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Oldtown by Stealth
Makers Quote: "Never look at someone as they are. Only view them as what they can be"
A map for the Wolfenstein Enemy Territory Modification "True Combat: Elite"
Title: Oldtowne
File: obj_oldtowne_b1.pk3
BSPs: obj_oldtowne_b1.bsp
Author: Stealth (Scott Cupoli)
Email address: *****@******.net
Website: http://www.stealthzone.net
Description: An old european town with cobblestone roads, a market place, and alleys.
Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.
How to play
-----------------
Place the .pk3 file into your tcetest directory and enjoy!
For running on your own computer.
Type "/set sv_pure 0
Type "/devmap obj_oldtowne_a1" into the console if you cant view it in the map list.
Assets:
-----------
New textures: yes,
Some textures were grabbed from different places, if I forgot to mention you please email me.
New shaders: yes.
New models: yes - Various sources on the net & myself.
New sounds: No - Well not yet at least.
Support
Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.
Known bugs
I'm just releasing this to let the public see the first Alpha version of Oldtown. Its going to look different in the beta stages.
Not all models are included yet (Some models are not completed yet or are being made by our team and myself)
Map needs serious fire cover (Too Empty)
Lighting needs some work
Need to work on the compile method (Ydnar)
Hinting needs a little more work (Not my specialty)
Textures arent really finished,Textures are too repetitive and some textures need replaced or revised.
Importing the surfaces not completed
There is not a loading screen shot
There is no bot support
Some elements are missing from certain game modes
Thanks to....
Jesus Christ for giving me strength and bringing me joy every day.
{Cause of Death}, SXY, Merlin1991 & all my other online friends for putting up with me and helping me along the way. What great people!
Distribution / Copyright / Permissions
Level design, some map models and texture art copyright Scott 'Stealth' Cupoli, 2009 (subject to exceptions
stated above)
The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.
GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.
Disclaimer: Some models were aquired from different sources on the net and are the intlectual property of other game distributions. I take no responsibility for using them and their continued distribution through out the net.
Nobody has permission to decompile this map and customize it.
Nobody has permission to change or alter the textures in this map.
If you wish to use any models, textures, ideas in this map, Please ask.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Makers Quote: "Never look at someone as they are. Only view them as what they can be"
A map for the Wolfenstein Enemy Territory Modification "True Combat: Elite"
Title: Oldtowne
File: obj_oldtowne_b1.pk3
BSPs: obj_oldtowne_b1.bsp
Author: Stealth (Scott Cupoli)
Email address: *****@******.net
Website: http://www.stealthzone.net
Description: An old european town with cobblestone roads, a market place, and alleys.
Minimum specs: GeForce2 or equivalent graphics card with 64megs. Pentium 3 500 MHz processor or
equivalent. Anything less will probably result in unplayable frame rates, although reducing geometric and texture detail and switching to 16-bit color will make the map less system-hungry.
How to play
-----------------
Place the .pk3 file into your tcetest directory and enjoy!
For running on your own computer.
Type "/set sv_pure 0
Type "/devmap obj_oldtowne_a1" into the console if you cant view it in the map list.
Assets:
-----------
New textures: yes,
Some textures were grabbed from different places, if I forgot to mention you please email me.
New shaders: yes.
New models: yes - Various sources on the net & myself.
New sounds: No - Well not yet at least.
Support
Please give me as much feedback as possible for this map. The purpose of this alpha is to get some feedback on layout and design. Of course to let everyone see my expertise. Just kidding. Any suggestions will be taken seriously and not offensive. I greatly appreciate the feedback.
Known bugs
I'm just releasing this to let the public see the first Alpha version of Oldtown. Its going to look different in the beta stages.
Not all models are included yet (Some models are not completed yet or are being made by our team and myself)
Map needs serious fire cover (Too Empty)
Lighting needs some work
Need to work on the compile method (Ydnar)
Hinting needs a little more work (Not my specialty)
Textures arent really finished,Textures are too repetitive and some textures need replaced or revised.
Importing the surfaces not completed
There is not a loading screen shot
There is no bot support
Some elements are missing from certain game modes
Thanks to....
Jesus Christ for giving me strength and bringing me joy every day.
{Cause of Death}, SXY, Merlin1991 & all my other online friends for putting up with me and helping me along the way. What great people!
Distribution / Copyright / Permissions
Level design, some map models and texture art copyright Scott 'Stealth' Cupoli, 2009 (subject to exceptions
stated above)
The project in which the textures are to be used is 100% non-commercial. No money will be charged
for its creation or distribution.
GameSpy Industries is exempt from these conditions, and may publish these textures on CD or other media
to be sold commercially.
