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October 23, 2010
Title : Solitude
Version : Final version for Mavericks Summer 2010 Competition, http://mapping.maverickservers.com/
Filename : solitude.bsp
Author : Jochum Skoglund / Hipshot
www : http://www.zfight.com
* Play Information *
Designed for : 1vs1, works with FFA(3)
Bots : Yes
CPMA : GA
New Graphics : Yes
New sounds : Yes (from freesound.org)
Powerups : None
* Texture Credits *
All textures were done by me, except the fence texture
that is a id-stock diffuse.
Most textures uses photosource from cgtextures.com.
Some of them are produced from my own photosource.
* Spec *
This is the submission entry for the second contest hosted by Maverick Servers.
Since time was pressing, I had to finish this off before I felt that I was
completely done with the graphical touch, but the level should be good
enough.
Gameplay is aimed towards 1v1 with a pretty high vertical profile, just like in
my previous level Crescent.
r_speeds are around 20k.
Known bugs are problems with bots, they are just stupid I guess.
Some fern clips into walls, probably some small texture misalignments, some other minor things.
-bsp -meta -samplesize 16 -v
-vis -v -saveprt
-light -patchshadows -fast -dirty -dirtscale 1 -dirtdepth 16 -samples 6 -v -bounce 100 -threads 2
BSP(9)VIS(0)Light(511)
Title : Solitude
Version : Final version for Mavericks Summer 2010 Competition, http://mapping.maverickservers.com/
Filename : solitude.bsp
Author : Jochum Skoglund / Hipshot
www : http://www.zfight.com
* Play Information *
Designed for : 1vs1, works with FFA(3)
Bots : Yes
CPMA : GA
New Graphics : Yes
New sounds : Yes (from freesound.org)
Powerups : None
* Texture Credits *
All textures were done by me, except the fence texture
that is a id-stock diffuse.
Most textures uses photosource from cgtextures.com.
Some of them are produced from my own photosource.
* Spec *
This is the submission entry for the second contest hosted by Maverick Servers.
Since time was pressing, I had to finish this off before I felt that I was
completely done with the graphical touch, but the level should be good
enough.
Gameplay is aimed towards 1v1 with a pretty high vertical profile, just like in
my previous level Crescent.
r_speeds are around 20k.
Known bugs are problems with bots, they are just stupid I guess.
Some fern clips into walls, probably some small texture misalignments, some other minor things.
-bsp -meta -samplesize 16 -v
-vis -v -saveprt
-light -patchshadows -fast -dirty -dirtscale 1 -dirtdepth 16 -samples 6 -v -bounce 100 -threads 2
BSP(9)VIS(0)Light(511)
scripts
hipshot_m15.shader
solitude.arena
sound
hipshot_m15
hipshot_m15/57329__laboratory.wav
hipshot_m15/69967_synth.wav
hipshot_m15/7152_creek.wav
levelshots
solitude.jpg
maps
solitude.bsp
solitude.aas
/readme.txt
textures
hipshot_m15
hipshot_m15/particles.tga
hipshot_m15/ad_sapphire.jpg
hipshot_m15/ad_planetside.jpg
hipshot_m15/black.tga
hipshot_m15/wood_1.tga
hipshot_m15/clouds.tga
hipshot_m15/blend.tga
hipshot_m15/threadplate2.tga
hipshot_m15/trim_metal_2.tga
hipshot_m15/ad_maverick.jpg
hipshot_m15/jumpring1.jpg
hipshot_m15/bricks_1.tga
hipshot_m15/concrete_3.tga
hipshot_m15/fern.tga
hipshot_m15/jumpplat.tga
hipshot_m15/threadplate_1.tga
hipshot_m15/moats2.jpg
hipshot_m15/tiles_1.tga
hipshot_m15/jumpring2.jpg
hipshot_m15/concrete_1.tga
hipshot_m15/ivy.tga
hipshot_m15/plaster_4.tga
hipshot_m15/plaster_3.tga
hipshot_m15/sun.jpg
hipshot_m15/ad_amd.jpg
hipshot_m15/lamp_small_brt.tga
hipshot_m15/window_large.tga
hipshot_m15/window_small.tga
hipshot_m15/trim_pipeside.tga
