's, less risk of leet runs htting cancels by mistakes, general qol for runs)
- Easy path rebalanced (Mostly leets)
- Filter more made more clear what is leet
- Uber pushed
- Leet 4 fixed/rebalanced
A2:
- Fixed no icy spot in J10 [Major]
- Fixed no icy spot in j4 [Minor]
- Floating door in easy6
- Texture glitch in uber
Other Map Info:
Skybox Info:
Suns:
- sky ; q3map_sunExt 1 0.9 0.7 170 65 69 3 16
- extrasun ; q3map_sunExt 1 0.9 0.7 30 242 82 2 16
q3map_skylight 210 3
Compile Line:
-meta
-vis -saveprt
-light -fast -samples 2 -bounce 1 -bouncescale 0.075 -gamma 1.4 -areascale 1.15 -sky 0.92 -compensate 1.1
Worldspawn:
ambient / 30
_lightmapscale / 3
_blocksize / 1024 1024 0
Known General Issues/Fixes:
- [Minor] Timer type 3 (All Leets), has 'timer glitch' on cancels (Will ignore for now)
Detailed Info About Jumps:
-------
Jumps:
-------
filter: (Filter)
Done:
-- Pre Alpha 03:
+ Timer Rooms Setup
-- B1:
+ Fix Anti Cheat may block a bit too much
+ Make Anti Cheat show that cheat way is blocked better
+ Make more clear what is Leet
+ Fixed Spawn TP
TODO:
Info:
- Looks balanced
* Updated Location (Soyuz One)
* Anit Cheat (S-Leet & Timers)
-------
EZ:
Names - Gazpacho songs
01: (Red)
-- B1:
+ Leet made NG, but placed lower (32 harder)
+ Ramp plat connected sides
+ Moved respawn tele close to end to center
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (I Was Never Here)
----
02: (Blue)
-- B1:
+ Leet made NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (ABC)
----
03: (Green)
-- B1:
+ Normal and Leet rebalanced for NG
+ Plat 1 made wider
+ Plat 2 easier (64b)
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Missa Atropos)
----
04: (Cyan)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Gold Star)
----
05: (Yellow)
-- B1:
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Hell Freezes over I)
----
06: (GB)
-- A2:
+ J1 Door turned invis
+ Extend first plat, to make easier to land on
+ Whole jump moved down (128) [Stop other doors from being inside]
-- B1:
+ Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Novgorod)
----
07: (Purple)
-- B1:
+ Normal and Leet rebalanced for NG
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Substitute For Murder)
----
08: (Pink)
-- B1:
+ Blocker behind end higher (64u)
+ Normal pushed (64b)
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (The Wizard of Altai Mountains)
----
09: (Lime)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Fireworker)
----
10: (Orange)
-- B1:
+ Normal and Leet rebalanced for NG
+ Make walls at start a bit easier to avoid
+ Fixed Spawn TP
TODO:
Info:
* Location V2 (Upside Down)
----
Other Easy Notes:
-------
J01: (d06)
Done:
-- Older:
+ Roof same on both side
+ N-Leet Pushed (64b) (NG)
-- A1:
+ Return Tele Goes Wrong
-- B1:
+ Removed TP RNG
TODO:
Info:
* Location (Open Up)
* Anti Cheat (Skip Tele)
* Leet Sounds
-------
J02: (d01)
Done:
-- Older:
+ Made wider (64*2)
+ Normal Pushed (64b)
+ N-Leet Pushed (128b)
+ S-Leet pushed (64b)
-- B1:
+ Removed TP RNG
TODO:
Info:
* Updated Location (Windylike)
* Leet Sounds
-------
J03: (d03)
Done:
-- Older:
+ Fixed Tele Glitch [Done]
* Made Wider And Rebalances
+ Normal Pushed (64u)
+ N-Leet Pushed (64u+64+128u)
+ Super Pushed (About 2000 Speed)
-- B1:
+ Better tp for runs
+ Removed TP RNG
TODO:
Info:
* Updated Location (Skin the rabbit)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J04: (d07)
Done:
-- Older:
* Landing Ramps [Orange] Extended (64b)
+ Normal Grabs Removed
+ N-Leet Pushed (64u) (NG)
+ S-Leet Pushed (2 Grabs Removed)
-- Pre Alpha 03:
* Rework, Singel Direction
+ Fix Door Glitchs
-- A2:
+ Noicy on landing tele for 2nd time
-- B1:
+ Door active for too long time
+ S-Leet 1 grab Less
TODO:
- Small Stucks In Curve (super rare)
Info:
& S-Leet could be harder?