Disclaimer: Some models were aquired from different sources on the net and are the intlectual property of other game distributions. I take no responsibility for using them and their continued distribution through out the net.
Nobody has permission to decompile this map and customize it.
Nobody has permission to change or alter the textures in this map.
If you wish to use any models, textures, ideas in this map, Please ask.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
obj_oldtowne_b1.mapinfo
box365.shader
stealth_decals.shader
italy.shader
obj_oldtowne.shader
sound
animals
animals/birds04.wav
animals/birds03.wav
oldtowne
oldtowne/water.wav
levelshots
obj_oldtowne_b1.jpg
Thumbs.db
maps
obj_oldtowne_b1.srf
obj_oldtowne_b1
obj_oldtowne_b1/lm_0001.tga
obj_oldtowne_b1/lm_0007.tga
obj_oldtowne_b1/lm_0011.tga
obj_oldtowne_b1/lm_0009.tga
obj_oldtowne_b1/lm_0006.tga
obj_oldtowne_b1/lm_0004.tga
obj_oldtowne_b1/lm_0010.tga
obj_oldtowne_b1/lm_0005.tga
obj_oldtowne_b1/lm_0000.tga
obj_oldtowne_b1/lm_0012.tga
obj_oldtowne_b1/lm_0013.tga
obj_oldtowne_b1/lm_0002.tga
obj_oldtowne_b1/lm_0008.tga
obj_oldtowne_b1/lm_0003.tga
obj_oldtowne_b1_gt2.objdata
obj_oldtowne_b1_gt5.script
obj_oldtowne_b1_gt5.objdata
obj_oldtowne_b1_gt2.script
obj_oldtowne_b1_gt7.script
obj_oldtowne_b1.prt
obj_oldtowne_b1.bsp
models
italy
italy/orange.md3
italy/melon.md3
italy/orange_cut.md3
italy/melon.jpg
italy/orange.jpg
italy/melon_cut.md3
mapobjects
mapobjects/tree_temperate_sd
mapobjects/tree_temperate_sd/trunk_cut.tga
mapobjects/tree_temperate_sd/leaves_temperate2.tga
mapobjects/tree_temperate_sd/hightree1.md3
mapobjects/tree_temperate_sd/floor_leaf1.tga
mapobjects/tree_temperate_sd/leaves_temperate1.tga
mapobjects/tree_temperate_sd/hightree2.md3
mapobjects/tree_temperate_sd/smallfoliage1.md3
mapobjects/tree_temperate_sd/leaves_temperate3.tga
mapobjects/windows
mapobjects/windows/window1_material_0.tga
mapobjects/windows/window2.md3
mapobjects/windows/it_wndx1open_material_0.tga
mapobjects/windows/it_wndx2open_material_1.tga
mapobjects/windows/it_wndx2_material_0.tga
mapobjects/windows/window2open.md3
mapobjects/windows/it_wndx1open_material_2.tga
mapobjects/windows/window1_material_1.tga
mapobjects/windows/it_wndx2open_material_0.tga
mapobjects/windows/window1open.md3
mapobjects/windows/it_wndx1open_material_1.tga
mapobjects/windows/window1.md3
mapobjects/windows/it_wndx2open_material_2.tga
mapobjects/windows/it_wndx2_material_1.tga
mapobjects/plants_sd
mapobjects/plants_sd/bush_high.md3
mapobjects/plants_sd/grass_low.md3
mapobjects/plants_sd/grassfoliage.md3
mapobjects/plants_sd/leaf1.tga
mapobjects/plants_sd/leaf_low.md3
mapobjects/bruce_mod
mapobjects/bruce_mod/aircon
mapobjects/bruce_mod/aircon/ac2.md3
mapobjects/bruce_mod/aircon/mat1.jpg
mapobjects/blitz_sd
mapobjects/blitz_sd/blitzwheelsb_s_mm.md3
mapobjects/blitz_sd/Thumbs.db
mapobjects/blitz_sd/blitzbody3_s_mm.md3
mapobjects/blitz_sd/blitzwheelsb_s.md3
mapobjects/blitz_sd/blitzbody3_s.md3
mapobjects/blitz_sd/blitz_sd_interior.tga
mapobjects/blitz_sd/blitzwheelsf_mm.md3
mapobjects/blitz_sd/blitzwheelsf_s.md3