hipshot_m15/door_1.tga
hipshot_m15/trim_pipebolts.tga
hipshot_m15/plaster_1.tga
hipshot_m15/trim_bricks_1.tga
hipshot_m15/jumpgrid.tga
hipshot_m15/metal_1.tga
hipshot_m15/wood_special.tga
hipshot_m15/roof.tga
hipshot_m15/concrete_4.tga
hipshot_m15/jumpring3.jpg
hipshot_m15/water.tga
hipshot_m15/lamp_industrial.tga
hipshot_m15/trim_tiles_1.tga
hipshot_m15/teleglow.jpg
hipshot_m15/mask.tga
hipshot_m15/window_large_bd.tga
hipshot_m15/metal_2.tga
hipshot_m15/ad_autodesk.jpg
hipshot_m15/ad_ballistix.jpg
hipshot_m15/flare_industrial.tga
hipshot_m15/trim_concrete_2.tga
hipshot_m15/jumpring4.jpg
hipshot_m15/tele.jpg
hipshot_m15/particles2.tga
hipshot_m15/ed
hipshot_m15/ed/moats2.tga
hipshot_m15/ed/concrete_1_blend.tga
hipshot_m15/ed/concrete_1.tga
hipshot_m15/ed/512_custom_uv_blend.tga
hipshot_m15/ed/flare_industrial.jpg
hipshot_m15/ed/512_custom_uv.tga
hipshot_m15/ed/plaster_2_noclip.tga
hipshot_m15/ed/plaster_4_blend.tga
hipshot_m15/ed/plaster_1_noclip.tga
hipshot_m15/ed/plaster_3_blend.tga
hipshot_m15/ed/Thumbs.db
hipshot_m15/ed/plaster_2_blend.tga
hipshot_m15/ed/plaster_1_blend.tga
hipshot_m15/ed/moats.tga
hipshot_m15/plaster_2.tga
hipshot_m15/jumpsquare.jpg
hipshot_m15/water2.tga
hipshot_m15/lamp_small.tga
hipshot_m15/moats.jpg
hipshot_m15.shader
solitude.arena
sound
hipshot_m15
hipshot_m15/57329__laboratory.wav
hipshot_m15/69967_synth.wav
hipshot_m15/7152_creek.wav
levelshots
solitude.jpg
maps
solitude.bsp
solitude.aas
/readme.txt
textures
hipshot_m15
hipshot_m15/particles.tga
hipshot_m15/ad_sapphire.jpg
hipshot_m15/ad_planetside.jpg
hipshot_m15/black.tga
hipshot_m15/wood_1.tga
hipshot_m15/clouds.tga
hipshot_m15/blend.tga
hipshot_m15/threadplate2.tga
hipshot_m15/trim_metal_2.tga
hipshot_m15/ad_maverick.jpg
hipshot_m15/jumpring1.jpg
hipshot_m15/bricks_1.tga
hipshot_m15/concrete_3.tga
hipshot_m15/fern.tga
hipshot_m15/jumpplat.tga
hipshot_m15/threadplate_1.tga
hipshot_m15/moats2.jpg
hipshot_m15/tiles_1.tga
hipshot_m15/jumpring2.jpg
hipshot_m15/concrete_1.tga
hipshot_m15/ivy.tga
hipshot_m15/plaster_4.tga
hipshot_m15/plaster_3.tga
hipshot_m15/sun.jpg
hipshot_m15/ad_amd.jpg
hipshot_m15/lamp_small_brt.tga
hipshot_m15/window_large.tga
hipshot_m15/window_small.tga
hipshot_m15/trim_pipeside.tga
hipshot_m15/door_1.tga
hipshot_m15/trim_pipebolts.tga
hipshot_m15/plaster_1.tga
hipshot_m15/trim_bricks_1.tga
hipshot_m15/jumpgrid.tga
hipshot_m15/metal_1.tga
hipshot_m15/wood_special.tga
hipshot_m15/roof.tga
hipshot_m15/concrete_4.tga
hipshot_m15/jumpring3.jpg
hipshot_m15/water.tga
hipshot_m15/lamp_industrial.tga
hipshot_m15/trim_tiles_1.tga
hipshot_m15/teleglow.jpg
hipshot_m15/mask.tga
hipshot_m15/window_large_bd.tga
hipshot_m15/metal_2.tga
hipshot_m15/ad_autodesk.jpg
hipshot_m15/ad_ballistix.jpg
hipshot_m15/flare_industrial.tga
hipshot_m15/trim_concrete_2.tga
hipshot_m15/jumpring4.jpg
hipshot_m15/tele.jpg
hipshot_m15/particles2.tga
hipshot_m15/ed
hipshot_m15/ed/moats2.tga
hipshot_m15/ed/concrete_1_blend.tga
hipshot_m15/ed/concrete_1.tga
hipshot_m15/ed/512_custom_uv_blend.tga
hipshot_m15/ed/flare_industrial.jpg
hipshot_m15/ed/512_custom_uv.tga
hipshot_m15/ed/plaster_2_noclip.tga
hipshot_m15/ed/plaster_4_blend.tga
hipshot_m15/ed/plaster_1_noclip.tga
hipshot_m15/ed/plaster_3_blend.tga
hipshot_m15/ed/Thumbs.db
hipshot_m15/ed/plaster_2_blend.tga
hipshot_m15/ed/plaster_1_blend.tga
hipshot_m15/ed/moats.tga
hipshot_m15/plaster_2.tga
hipshot_m15/jumpsquare.jpg
hipshot_m15/water2.tga
hipshot_m15/lamp_small.tga
hipshot_m15/moats.jpg
map "solitude"
bots "phobos"
longname "Solitude"
type "tourney"
fraglimit "20"
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