* Updated Location (Circles Around The Sun)
* Anti Cheat (Drop Back)
* Leet Sounds
-------
J05: (d09)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-leet Pushed (32b)
+ Make S-Leet Grab & Push (96ish)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Made TP Equal
TODO:
Info:
* Updated Location (Two Coins)
* Anti cheat (Drop Back)
* Leet Sounds
-------
J06: (d10)
Done:
-- Older:
+ Normal Pushed (192b&u)
+ N-Leet Pushed (128b) (NG)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ S-Leet Pushed (NG)
+ Made Normal End portals on side, to avoid mistake in all leets run
TODO:
Info:
* Updated Location (So Good)
* Leet Sounds
-------
J07: (d08)
Done:
-- Older:
+ Rework Normal Ending
+ N-Leet Pushed (64u)
+ Replace S-Leet With Slide
-- Pre Alpha 01:
+ Normal Easier (64f)
+ Fixed Return Tele
-- Pre Alpha 03:
-- B1:
+ Reworked 2nd room for more control & stamina (Easier)
+ Normal Pushed (64u)
+ N-Leet Pushed (128b)
+ S-Leet Pushed (Longer slide +5)
+ Add glass to avoid miss hitting normal tp's (for leet run)
+ Removed TP RNG
TODO:
Info:
* Added duplicated side
* Updated Location (Curse + Crush)
* Anti cheat (wr)
* Leet Sounds
-------
J08: (d11)
Done:
-- Older:
+ Normal Pushed (128u)
+ N-Leet Easier (2 More Grabs)
+ Make S-Leet harder (Removed 5 Grabs)
-- Pre Alpha 01:
-- Pre Alpha 03:
-- B1:
+ Normal Easier (96d) (Made NG)
+ N-Leet Grabs Removed (Made NG)
+ S-Leet Pushed (128u)
+ Made TP Equal
TODO:
Info:
* Updated Location (Came for the Fire)
* Leet Sounds
-------
J09: (d12)
Done:
-- Older:
+ N-Leet Pushed (128b)
+ S-leet Easier (64d&f) (Added Grabs)
-- Pre Alpha 03:
+ Fixed Return Tele
-- B1:
+ Reworked Start And End, Less stamina killer
+ Removed OB Catcher
+ Major balance changes
+ All Ends changed for new version
+ S-Leet harder overall
+ Made TP Equal
TODO:
Info:
* Updated Location (Born & Razed)
* Leet Sounds
-------
J10: (d02)
Done:
-- Older:
+ Wider
+ Gltich Fixes!
+ S-Leet Easier (32d)
-- Pre Alpha 03:
+ Fixed Return Tele
-- A2:
+ Fix no icy part in landing ramp
-- B1:
+ Made TP Equal
+ N-Leet Easier (1 Grab) [Not in single .map]
TODO:
Info:
* Updated Location (Flying Horses)
* Leet Sounds
-------
J11: (d04)
Done:
-- Older:
+ Normal easier (64d)
+ S-leet (4 Grabs)
-- Pre Alpha 03:
/ Make it more clear where to go (Partly Done)
-- A1:
+ Make text/arrows to better show where to go
+ Make it more clear where to go (Done)
+ Added More Teleporters
-- B1:
+ Made TP Equal
+ Optmized end portals to avoid misstake hitting in leet runs [Not in single .map]
TODO:
Info:
* New S-Leet Ending
* Updated Location (Cross the World)
* Leet Sounds
-------
J12: (d05)
Done:
-- Older:
+ Wider
! New End, All End Points Adjusted
-- B1:
+ Fix mini ramp glitching
+ Normal Harder (2 bar)
+ N-Leet harder (196b)
+ S-Leet got extended slide (Much harder!)
