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////////////////////////////////////////////////////////////////////////////
//
// TEST VERSION 2 DO NOT SHARE - ut4_osama_bicubic
//
// Released....: 08/06/2011
// Players.....: 7vs7 (7 Spawns for both)
// Type........: TDM
// Theme.......: Cubic, Real life Osama Hideout
// Author......: ******@**********.org
// Website.....: http://perkele666.org (Legions of Perkele Clan homepage)
// http://prkl.org (Rappio's personal homepage)
//
////////////////////////////////////////////////////////////////////////////
//
// Thanks to: - All Legions of Perkele clan members
// - CMM's Rayne & Johnny
//
////////////////////////////////////////////////////////////////////////////
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any
other person than the author. This map MAY be distributed on any media
as long as this media is distributed freely without anyone having to pay
for it. This level is designed for the Quake 3 Total Conversion "Urban
Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Permission to redo the map has to
come from me (Rappio).
//
// TEST VERSION 2 DO NOT SHARE - ut4_osama_bicubic
//
// Released....: 08/06/2011
// Players.....: 7vs7 (7 Spawns for both)
// Type........: TDM
// Theme.......: Cubic, Real life Osama Hideout
// Author......: ******@**********.org
// Website.....: http://perkele666.org (Legions of Perkele Clan homepage)
// http://prkl.org (Rappio's personal homepage)
//
////////////////////////////////////////////////////////////////////////////
//
// Thanks to: - All Legions of Perkele clan members
// - CMM's Rayne & Johnny
//
////////////////////////////////////////////////////////////////////////////
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any
other person than the author. This map MAY be distributed on any media
as long as this media is distributed freely without anyone having to pay
for it. This level is designed for the Quake 3 Total Conversion "Urban
Terror" and is not to be used, replicated or edited for any other Mod,
Total Conversion, Game or Game Engine. Permission to redo the map has to
come from me (Rappio).
scripts
barbed_wire.shader
levelshots
pre_bincubic3.jpg
maps
pre_bincubic3.bsp
pre_bincubic3.TGA
/readme.txt
textures
oih
oih/bk_door4.jpg
oih/bk_obj6.jpg
oih/prkl_woodwindow.jpg
oih/bk_brickwall6.jpg
oih/ohi_wood03.jpg
oih/ohi_basement2.jpg
oih/bhdwall3.jpg
oih/test_v3.jpg
oih/bk_obj6_prkl_remix.jpg
oih/farm7.jpg
oih/bk_brickwall3.jpg
oih/oih_darkwood2.jpg
oih/ohi_basement3.jpg
oih/bk_window1.jpg
oih/ohi_milcrsd.jpg
oih/bhdwall1.jpg
oih/bk_brickwall2.jpg
oih/bhdwood2.jpg
oih/bk_floor4.jpg
oih/ohi_floor.jpg
oih/bk_obj8.jpg
oih/bk_obj5.jpg
oih/ohi_milcrsd2.jpg
oih/ohi_wood01.jpg
oih/farm9.jpg
oih/oih_darkwood.jpg
oih/arbtext15.jpg
oih/bk_brickwall1.jpg
oih/bk_brickwall4.jpg
oih/ohi_redwall.jpg
oih/ohi_sandcc.jpg
oih/ohi_rustmetal.jpg
oih/bk_obj2.jpg
oih/cem17.jpg
oih/ohi_wood02.jpg
oih/ohi_brickwall.jpg
oih/farm10.jpg
oih/ohi_stone01.jpg
oih/ohi_box.jpg
oih/flat_dk.tga
oih/ohi_terrain2.jpg
oih/ohi_basement.jpg
oih/ohi_terrain.jpg
oih/bk_bags.jpg
oih/ohi_darkwall.jpg
oih/prkl_window02.jpg
oih/ohi_stone02.jpg
cmm
cmm/cmm_bw.tga
cmm/barbed_wire.shader
rappio
rappio/prkl_greenbox.jpg
barbed_wire.shader
levelshots
pre_bincubic3.jpg
maps
pre_bincubic3.bsp
pre_bincubic3.TGA
/readme.txt
textures
oih
oih/bk_door4.jpg
oih/bk_obj6.jpg
oih/prkl_woodwindow.jpg
oih/bk_brickwall6.jpg
oih/ohi_wood03.jpg
oih/ohi_basement2.jpg
oih/bhdwall3.jpg
oih/test_v3.jpg
oih/bk_obj6_prkl_remix.jpg
oih/farm7.jpg
oih/bk_brickwall3.jpg
oih/oih_darkwood2.jpg
oih/ohi_basement3.jpg
oih/bk_window1.jpg
oih/ohi_milcrsd.jpg
oih/bhdwall1.jpg
oih/bk_brickwall2.jpg
oih/bhdwood2.jpg
oih/bk_floor4.jpg
oih/ohi_floor.jpg
oih/bk_obj8.jpg
oih/bk_obj5.jpg
oih/ohi_milcrsd2.jpg
oih/ohi_wood01.jpg
oih/farm9.jpg
oih/oih_darkwood.jpg
oih/arbtext15.jpg
oih/bk_brickwall1.jpg
oih/bk_brickwall4.jpg
oih/ohi_redwall.jpg
oih/ohi_sandcc.jpg
oih/ohi_rustmetal.jpg
oih/bk_obj2.jpg
oih/cem17.jpg
oih/ohi_wood02.jpg
oih/ohi_brickwall.jpg
oih/farm10.jpg
oih/ohi_stone01.jpg
oih/ohi_box.jpg
oih/flat_dk.tga
oih/ohi_terrain2.jpg
oih/ohi_basement.jpg
oih/ohi_terrain.jpg
oih/bk_bags.jpg
oih/ohi_darkwall.jpg
oih/prkl_window02.jpg
oih/ohi_stone02.jpg
cmm
cmm/cmm_bw.tga
cmm/barbed_wire.shader
rappio
rappio/prkl_greenbox.jpg
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