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| File Name | Last Modified | File Size |
|---|---|---|
| ut4_liquidnight_beta1.pk3 | 2010-09-14 14:44:21 | 4.84 MB |
| ut4_liquidnight_beta2.pk3 | 2014-11-03 09:03:57 | 4.84 MB |
| ut4_LiquidNight_test1.pk3 | 2019-01-11 05:23:11 | 1.79 MB |
Thanks to Liquid Sky for releasing the map file into the public domain.
The map is now playable for the most part, and has been tested by and myself.
Please report any anomalies at urtjumpers.com in the topic for this map.
I have packaged the map file within the pk3.
Compiler options:
-meta
-vis
-light -fast -samples 32 -bounce 16 -samplesize 1 -gamma 2 -compensate 0
Changelog - 02/09/2009:
Fixed multiple brush issues (overlapping brushes mainly). There are still loads i havent done.
Add target_location entities to all the jumps.
Adopted the use of nofall shaders instead of overlapping cushion brushes.
Fixed some lighting issues.
Moved almost all shaders into a single shader file just for this map.
Collected the textures in a local directory.
Added a teleport to the first lava jump.
Removed several multi-sided brush that was causing a max_tw_verts (12) issue when doing a light compile.
Created an end room.
Added a new viewing platform, only accessible from the end room.
Created a levelshot for the map.
Created an arena file for the map.
Changelog - 04/09/2009:
Fixed a teleport trigger issue at angled platforms.
Lifted a brush at the first platform on Curved Corridors.
Extended the ladder and ladderclip brush at Slide...Suicide?.
The map is now playable for the most part, and has been tested by and myself.
Please report any anomalies at urtjumpers.com in the topic for this map.
I have packaged the map file within the pk3.
Compiler options:
-meta
-vis
-light -fast -samples 32 -bounce 16 -samplesize 1 -gamma 2 -compensate 0
Changelog - 02/09/2009:
Fixed multiple brush issues (overlapping brushes mainly). There are still loads i havent done.
Add target_location entities to all the jumps.
Adopted the use of nofall shaders instead of overlapping cushion brushes.
Fixed some lighting issues.
Moved almost all shaders into a single shader file just for this map.
Collected the textures in a local directory.
Added a teleport to the first lava jump.
Removed several multi-sided brush that was causing a max_tw_verts (12) issue when doing a light compile.
Created an end room.
Added a new viewing platform, only accessible from the end room.
Created a levelshot for the map.
Created an arena file for the map.
Changelog - 04/09/2009:
Fixed a teleport trigger issue at angled platforms.
Lifted a brush at the first platform on Curved Corridors.
Extended the ladder and ladderclip brush at Slide...Suicide?.
scripts
stratosphere3.shader
ut43_liquidnight_b2.arena
common.shader
liquidnight_v2.shader
sound
misc
misc/windfly.wav
levelshots
ut43_liquidnight_b2.tga
env
stratosphere2
stratosphere2/stratosphere2_rt.tga
stratosphere2/stratosphere2_lf.tga
stratosphere2/stratosphere2_ft.tga
stratosphere2/stratosphere2_up.tga
stratosphere2/stratosphere2_dn.tga
stratosphere2/stratosphere2_bk.tga
maps
ut43_liquidnight_b2.bsp
ut43_liquidnight_b2.tga
models
mapobjects
mapobjects/jets
mapobjects/jets/jets01.md3
mapobjects/jets/jet_as.jpg
mapobjects/jets/jet_2.jpg
mapobjects/jets/jet_1.jpg
/README.TXT
textures
common
common/shadernotex.tga
common/caulk.tga
common/clip.tga
common/hint.tga
common/botclip.tga
common/nodraw.tga
common/metalclip.tga
common/missileclip.tga
common/nodrop.tga