+ Made TP Equal
TODO:
Info:
* Updated Location (Only the Wild Ones)
* Leet Sounds
-------
J13: (d13)
Done:
-- Older:
+ Dropdown Gltich
+ Wider Mid Pipe (512->640) (Pushed Back)
+ Normal Pushed (192u) (Grab Cover 128d)
+ N-leet Pushed (To The Side, alot)
+ S-Leet Pushed (64u)
-- Pre Alpha 03:
+ Fix Slick On Edge At Start
+ Fix No Texture Spots
+ Push Wall Before End Pipe (A lot)
+ End Return Broken
-- A1:
+ Teles To Low
+ Caulk visable
-- B1:
+ S-Leet Pushed (64u)
+ Anti Cheat (Wrong side landing at end)
+ Changed TP Locations (Random side but sides are exact same)
TODO:
Info:
* Updated Location V2 (Begin Again)
* Leet Sounds
-------
Leet 1: (q05)
Done:
-- Older:
+ Push Last Ramp (64b)
! Make single direction to fix gltiches!
+ Landing After Curve Pushed (64b)
+ Normal Pushed (64u&128b)
+ Leet harder (64u)
--
+ Last Ramp Pushed (64b)
+ Normal Pushed (128b & 64u)
+ Leet Pushed (128b)
-- Pre Alpha 03:
+ Fixed Water
+ Switch Spawn Side
-- B1:
+ Leet Pushed (Removed 1 grab)
TODO:
Info:
* Updated Location (Leet 1 -)
* Leet Sounds
-------
Leet 2: (q03)
Done:
-- Older:
+ Leet (NG)
+ Normal Pushed (256u)
-- B1:
+ Show where end is better
+ Add Some More Return Teles (Under End)
TODO:
Info:
* Updated Location (Leet 2 - Fliro's Other Tower Climb)
* Leet Sounds
-------
Leet 3: (q06)
Done:
-- Older:
+ Normal Pushed (128b) (NG)
+ Leet Pushed (NG)
-- Pre Alpha 03:
+ Fixed Return Tele
+ Fixed Return Plat
TODO:
Info:
& Normal harder?
* Updated Location (Leet 3 - Shird's ''Easy'' Speedway)
* Leet Sounds
-------
Leet 4: (q07)
Done:
-- Pre Alpha 03:
+ Fixed Return Tele
+ 2nd Room Curve Pushed (64b)
+ 2nd Room Landing Pushed (64b)
-- B1:
+ Move tele locaton to give more reaction time
+ Gltich at 2nd curve/ramp
+ Reworked End Ramp
+ Roof Higher
+ Balance Ledges
TODO:
Info:
* Updated Location (Leet 4 - Lagtronic's Half Blind Spin)
* Leet Sounds
-------
Uber: (q08)
Done:
-- Pre Alpha 03
+ Back Wall In 2nd Room Extended (768)
+ Fix Glitch On 2nd Tele
+ Fix Glitch In 2nd Curve
-- A1:
+ Pushed Purple (128b) (tele same distance after landingh)
+ Cyan Ramp Moved (64b)
+ Push Red Ledge (128u)
+ Push Blue Ledge (64u)
-- A2:
+ Texture Glitch In Room 3
-- B1:
+ Fix Grab in 2nd room
+ Push Purple Ramp (128b)
+ Higher Roof in Room 4 (512u)
+ Check Bouncepad Spawnflag
+ Push Ledges (Test Ledges)
TODO:
- Uber End Could Be More Intresting
Test Ledges:
Red +6
Blue +4
Green +1
Info:
* Updated Location (Uber Leet - MisiUx's 4 Rooms of Madness)
* Anit Cheat (End Room)
* Leet Sounds
-------
Jump names:
filter+easy jumps:
- Gazpatcho Songs
Main Map:
- Dispatch Songs
Leets:
- Normal
Final Notes Before Compile:
- Check entitys count
- Check pink lights, so _fix
- Check shaders! for correct sky settings
Entitys Count:
Entitys In Main: 129
Entitys In leets: 43
Entitys In Spawn+Easy: 56
Other Entitys: 3 (2 inEnd but not in single .map, 1 for easy 4 tp fix)
Total: 231
Not in single .maps:
leet 3 tp's fix
leet 4 tp's fix
end sound
j8 end tp moved behind
j11 end tp moved to sides
B1b fixes
scripts
flaw_ext_gray_tinted.shader
flaw_flares_w.shader
flaw_ext_dark_tinted.shader
flaw_flares_g.shader
flaw_flares_p.shader
flaw_flares_b.shader
flaw_test.shader
flaw_normal.shader
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flaw_ext3.shader
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flaw_flares_pb.shader
sound
quakicy_b1
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quakicy_b1/end_goodreward.wav
quakicy
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quakicy/e4_nicejob.wav