mapobjects/blitz_sd/blitzbody3_mm.md3
mapobjects/blitz_sd/blitz_sd_s.tga
mapobjects/blitz_sd/blitzbody2_s.tag
mapobjects/blitz_sd/blitzbody2_s.md3
mapobjects/blitz_sd/blitzwheelsb_mm.md3
mapobjects/blitz_sd/blitzwheelsf_s_mm.md3
mapobjects/liq
mapobjects/liq/Thumbs.db
mapobjects/liq/pole1.md3
mapobjects/liq/sediment1.md3
mapobjects/fh.md3
mapobjects/signs
mapobjects/signs/noparking.md3
mapobjects/signs/NoParking_material_0.tga
mapobjects/metal_bright.jpg
mapobjects/mailbox.jpg
mapobjects/coroner
mapobjects/coroner/lamp1.md3
mapobjects/it_lantern
mapobjects/it_lantern/lantern.md3
mapobjects/it_lantern/lampholder1_material_0.jpg
mapobjects/it_lantern/it_lantern2_material_2.tga
mapobjects/it_lantern/it_lantern2_material_1.tga
mapobjects/it_lantern/lampholder2_material_0.jpg
mapobjects/it_lantern/it_lantern2_material_0.tga
mapobjects/it_lantern/it_lantern1_material_1.jpg
mapobjects/it_lantern/it_lantern1_material_0.jpg
mapobjects/it_lantern/lanternholder.md3
mapobjects/brass01.jpg
mapobjects/objects
mapobjects/objects/TrashDumpster02b_material_0.tga
mapobjects/objects/Furniture_Couch01a_material_0.tga
mapobjects/objects/bookcase_small.md3
mapobjects/objects/Furniture_Couch02a_material_0.tga
mapobjects/objects/awning02.bmp
mapobjects/objects/Railing03_material_0.tga
mapobjects/objects/fountain_material_0.tga
mapobjects/objects/vending_cart.md3
mapobjects/objects/TrashDumpster02_material_0.tga
mapobjects/objects/brickpillara_material_0.tga
mapobjects/objects/dumpster2.md3
mapobjects/objects/gutter320_material_0.tga
mapobjects/objects/railingbalcony.md3
mapobjects/objects/Vending_cart_material_0.tga
mapobjects/objects/railing02.md3
mapobjects/objects/couch_material_0.tga
mapobjects/objects/wood_pallet001a_material_0.tga
mapobjects/objects/brickpillarb_material_0.tga
mapobjects/objects/couch3.md3
mapobjects/objects/RailingBalcony_material_0.tga
mapobjects/objects/cb_wnddbl_material_0.tga
mapobjects/objects/Railing01_material_1.tga
mapobjects/objects/wine_barrel_material_0.tga
mapobjects/objects/railing03.md3
mapobjects/objects/RailingSpiked_material_0.tga
mapobjects/objects/Thumbs.db
mapobjects/objects/FurnitureCouch001a_material_0.tga
mapobjects/objects/brickpillara.md3
mapobjects/objects/wagon_material_0.tga
mapobjects/objects/barrel1.md3
mapobjects/objects/gate_material_0.tga
mapobjects/objects/railing01.md3
mapobjects/objects/gutter320_material_0.jpg
mapobjects/objects/de_inferno_boulder_02_material_0.tga
mapobjects/objects/de_inferno_boulder_01_material_0.tga
mapobjects/objects/rocks01_material_0.tga
mapobjects/objects/grainbasket01a_material_0.tga
mapobjects/objects/rocks01.md3
mapobjects/objects/henge1.md3
mapobjects/objects/couch2.md3
mapobjects/objects/Light_inset.md3
mapobjects/objects/gate.md3
mapobjects/objects/fountain.md3
mapobjects/objects/henge1.bmp
mapobjects/objects/Railing01_material_0.tga
mapobjects/objects/Railing03_material_1.tga
mapobjects/objects/doorarcha.md3
mapobjects/objects/Awning002a_material_0.tga
mapobjects/objects/Railing02_material_1.tga
mapobjects/objects/awning1.md3
mapobjects/objects/Light_inset_material_0.tga
mapobjects/objects/henge1.tga
