Null b22

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* Urban Terror Level *
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Title : NulL_B22 (PRITAVE BETA)
Filename : null_b22.pk3
Author : Jonathan "$NulL" Norton
Date : 07 Jan 2006


--------------------------------------------------------------------------------
* Level Description *
--------------------------------------------------------------------------------
Some rant goes here.

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Single Player : Maybe
Deathmatch (FFA) : Yes
Team Deathmatch : Yes
Team Survivor : Yes
Capture and Hold : Yes
Follow the leader : Yes
Capture the flag : Yes
Suggested player load : 6-14(+?)
New Textures : Yes
New Sounds : Yes
New Models : Yes

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* Construction *
--------------------------------------------------------------------------------
Map Base : None
Prefabs used : None
Mapobjects used : LT1's (www.blackrayne.net)
Tv+
Lights
Barrels
Propane Tanks
Maybe More...

Editor used : Q3Radiant build 202b
GTKRadiant 1.4
3DSMax
Other utilities used : Photoshop, Q3Map2(2.5.16), q3map2toolz, Notepad, Urban Terror BSP.
Compile machine : AMD 3000XP 1024Mb Ram
Compile time : BSP : < 40 Seconds
: VIS : < 10 minutes
: LIGHT: ~20 Minutes
Compile Switches : BSP -meta
VIS -saveprt
LIGHT -bounce 99 -compensate 3 -fast -gamma 1.3 -patchshadows -samples 2 -shade -v


--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
evil layer : Textures
mayang : Textures
sweetnutz : Textures
sock : Textures
id : For the Quake series
SID/FS : For this Most excelent mod
ydnar : Q3map2 rocks our little world + Textures
LT1 : Models galore at a reasonable price
BerneyBoy : Photorealistic Texture Pack.


* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.
scripts
     null_b20.arena
     null_beach.shader
sound
     null_beach
     null_beach/fire.wav
     null_beach/mentalk.wav
     null_beach/mandolin.wav
     null_beach/wwaves.wav
     null_beach/generator1.wav
     null_beach/windy.wav
     null_beach/mob.wav
/null_b22.txt
levelshots
     null_b22.tga
maps
     null_b22.TGA
     null_b22.bsp
models
     null_beach
     null_beach/qblights
     null_beach/qblights/lamp2.jpg
     null_beach/qblights/lamp4.jpg
     null_beach/qblights/lamp1.jpg
     null_beach/qblights/lamp3.jpg
     null_beach/lt1_couches
     null_beach/lt1_couches/couch2.jpg
     null_beach/propane
     null_beach/propane/base1.jpg
     null_beach/propane/rust.jpg
     null_beach/propane/warning.jpg
     null_beach/propane/black.jpg
     null_beach/propane/handle.jpg
     null_beach/toxiclight
     null_beach/toxiclight/lamp.jpg
     null_beach/toxiclight/toxiclight.jpg
     null_beach/toxiclight/toxiclight_glow.jpg
     null_beach/lt1_tv
     null_beach/lt1_tv/base.JPG
     null_beach/lt1_tv/tv2.TGA
     null_beach/lt1_tv/tv1.tga
     null_beach/lt1_tv/tv3.TGA
     null_beach/lt1_tv/tv5.TGA
     null_beach/lt1_tv/tv4.tga
     null_beach/lt1_tv/tv_fx_2.tga
     null_beach/lt1_tv/tv6.tga
     null_beach/lt1_tv/tvfront.tga
     null_beach/lt1_tv/tv_fx.jpg
     null_beach/lt1_tv/black.jpg
     null_beach/hanglight
     null_beach/hanglight/add.tga
     null_beach/hanglight/tex.tga
     null_beach/barrell
     null_beach/barrell/top.JPG
     null_beach/barrell/sides.JPG
     null_palm
     null_palm/roots1.jpg
     null_palm/leaf1.tga
     null_palm/trunk1.jpg
textures
     null_beach
     null_beach/08panwindow.tga
     null_beach/myth_crack03.jpg
     null_beach/tire_track.tga
     null_beach/wood_pale.tga
     null_beach/rttene_1.tga
     null_beach/coal.TGA
     null_beach/sc_metal.tga
     null_beach/sand_1.jpg
     null_beach/gold_base.tga
     null_beach/brock_2a.tga
     null_beach/tag-fan-blade-fast.tga
     null_beach/sn_wall24.jpg
     null_beach/marble_pole.tga
     null_beach/minimap_bomb.tga
     null_beach/env
     null_beach/env/sky_ft.tga
     null_beach/env/sky_bk.tga
     null_beach/env/sky_dn.tga
     null_beach/env/sky_rt.tga
     null_beach/env/sky_up.tga
     null_beach/env/sky_lf.tga
     null_beach/congo4.TGA
     null_beach/metal-red-x-support.tga
     null_beach/sn_under_stairs.jpg
     null_beach/sand_detail.jpg
     null_beach/myth_crack01.jpg
     null_beach/sand_3.tga
     null_beach/tag-fan-frame.tga
     null_beach/wood074.jpg
     null_beach/water_ripples2.tga
     null_beach/lemons.tga
     null_beach/apples.TGA
     null_beach/sn_window8int_st.tga
     null_beach/metal073.tga
     null_beach/roof06.tga
     null_beach/njc_windows_3.tga
     null_beach/waves2.tga
     null_beach/ivy_wall2.tga
     null_beach/gen.tga
     null_beach/sn_brick3.jpg
     null_beach/metal-red.tga
     null_beach/stall_cover_light.tga
     null_beach/metal073.jpg
     null_beach/e6v_light.jpg
     null_beach/oranges.tga
     null_beach/sn_dirt3.tga
     null_beach/gold_effect3.tga
     null_beach/vents.tga
     null_beach/metal080.tga
     null_beach/spec1.tga
     null_beach/wood18.tga
     null_beach/sky_arc_masked.tga
     null_beach/e6v_light_blend.jpg
     null_beach/gen_belt.tga
     null_beach/skyc.TGA
     null_beach/sn_concrete3.tga
     null_beach/gen_whl.TGA
     null_beach/cloth_r.tga
     null_beach/sky_clouds.tga
     null_beach/sn_blinds1.jpg
     null_beach/sand015.jpg
     null_beach/cloth.tga
     null_beach/sn_dirt2.tga
     null_beach/waves.tga
     null_beach/ivy_climb1.tga
mapskins
     set_null_b22.txt
map "null_B22"

longname "Mandolin Beta"

fraglimit 50

timelimit 30

type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf ut_bomb"


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