quakicy/j4s_sogood.WAV
quakicy/j8n_fuckme.wav
quakicy/j3s_rabbitmess.wav
quakicy/j7s_goodbye.wav
quakicy/j4n_exelent.wav
quakicy/j9n_burninfire.wav
quakicy/e10_ready.wav
quakicy/j13s_medic.WAV
quakicy/e3_goodwork.wav
quakicy/j6n_coruptsoul.wav
quakicy/j6s_sweettime.wav
quakicy/j1n_rateater.wav
quakicy/j12s_nohead.wav
quakicy/j2s_hithere.WAV
quakicy/e6_idc.WAV
quakicy/l4cat_insane.wav
quakicy/ubercat_kicksomeass.wav
quakicy/tower_badreward.wav
quakicy/j10n_jawol.WAV
quakicy/j8s_uhmsmile.wav
quakicy/filter_n_ready.wav
quakicy/l1cat_advise.wav
quakicy/l3cat_savage.wav
quakicy/j2n_thatwaslucky.wav
quakicy/j10s_Iamgreatest.WAV
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quakicy/j1s_nochallange.WAV
quakicy/e7_somehtingright.wav
quakicy/filter_s_nosmoking.wav
quakicy/e9_howtojump.wav
quakicy/e8_toooeasy.WAV
quakicy/j5s_lavaburns.wav
quakicy/j11s_obsestion.wav
quakicy/e2_thatwasme.WAV
quakicy/e1_next.WAV
quakicy/j7n_thissux.wav
quakicy/j11n_wooow.wav
quakicy/j5n_getinmybelly.wav
quakicy/j3n_whereisrabbit.wav
quakicy/j13n_dentist.wav
quakicy/j9s_nomore.WAV
quakicy/l2cat_foolish.wav
levelshots
ut43_quakicy_b1b.jpg
maps
ut43_quakicy_b1b.bsp
ut43_quakicy_b1b.map
ut43_quakicy_b1b.TGA
models
other
other/Psyduck
other/Psyduck/nose.png
other/Psyduck/psyduck.dae
other/Psyduck/Thumbs.db
other/Psyduck/skin.png
other/Psyduck/tie.png
other/Psyduck/psyduck.mtl
other/Psyduck/mouth.png
other/Psyduck/psyduck.fbx
other/Psyduck/psyduck.obj
other/Psyduck/eyes.png
textures
quak_common
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quak_common/missileclip.jpg
quak_common/trigger.jpg
quak_common/mirror.tga
quak_common/camera.jpg
quak_common/lavafog.tga
quak_common/origin.jpg
quak_common/lavacaulk.jpg
quak_common/botclip.jpg
quak_common/invisible.tga
quak_common/whiteglass.jpg
quak_common/ladder.jpg
quak_common/nolightmap.tga
quak_common/d_caulk.jpg
quak_common/Thumbs.db
quak_common/darkfog.jpg
quak_common/areaportal.jpg
quak_common/metalclip.jpg
quak_common/clusterportal.jpg
quak_common/donotenter.jpg
quak_common/terrain.jpg
quak_common/nodrop.jpg
quak_common/waterfog.tga
quak_common/nodraw.jpg
quak_common/slick.jpg
quak_common/lightgrid.jpg
quak_common/cushion.jpg
quak_common/playerclip.jpg
quak_common/caulk.jpg
quak_common/hint.jpg
quak_common/watercaulk.jpg
quak_common/weapclip.jpg
quak_common/lightbeam.jpg
quak_common/mirror.jpg
quak_common/fullclip.jpg
quak_common/whitefog.jpg
quak_common/darkglass.jpg
quak_common/portal.jpg
flaw
flaw/gray.tga
flaw/color
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flaw/color/s_yellow.jpg
flaw/color/truepink.tga
flaw/color/lightblue.tga
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flaw/color/s_gb.jpg
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flaw/color/gb.tga
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flaw/color/green.tga
flaw/color/purple.tga
flaw/color/s_red.jpg
flaw/color/s_purple.jpg
flaw/color/s_lime.jpg
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flaw/warn3.tga
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flaw/dark.tga
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flaw/water
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flaw/water/water2.tga
flaw/bright.tga
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flaw/floor.tga
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flaw/warn2.tga
flaw/tile1.tga
flaw/tile2.tga
flaw/warn4.tga
flaw/brown.tga
flaw/warn1.tga
flaw/void.jpg
flaw_ext2
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flaw_ext2/warn9.tga