mapobjects/objects/pot1.md3
mapobjects/objects/awning02.md3
mapobjects/objects/grainbask1.md3
mapobjects/objects/doorarcha_material_0.tga
mapobjects/objects/couch1.md3
mapobjects/objects/bookcase_small_material_0.tga
mapobjects/objects/terracotta01_material_0.tga
mapobjects/objects/gutter1.md3
mapobjects/objects/sides.tga
mapobjects/objects/bolt.tga
mapobjects/objects/Awning001a_material_0.tga
mapobjects/objects/palet1.md3
mapobjects/objects/railingspiked.md3
mapobjects/objects/wagon.md3
mapobjects/objects/cb_wnddbl.md3
mapobjects/objects/Railing02_material_0.tga
mapobjects/objects/awning02.tga
mapobjects/bench
mapobjects/bench/pi_bench_material_0.tga
mapobjects/bench/pi_bench.obj
mapobjects/bench/bench01.qc
mapobjects/bench/pi_bench_material_1.tga
mapobjects/bench/bench01.md3
mapobjects/iron03.jpg
mapobjects/mailbox.md3
mapobjects/tree_desert_sd
mapobjects/tree_desert_sd/palm_leaves2.md3
mapobjects/tree_desert_sd/palm_leaf1.tga
mapobjects/tree_desert_sd/palm_trunk.tga
mapobjects/tree_desert_sd/palm_leaf2.tga
mapobjects/tree_desert_sd/palm_trunk3.md3
mapobjects/chevelle
mapobjects/chevelle/chevelle.jpg
mapobjects/chevelle/readme.txt
mapobjects/chevelle/chevelle.md3
mapobjects/chevelle/Thumbs.db
mapobjects/chevelle/car00.bmp
mapobjects/doors
mapobjects/doors/it_doora_material_0.tga
mapobjects/doors/it_doora_material_1.tga
mapobjects/doors/door1.md3
banana
banana/banana.md3
banana/banana_cut.md3
banana/banana.jpg
/Readme.txt
textures
re_outdoor
re_outdoor/l03_wetdrt_rgd.tga
re_outdoor/Thumbs.db
re_plants
re_plants/sn_ivy2.tga
re_plants/sn_ivy2n.tga
re_plants/sn_flowers.tga
re_plants/sn_ivy3.tga
re_plants/sn_ivy3n.tga
re_plants/vine06.tga
re_plants/sn_ivy.tga
re_plants/sn_ivyn.tga
italy
italy/laundry01a.tga
italy/italy_poster4.tga
italy/italy_poster2.tga
italy/italy_poster5.tga
italy/misc_fr00t_1.jpg
italy/misc_fr00t_2.jpg
italy/misc_fr00t_5.jpg
italy/fasola.jpg
re_effects
re_effects/tinfx.tga
liq
liq/district_dirt.jpg
liq/beton2.jpg
re_art
re_art/6.jpg
re_art/3.jpg
re_art/7.jpg
re_art/Thumbs.db
re_art/12.jpg
re_art/9.jpg
re_art/11.jpg
re_grass
re_grass/straw.jpg
re_grass/grassy6_mi.jpg
coroner_models
coroner_models/lamp1_metal.jpg
coroner_models/Thumbs.db
re_stone
re_stone/brickfloor001a.tga
re_stone/Thumbs.db
re_stone/infflra.tga
re_stone/stonefloor011a.tga
re_tile
re_tile/cht_lfloor3_rgd.tga
re_tile/Thumbs.db
re_tile/floortile32_512x512_mp.tga
re_tile/cht_lfloor1_rgd.tga
re_decals
re_decals/hotel_manager.tga
re_decals/suites.tga
re_metal
re_metal/metalplate7_bf.jpg
re_metal/Thumbs.db
re_roofs
re_roofs/rooftop2.tga
re_roofs/roof06r.tga
re_roofs/roofd4_mi.tga
re_roofs/alcatraz_bathroom_roof_01.jpg
re_roofs/Thumbs.db
re_roofs/roof06.tga
re_roofs/ceramic_roof.tga
re_roofs/roof05.tga
re_signs
re_signs/Thumbs.db
re_signs/height_sign.tga
re_signs/noob.tga
re_windows
re_windows/sn_window8.tga
re_walls
re_walls/basement_bigrockwall01_1024x512.jpg
re_walls/brick12_mi.jpg
re_walls/Thumbs.db
re_walls/plasterwall02a.tga
re_walls/stonewall050a.tga
re_walls/stonewall050c.tga
re_walls/plasterwall01.tga
re_sky
re_sky/daysky01_lf.jpg
re_sky/daysky01.jpg