common/nolightmap.tga
common/terrain.tga
common/slick.tga
common/origin.tga
common/trigger.tga
common/qer_mirror.tga
common/full_clip.tga
common/lightgrid.tga
common/weapclip.tga
common/qer_portal.tga
common/notex.tga
common/donotenter.tga
common/white.tga
common/areaportal.tga
common/clusterportal.tga
common/nodrawnonsolid.tga
common/cushion.tga
ln_v1
ln_v1/lava_bg.tga
ln_v1/qer_lava.tga
ln_v1/ladderclip.tga
ln_v1/stratosphere2_rt.tga
ln_v1/pittedrust3stripes_fix.jpg
ln_v1/sw_greymetal.jpg
ln_v1/stratosphere2_lf.tga
ln_v1/door_metaltrim.jpg
ln_v1/lavahell.tga
ln_v1/stratosphere2_ft.tga
ln_v1/starscroll1.tga
ln_v1/stratosphere2_up.tga
ln_v1/a_portal.jpg
ln_v1/spawnroom.tga
ln_v1/tinfx.tga
ln_v1/endroommessage.tga
ln_v1/starscroll2.tga
ln_v1/skybox.tga
ln_v1/pool3d_3e.jpg
ln_v1/wrn_big.jpg
ln_v1/stratosphere2_dn.tga
ln_v1/pool3d_5e.jpg
ln_v1/starfield1.tga
ln_v1/logourtjumpersgm3.jpg
ln_v1/watercaulk.jpg
ln_v1/stratosphere2_bk.tga
ln_v1/concretepillar.jpg
ln_v1/lava_fg.tga
ln_v1/viewingplatform.tga
ln_v1/sn_rocketside.jpg
ln_v1/questionmark.tga
sfx
sfx/pittedrust3stripes_fix.jpg
sfx/door_metaltrim.jpg
sfx/pittedrust3stripes_fix_sl.jpg
sfx/door_metaltrim_sl.jpg
sfx/sn_rocketside_sl.jpg
sfx/wrn_big_sl.jpg
sfx/wrn_big.jpg
sfx/3stripes.jpg
sfx/3stripes_sl.jpg
sfx/sn_rocketside.jpg
stratosphere3.shader
ut43_liquidnight_b2.arena
common.shader
liquidnight_v2.shader
sound
misc
misc/windfly.wav
levelshots
ut43_liquidnight_b2.tga
env
stratosphere2
stratosphere2/stratosphere2_rt.tga
stratosphere2/stratosphere2_lf.tga
stratosphere2/stratosphere2_ft.tga
stratosphere2/stratosphere2_up.tga
stratosphere2/stratosphere2_dn.tga
stratosphere2/stratosphere2_bk.tga
maps
ut43_liquidnight_b2.bsp
ut43_liquidnight_b2.tga
models
mapobjects
mapobjects/jets
mapobjects/jets/jets01.md3
mapobjects/jets/jet_as.jpg
mapobjects/jets/jet_2.jpg
mapobjects/jets/jet_1.jpg
/README.TXT
textures
common
common/shadernotex.tga
common/caulk.tga
common/clip.tga
common/hint.tga
common/botclip.tga
common/nodraw.tga
common/metalclip.tga
common/missileclip.tga
common/nodrop.tga
common/nolightmap.tga
common/terrain.tga
common/slick.tga
common/origin.tga
common/trigger.tga
common/qer_mirror.tga
common/full_clip.tga
common/lightgrid.tga
common/weapclip.tga
common/qer_portal.tga
common/notex.tga
common/donotenter.tga
common/white.tga
common/areaportal.tga
common/clusterportal.tga
common/nodrawnonsolid.tga
common/cushion.tga
ln_v1
ln_v1/lava_bg.tga
ln_v1/qer_lava.tga
ln_v1/ladderclip.tga
ln_v1/stratosphere2_rt.tga
ln_v1/pittedrust3stripes_fix.jpg
ln_v1/sw_greymetal.jpg
ln_v1/stratosphere2_lf.tga
ln_v1/door_metaltrim.jpg
ln_v1/lavahell.tga
ln_v1/stratosphere2_ft.tga
ln_v1/starscroll1.tga
ln_v1/stratosphere2_up.tga
ln_v1/a_portal.jpg
ln_v1/spawnroom.tga
ln_v1/tinfx.tga
ln_v1/endroommessage.tga
ln_v1/starscroll2.tga
ln_v1/skybox.tga
ln_v1/pool3d_3e.jpg
ln_v1/wrn_big.jpg
ln_v1/stratosphere2_dn.tga
ln_v1/pool3d_5e.jpg
ln_v1/starfield1.tga
ln_v1/logourtjumpersgm3.jpg
ln_v1/watercaulk.jpg
ln_v1/stratosphere2_bk.tga
ln_v1/concretepillar.jpg
ln_v1/lava_fg.tga
ln_v1/viewingplatform.tga
ln_v1/sn_rocketside.jpg
ln_v1/questionmark.tga
sfx
sfx/pittedrust3stripes_fix.jpg
sfx/door_metaltrim.jpg
sfx/pittedrust3stripes_fix_sl.jpg
sfx/door_metaltrim_sl.jpg
sfx/sn_rocketside_sl.jpg
sfx/wrn_big_sl.jpg
sfx/wrn_big.jpg
sfx/3stripes.jpg
sfx/3stripes_sl.jpg
sfx/sn_rocketside.jpg
map "ut43_liquidnight_b2"
longname "LiquidNight_B2"
type "ut_ffa ut_team ut_survivor ut_ctf ut_jump"
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