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README
Title : Heal 2
Map Filename : t3h_heal2_alpha1
Filename : t3h_heal2_alpha1.pk3
Release Date : 12.04.2014
Author(s) : Pretsell
Email Address : ******@********.co.uk
Homepage : http://www.Pretsell.co.uk - http://www.Testies.org
Description
A re-make of one of the most popular maps on Testies o_O server t3h_Heal. In this new version the buildings have been fixed both structurally and texture-wise.
The map has been opened up so that you are now able to flank around the back and side of the bases.
Installation
Put the .pk3 into q3ut4 and have fun!
Play Information
Bot Support : No
Deathmatch : No
Follow The Leader : No
Team Survivor : Yes
Capture The Flag : No
Capture and Hold : No
Bomb : No
Jump mode : N/A
Free For All : No
Additional Credits
A BIG thank you to all involved in the creation of UrbanTerror & other essential stuff.
Heal : Creator of orginal map t3h_heal. He has given people such enjoyment with his design.
Construction
Base : Windows 7 Black x64
Editor(s) used : GTK Radiant 1.5.0
Other Progs used : Fireworks CS6, Photoshop CS6, PakScape, Notepad++, WinRaR, Q3Map2Toolz
Copyright / Permissions
Authors MAY NOT use this level as a base to build additional
levels. The geometry CANNOT be changed in any way. If you
wish to recreate this level for another game or mod, please
inform me be e-mail. Just so I know it's out there in other
forms and I might even help. Please retain this text file if you do.
You CAN create prefabs from this level though, just please give
the original author the credit for the original construction!
This .pk3 may be distributed over the Internet and/or BBS
systems(like these exist anymore) as long as the ORIGINAL(this)
text file is included in the .zip file.
You may NOT distribute this map/.pk3/.bsp file commercially
without my expressed WRITTEN permission. If you wish to include
this in a compilation of some form, have your people contact my
people and they'll talk, or just send me an e-mail and we'll talk.
scripts
t3h_heal2.shader
t3h_heal2_alpha1.arena
levelshots
t3h_heal2_alpha1.jpg
env
t3h_heal2
t3h_heal2/sky_dn.jpg
t3h_heal2/sky_lf.jpg
t3h_heal2/sky_bk.jpg
t3h_heal2/sky_rt.jpg
t3h_heal2/sky_up.jpg
t3h_heal2/sky_ft.jpg
maps
t3h_heal2_alpha1.TGA
t3h_heal2_alpha1.bsp
textures
t3h_heal2
t3h_heal2/t-box.jpg
t3h_heal2/testies_reflect.jpg
t3h_heal2/pewter_shiney.tga
t3h_heal2/testies.tga
/t3h_heal2_alpha1.txt
t3h_heal2.shader
t3h_heal2_alpha1.arena
levelshots
t3h_heal2_alpha1.jpg
env
t3h_heal2
t3h_heal2/sky_dn.jpg
t3h_heal2/sky_lf.jpg
t3h_heal2/sky_bk.jpg
t3h_heal2/sky_rt.jpg
t3h_heal2/sky_up.jpg
t3h_heal2/sky_ft.jpg
maps
t3h_heal2_alpha1.TGA
t3h_heal2_alpha1.bsp
textures
t3h_heal2
t3h_heal2/t-box.jpg
t3h_heal2/testies_reflect.jpg
t3h_heal2/pewter_shiney.tga
t3h_heal2/testies.tga
/t3h_heal2_alpha1.txt
map "t3h_heal2_alpha1"
longname "Heal 2 - Alpha1"
type "ut_survivor"
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