re_sky/daysky01_ft.jpg
re_sky/Thumbs.db
re_sky/daysky01_up.jpg
re_sky/daysky01_bk.jpg
re_sky/daysky01_rt.jpg
re_liquids
re_liquids/Thumbs.db
re_liquids/pool3d_3.tga
re_liquids/pool3d_5.tga
re_liquids/pool3d_6.tga
re_liquids/waterfall3.tga
re_liquids/pool3d_3.jpg
re_mats
re_mats/5.jpg
re_mats/22.jpg
re_mats/49.jpg
re_mats/53.jpg
re_mats/30.jpg
re_mats/70.jpg
re_mats/50.jpg
re_mats/8.jpg
re_mats/40.jpg
re_mats/69.jpg
re_mats/38.jpg
re_mats/74.jpg
re_mats/25.jpg
re_mats/68.jpg
re_mats/71.jpg
re_mats/64.jpg
re_mats/43.jpg
re_mats/24.jpg
re_mats/6.jpg
re_mats/55.jpg
re_mats/48.jpg
re_mats/3.jpg
re_mats/23.jpg
re_mats/7.jpg
re_mats/75.jpg
re_mats/76.jpg
re_mats/58.jpg
re_mats/2.jpg
re_mats/63.jpg
re_mats/Thumbs.db
re_mats/44.jpg
re_mats/15.jpg
re_mats/62.jpg
re_mats/73.jpg
re_mats/10.jpg
re_mats/32.jpg
re_mats/13.jpg
re_mats/12.jpg
re_mats/21.jpg
re_mats/51.jpg
re_mats/59.jpg
re_mats/61.jpg
re_mats/33.jpg
re_mats/16.jpg
re_mats/14.jpg
re_mats/27.jpg
re_mats/34.jpg
re_mats/56.jpg
re_mats/4.jpg
re_mats/72.jpg
re_mats/35.jpg
re_mats/66.jpg
re_mats/36.jpg
re_mats/42.jpg
re_mats/54.jpg
re_mats/9.jpg
re_mats/37.jpg
re_mats/18.jpg
re_mats/41.jpg
re_mats/17.jpg
re_mats/20.jpg
re_mats/46.jpg
re_mats/45.jpg
re_mats/39.jpg
re_mats/29.jpg
re_mats/47.jpg
re_mats/26.jpg
re_mats/65.jpg
re_mats/60.jpg
re_mats/28.jpg
re_mats/52.jpg
re_mats/31.jpg
re_mats/1.jpg
re_mats/77.jpg
re_mats/11.jpg
re_mats/67.jpg
re_mats/57.jpg
re_mats/19.jpg
re_wood
re_wood/manor_floor_woodstraight_512x512.tga
re_wood/103_wood01.tga
re_wood/lumberside2_bf.tga
re_wood/Thumbs.db
re_wood/l03_wood01.tga
re_wood/wood11_mi.tga
re_wood/woodtable2_bf.tga
sky
sky/box365_ft.tga
sky/box365_up.tga
sky/box365_rt.tga
sky/box365_dn.tga
sky/box365_bk.tga
sky/dawn365.tga
sky/dawn365.jpg
sky/box365_lf.tga
obj_oldtowne_b1.mapinfo
box365.shader
stealth_decals.shader
italy.shader
obj_oldtowne.shader
sound
animals
animals/birds04.wav
animals/birds03.wav
oldtowne
oldtowne/water.wav
levelshots
obj_oldtowne_b1.jpg
Thumbs.db
maps
obj_oldtowne_b1.srf
obj_oldtowne_b1
obj_oldtowne_b1/lm_0001.tga
obj_oldtowne_b1/lm_0007.tga
obj_oldtowne_b1/lm_0011.tga
obj_oldtowne_b1/lm_0009.tga
obj_oldtowne_b1/lm_0006.tga
obj_oldtowne_b1/lm_0004.tga
obj_oldtowne_b1/lm_0010.tga
obj_oldtowne_b1/lm_0005.tga
obj_oldtowne_b1/lm_0000.tga
obj_oldtowne_b1/lm_0012.tga
obj_oldtowne_b1/lm_0013.tga
obj_oldtowne_b1/lm_0002.tga
obj_oldtowne_b1/lm_0008.tga
obj_oldtowne_b1/lm_0003.tga
obj_oldtowne_b1_gt2.objdata
obj_oldtowne_b1_gt5.script
obj_oldtowne_b1_gt5.objdata
obj_oldtowne_b1_gt2.script
obj_oldtowne_b1_gt7.script
obj_oldtowne_b1.prt
obj_oldtowne_b1.bsp
models
italy
italy/orange.md3
italy/melon.md3
italy/orange_cut.md3
italy/melon.jpg
italy/orange.jpg
italy/melon_cut.md3
mapobjects
mapobjects/tree_temperate_sd
mapobjects/tree_temperate_sd/trunk_cut.tga
mapobjects/tree_temperate_sd/leaves_temperate2.tga
mapobjects/tree_temperate_sd/hightree1.md3
mapobjects/tree_temperate_sd/floor_leaf1.tga
mapobjects/tree_temperate_sd/leaves_temperate1.tga
mapobjects/tree_temperate_sd/hightree2.md3
mapobjects/tree_temperate_sd/smallfoliage1.md3
mapobjects/tree_temperate_sd/leaves_temperate3.tga