flaw_ext2/env
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flaw_ext/tint/gb_tint.tga
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flaw_ext/tint/green_tint.tga
flaw_ext/tint/truepink_tint.tga
flaw_ext/tint/blue_tint.tga
flaw_ext/tint/lb_tint.tga
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flaw_ext/light/light2l.tga
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flaw_ext/unused/stone2.tga
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flaw_ext3/normalend.tga
flaw_ext3/timer.tga
/quakicy_b1b.txt
flaw_ext_gray_tinted.shader
flaw_flares_w.shader
flaw_ext_dark_tinted.shader
flaw_flares_g.shader
flaw_flares_p.shader
flaw_flares_b.shader
flaw_test.shader
flaw_normal.shader
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flaw_dark.shader
flaw_brown.shader
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flaw_ext_bright_tinted.shader
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flaw_flares_p3.shader
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flaw_bright.shader
flaw_flares_r.shader
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flaw_gray.shader
flaw_flares_c.shader
flaw_ext2_sky.shader
flaw_glass.shader
flaw_flares_pb.shader
sound
quakicy_b1
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quakicy_b1/end_goodreward.wav
quakicy
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quakicy/e4_nicejob.wav
quakicy/j4s_sogood.WAV
quakicy/j8n_fuckme.wav
quakicy/j3s_rabbitmess.wav
quakicy/j7s_goodbye.wav
quakicy/j4n_exelent.wav
quakicy/j9n_burninfire.wav
quakicy/e10_ready.wav
quakicy/j13s_medic.WAV
quakicy/e3_goodwork.wav
quakicy/j6n_coruptsoul.wav
quakicy/j6s_sweettime.wav
quakicy/j1n_rateater.wav
quakicy/j12s_nohead.wav
quakicy/j2s_hithere.WAV
quakicy/e6_idc.WAV
quakicy/l4cat_insane.wav
quakicy/ubercat_kicksomeass.wav
quakicy/tower_badreward.wav
quakicy/j10n_jawol.WAV
quakicy/j8s_uhmsmile.wav
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quakicy/l3cat_savage.wav
quakicy/j2n_thatwaslucky.wav
quakicy/j10s_Iamgreatest.WAV
quakicy/e5_killedit.WAV
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quakicy/e9_howtojump.wav
quakicy/e8_toooeasy.WAV
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quakicy/j11s_obsestion.wav
quakicy/e2_thatwasme.WAV
quakicy/e1_next.WAV
quakicy/j7n_thissux.wav
quakicy/j11n_wooow.wav
quakicy/j5n_getinmybelly.wav
quakicy/j3n_whereisrabbit.wav
quakicy/j13n_dentist.wav
quakicy/j9s_nomore.WAV
quakicy/l2cat_foolish.wav
levelshots
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maps
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ut43_quakicy_b1b.map
ut43_quakicy_b1b.TGA
models
other
other/Psyduck
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other/Psyduck/psyduck.dae
other/Psyduck/Thumbs.db
other/Psyduck/skin.png
other/Psyduck/tie.png
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other/Psyduck/mouth.png
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textures
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quak_common/fullclip.jpg
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flaw
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flaw/color
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flaw_ext/tile_cyanish.tga
flaw_ext/warn6.tga
flaw_ext/tile_redish.tga
flaw_ext/warn8.tga
flaw_ext/tile3.tga
flaw_ext3
flaw_ext3/superleet.tga
flaw_ext3/normalend.tga
flaw_ext3/timer.tga
/quakicy_b1b.txt
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UrT 4.3
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