mapobjects/windows
mapobjects/windows/window1_material_0.tga
mapobjects/windows/window2.md3
mapobjects/windows/it_wndx1open_material_0.tga
mapobjects/windows/it_wndx2open_material_1.tga
mapobjects/windows/it_wndx2_material_0.tga
mapobjects/windows/window2open.md3
mapobjects/windows/it_wndx1open_material_2.tga
mapobjects/windows/window1_material_1.tga
mapobjects/windows/it_wndx2open_material_0.tga
mapobjects/windows/window1open.md3
mapobjects/windows/it_wndx1open_material_1.tga
mapobjects/windows/window1.md3
mapobjects/windows/it_wndx2open_material_2.tga
mapobjects/windows/it_wndx2_material_1.tga
mapobjects/plants_sd
mapobjects/plants_sd/bush_high.md3
mapobjects/plants_sd/grass_low.md3
mapobjects/plants_sd/grassfoliage.md3
mapobjects/plants_sd/leaf1.tga
mapobjects/plants_sd/leaf_low.md3
mapobjects/bruce_mod
mapobjects/bruce_mod/aircon
mapobjects/bruce_mod/aircon/ac2.md3
mapobjects/bruce_mod/aircon/mat1.jpg
mapobjects/blitz_sd
mapobjects/blitz_sd/blitzwheelsb_s_mm.md3
mapobjects/blitz_sd/Thumbs.db
mapobjects/blitz_sd/blitzbody3_s_mm.md3
mapobjects/blitz_sd/blitzwheelsb_s.md3
mapobjects/blitz_sd/blitzbody3_s.md3
mapobjects/blitz_sd/blitz_sd_interior.tga
mapobjects/blitz_sd/blitzwheelsf_mm.md3
mapobjects/blitz_sd/blitzwheelsf_s.md3
mapobjects/blitz_sd/blitzbody3_mm.md3
mapobjects/blitz_sd/blitz_sd_s.tga
mapobjects/blitz_sd/blitzbody2_s.tag
mapobjects/blitz_sd/blitzbody2_s.md3
mapobjects/blitz_sd/blitzwheelsb_mm.md3
mapobjects/blitz_sd/blitzwheelsf_s_mm.md3
mapobjects/liq
mapobjects/liq/Thumbs.db
mapobjects/liq/pole1.md3
mapobjects/liq/sediment1.md3
mapobjects/fh.md3
mapobjects/signs
mapobjects/signs/noparking.md3
mapobjects/signs/NoParking_material_0.tga
mapobjects/metal_bright.jpg
mapobjects/mailbox.jpg
mapobjects/coroner
mapobjects/coroner/lamp1.md3
mapobjects/it_lantern
mapobjects/it_lantern/lantern.md3
mapobjects/it_lantern/lampholder1_material_0.jpg
mapobjects/it_lantern/it_lantern2_material_2.tga
mapobjects/it_lantern/it_lantern2_material_1.tga
mapobjects/it_lantern/lampholder2_material_0.jpg
mapobjects/it_lantern/it_lantern2_material_0.tga
mapobjects/it_lantern/it_lantern1_material_1.jpg
mapobjects/it_lantern/it_lantern1_material_0.jpg
mapobjects/it_lantern/lanternholder.md3
mapobjects/brass01.jpg
mapobjects/objects
mapobjects/objects/TrashDumpster02b_material_0.tga
mapobjects/objects/Furniture_Couch01a_material_0.tga
mapobjects/objects/bookcase_small.md3
mapobjects/objects/Furniture_Couch02a_material_0.tga
mapobjects/objects/awning02.bmp
mapobjects/objects/Railing03_material_0.tga
mapobjects/objects/fountain_material_0.tga
mapobjects/objects/vending_cart.md3
mapobjects/objects/TrashDumpster02_material_0.tga
mapobjects/objects/brickpillara_material_0.tga
mapobjects/objects/dumpster2.md3
mapobjects/objects/gutter320_material_0.tga
mapobjects/objects/railingbalcony.md3
mapobjects/objects/Vending_cart_material_0.tga
mapobjects/objects/railing02.md3
mapobjects/objects/couch_material_0.tga
mapobjects/objects/wood_pallet001a_material_0.tga
mapobjects/objects/brickpillarb_material_0.tga
mapobjects/objects/couch3.md3
mapobjects/objects/RailingBalcony_material_0.tga
mapobjects/objects/cb_wnddbl_material_0.tga
mapobjects/objects/Railing01_material_1.tga
mapobjects/objects/wine_barrel_material_0.tga
mapobjects/objects/railing03.md3
mapobjects/objects/RailingSpiked_material_0.tga
mapobjects/objects/Thumbs.db
mapobjects/objects/FurnitureCouch001a_material_0.tga
mapobjects/objects/brickpillara.md3
mapobjects/objects/wagon_material_0.tga
mapobjects/objects/barrel1.md3
mapobjects/objects/gate_material_0.tga
mapobjects/objects/railing01.md3
mapobjects/objects/gutter320_material_0.jpg
mapobjects/objects/de_inferno_boulder_02_material_0.tga
mapobjects/objects/de_inferno_boulder_01_material_0.tga
mapobjects/objects/rocks01_material_0.tga
mapobjects/objects/grainbasket01a_material_0.tga
mapobjects/objects/rocks01.md3
mapobjects/objects/henge1.md3
mapobjects/objects/couch2.md3
mapobjects/objects/Light_inset.md3
mapobjects/objects/gate.md3
mapobjects/objects/fountain.md3
mapobjects/objects/henge1.bmp
mapobjects/objects/Railing01_material_0.tga
mapobjects/objects/Railing03_material_1.tga
mapobjects/objects/doorarcha.md3
mapobjects/objects/Awning002a_material_0.tga
mapobjects/objects/Railing02_material_1.tga
mapobjects/objects/awning1.md3
mapobjects/objects/Light_inset_material_0.tga
mapobjects/objects/henge1.tga
mapobjects/objects/pot1.md3
mapobjects/objects/awning02.md3
mapobjects/objects/grainbask1.md3
mapobjects/objects/doorarcha_material_0.tga
mapobjects/objects/couch1.md3
mapobjects/objects/bookcase_small_material_0.tga
mapobjects/objects/terracotta01_material_0.tga
mapobjects/objects/gutter1.md3
mapobjects/objects/sides.tga
mapobjects/objects/bolt.tga
mapobjects/objects/Awning001a_material_0.tga
mapobjects/objects/palet1.md3
mapobjects/objects/railingspiked.md3
mapobjects/objects/wagon.md3
mapobjects/objects/cb_wnddbl.md3
mapobjects/objects/Railing02_material_0.tga
mapobjects/objects/awning02.tga
mapobjects/bench
mapobjects/bench/pi_bench_material_0.tga
mapobjects/bench/pi_bench.obj
mapobjects/bench/bench01.qc
mapobjects/bench/pi_bench_material_1.tga
mapobjects/bench/bench01.md3
mapobjects/iron03.jpg
mapobjects/mailbox.md3
mapobjects/tree_desert_sd
mapobjects/tree_desert_sd/palm_leaves2.md3
mapobjects/tree_desert_sd/palm_leaf1.tga
mapobjects/tree_desert_sd/palm_trunk.tga
mapobjects/tree_desert_sd/palm_leaf2.tga
mapobjects/tree_desert_sd/palm_trunk3.md3
mapobjects/chevelle
mapobjects/chevelle/chevelle.jpg
mapobjects/chevelle/readme.txt
mapobjects/chevelle/chevelle.md3
mapobjects/chevelle/Thumbs.db
mapobjects/chevelle/car00.bmp
mapobjects/doors
mapobjects/doors/it_doora_material_0.tga
mapobjects/doors/it_doora_material_1.tga
mapobjects/doors/door1.md3
banana
banana/banana.md3
banana/banana_cut.md3
banana/banana.jpg
/Readme.txt
textures
re_outdoor
re_outdoor/l03_wetdrt_rgd.tga
re_outdoor/Thumbs.db
re_plants
re_plants/sn_ivy2.tga
re_plants/sn_ivy2n.tga
re_plants/sn_flowers.tga
re_plants/sn_ivy3.tga
re_plants/sn_ivy3n.tga
re_plants/vine06.tga
re_plants/sn_ivy.tga
re_plants/sn_ivyn.tga
italy
italy/laundry01a.tga
italy/italy_poster4.tga
italy/italy_poster2.tga
italy/italy_poster5.tga
italy/misc_fr00t_1.jpg
italy/misc_fr00t_2.jpg
italy/misc_fr00t_5.jpg
italy/fasola.jpg
re_effects
re_effects/tinfx.tga
liq
liq/district_dirt.jpg
liq/beton2.jpg
re_art
re_art/6.jpg
re_art/3.jpg
re_art/7.jpg
re_art/Thumbs.db
re_art/12.jpg
re_art/9.jpg
re_art/11.jpg
re_grass
re_grass/straw.jpg
re_grass/grassy6_mi.jpg
coroner_models
coroner_models/lamp1_metal.jpg
coroner_models/Thumbs.db
re_stone
re_stone/brickfloor001a.tga
re_stone/Thumbs.db
re_stone/infflra.tga
re_stone/stonefloor011a.tga
re_tile
re_tile/cht_lfloor3_rgd.tga
re_tile/Thumbs.db
re_tile/floortile32_512x512_mp.tga
re_tile/cht_lfloor1_rgd.tga
re_decals
re_decals/hotel_manager.tga
re_decals/suites.tga
re_metal
re_metal/metalplate7_bf.jpg
re_metal/Thumbs.db
re_roofs
re_roofs/rooftop2.tga
re_roofs/roof06r.tga
re_roofs/roofd4_mi.tga
re_roofs/alcatraz_bathroom_roof_01.jpg
re_roofs/Thumbs.db
re_roofs/roof06.tga
re_roofs/ceramic_roof.tga
re_roofs/roof05.tga
re_signs
re_signs/Thumbs.db
re_signs/height_sign.tga
re_signs/noob.tga
re_windows
re_windows/sn_window8.tga
re_walls
re_walls/basement_bigrockwall01_1024x512.jpg
re_walls/brick12_mi.jpg
re_walls/Thumbs.db
re_walls/plasterwall02a.tga
re_walls/stonewall050a.tga
re_walls/stonewall050c.tga
re_walls/plasterwall01.tga
re_sky
re_sky/daysky01_lf.jpg
re_sky/daysky01.jpg
re_sky/daysky01_ft.jpg
re_sky/Thumbs.db
re_sky/daysky01_up.jpg
re_sky/daysky01_bk.jpg
re_sky/daysky01_rt.jpg
re_liquids
re_liquids/Thumbs.db
re_liquids/pool3d_3.tga
re_liquids/pool3d_5.tga
re_liquids/pool3d_6.tga
re_liquids/waterfall3.tga
re_liquids/pool3d_3.jpg
re_mats
re_mats/5.jpg
re_mats/22.jpg
re_mats/49.jpg
re_mats/53.jpg
re_mats/30.jpg
re_mats/70.jpg
re_mats/50.jpg
re_mats/8.jpg
re_mats/40.jpg
re_mats/69.jpg
re_mats/38.jpg
re_mats/74.jpg
re_mats/25.jpg
re_mats/68.jpg
re_mats/71.jpg
re_mats/64.jpg
re_mats/43.jpg
re_mats/24.jpg
re_mats/6.jpg
re_mats/55.jpg
re_mats/48.jpg
re_mats/3.jpg
re_mats/23.jpg
re_mats/7.jpg
re_mats/75.jpg
re_mats/76.jpg
re_mats/58.jpg
re_mats/2.jpg
re_mats/63.jpg
re_mats/Thumbs.db
re_mats/44.jpg
re_mats/15.jpg
re_mats/62.jpg
re_mats/73.jpg
re_mats/10.jpg
re_mats/32.jpg
re_mats/13.jpg
re_mats/12.jpg
re_mats/21.jpg
re_mats/51.jpg
re_mats/59.jpg
re_mats/61.jpg
re_mats/33.jpg
re_mats/16.jpg
re_mats/14.jpg
re_mats/27.jpg
re_mats/34.jpg
re_mats/56.jpg
re_mats/4.jpg
re_mats/72.jpg
re_mats/35.jpg
re_mats/66.jpg
re_mats/36.jpg
re_mats/42.jpg
re_mats/54.jpg
re_mats/9.jpg
re_mats/37.jpg
re_mats/18.jpg
re_mats/41.jpg
re_mats/17.jpg
re_mats/20.jpg
re_mats/46.jpg
re_mats/45.jpg
re_mats/39.jpg
re_mats/29.jpg
re_mats/47.jpg
re_mats/26.jpg
re_mats/65.jpg
re_mats/60.jpg
re_mats/28.jpg
re_mats/52.jpg
re_mats/31.jpg
re_mats/1.jpg
re_mats/77.jpg
re_mats/11.jpg
re_mats/67.jpg
re_mats/57.jpg
re_mats/19.jpg
re_wood
re_wood/manor_floor_woodstraight_512x512.tga
re_wood/103_wood01.tga
re_wood/lumberside2_bf.tga
re_wood/Thumbs.db
re_wood/l03_wood01.tga
re_wood/wood11_mi.tga
re_wood/woodtable2_bf.tga
sky
sky/box365_ft.tga
sky/box365_up.tga
sky/box365_rt.tga
sky/box365_dn.tga
sky/box365_bk.tga
sky/dawn365.tga
sky/dawn365.jpg
sky/box365_lf.tga
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