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1/13/2000
Title : Japanese Castles ctf & dm for Quake III Arena
Filename : japanc.pk3 (contains 2 maps)
Maps : Japanctf.bsp & japandm.bsp
Author : Mike Burbidge (g1zm0)
Email Address : ********@****.com
home page :http://www.members.home.net/mburbidge/
http://www.planetquake.com/3/
Description :Quake III Arena - ctf, and dm maps
I
* Play Information *
japandm - ffa & team dm
*** IMPORTANT *** you must have zoid's Threewave ctf addon pak to see all the textures in the ctf map !!!!
Settings : Ctf, Deathmatch, Team Deathmatch
Bot Support : Bots are fully supported
:
Level Name(s) : japanctf & japandm
Single Player : bots
Cooperative 2-4 Player : bots
Deathmatch Player : yes
Difficulty Settings : bots again
Puter: :dual p3-450mhz w/256 meg /NT4.0
compile time: :45 minutes, 17 minutes respectively (q3map -light -extra)
* Construction *
Base : Original scratch level I made for q2, totally redone for q3
Editor used : Qe4, Q3radiant !!
Known Bugs : none
Build time : eeewww
Credits:
ID Software, for Doom, Quake, Quake II, and Quake3Arena
id software rules !
A Special Thank you to Eri Takase who graciously allowed me to use some .jpg's of
her Japanese Caligraphy in this map:
Eri Takase Artworks
Fine Japanese Calligraphy
http://www.takase.com
Also a big thank you to all the people that helped me test this map out, and gave me great feedback:
lots from the beatdown2000, clan [mcp], clan rew, the people on etg, clan Talon [tln], clan es, Draco, and nosf,
and the people hangin in #qeradiant on telefragged irc.
A huge thank you to L-fire, who help in the original quake2 layout, hey it works better in q3a :)
Also I want to thank MrElusive ! He helped me work through getting his bots working in my rocks :p
* Legal Stuff *
This level is (c) 2000 Mike Burbidge.
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
This nice map was texture updated for UrT4.xxx from original
UrT/Q3 map`sor texture sources including all required assets
(textures, shaders, models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------
Title : Japanese Castles ctf & dm for Quake III Arena
Filename : japanc.pk3 (contains 2 maps)
Maps : Japanctf.bsp & japandm.bsp
Author : Mike Burbidge (g1zm0)
Email Address : ********@****.com
home page :http://www.members.home.net/mburbidge/
http://www.planetquake.com/3/
Description :Quake III Arena - ctf, and dm maps
I
* Play Information *
japandm - ffa & team dm
*** IMPORTANT *** you must have zoid's Threewave ctf addon pak to see all the textures in the ctf map !!!!
Settings : Ctf, Deathmatch, Team Deathmatch
Bot Support : Bots are fully supported
:
Level Name(s) : japanctf & japandm
Single Player : bots
Cooperative 2-4 Player : bots
Deathmatch Player : yes
Difficulty Settings : bots again
Puter: :dual p3-450mhz w/256 meg /NT4.0
compile time: :45 minutes, 17 minutes respectively (q3map -light -extra)
* Construction *
Base : Original scratch level I made for q2, totally redone for q3
Editor used : Qe4, Q3radiant !!
Known Bugs : none
Build time : eeewww
Credits:
ID Software, for Doom, Quake, Quake II, and Quake3Arena
id software rules !
A Special Thank you to Eri Takase who graciously allowed me to use some .jpg's of
her Japanese Caligraphy in this map:
Eri Takase Artworks
Fine Japanese Calligraphy
http://www.takase.com
Also a big thank you to all the people that helped me test this map out, and gave me great feedback:
lots from the beatdown2000, clan [mcp], clan rew, the people on etg, clan Talon [tln], clan es, Draco, and nosf,
and the people hangin in #qeradiant on telefragged irc.
A huge thank you to L-fire, who help in the original quake2 layout, hey it works better in q3a :)
Also I want to thank MrElusive ! He helped me work through getting his bots working in my rocks :p
* Legal Stuff *
This level is (c) 2000 Mike Burbidge.
You are not to include or distribute this map in any sort of commercial product without
first obtaining permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
This nice map was texture updated for UrT4.xxx from original
UrT/Q3 map`sor texture sources including all required assets
(textures, shaders, models, sounds, etc.)
The map is unmodified! Fixed for UrT 4.xxx by PiP`s
-------------------------------------------------------------
The map and the assets belong to their respective owners.
The intent of this map-package is not to steal anything,
nor the map itself and its assets neither credit for the map
or its assets, but to enable current UrT4.xxx players to play
a great Map!
-------------------------------------------------------------
scripts
japandm_4x.shader
japandm_4x.arena
sound
world
world/curnt2.wav
g1zm0
g1zm0/gong.wav
levelshots
japandm_4x.jpg
maps
japandm_4x.aas
japandm_4x.TGA
japandm_4x.bsp
models
mapobjects
mapobjects/skel
mapobjects/skel/skel.tga
mapobjects/skel/skel02mid.md3
mapobjects/gratelamp
mapobjects/gratelamp/gratetorch2.jpg
mapobjects/gratelamp/gratetorchbig.md3
mapobjects/gratelamp/gratetorch2b.tga
mapobjects/gratelamp/gratetorch.md3
textures
gothic_wall
gothic_wall/oct20c.jpg
gothic_wall/streetbricks14.jpg
base_floor
base_floor/tilefloor2.jpg
base_floor/proto_rustygrate2.tga
base_wall
base_wall/chrome_env.jpg
base_wall/steed1ge.jpg
base_wall/patch10.jpg
base_wall/concrete.jpg
stone
stone/pjrock21.jpg
stone/pjrock6.jpg
liquids
liquids/pool3d_5.jpg
liquids/kc_fogcloud3.jpg
liquids/pool3d_3e.jpg
liquids/pool3d_5e.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
organics
organics/dirt2.jpg
base_trim
base_trim/dirty_pewter_big.jpg
gothic_block
gothic_block/blocks10.tga
base_ceiling
base_ceiling/metceil1d.jpg
skies
skies/intelredclouds.jpg
skies/inteldimclouds.jpg
gothic_ceiling
gothic_ceiling/woodceiling1a.jpg
gothic_floor
gothic_floor/largerblock3b.jpg
gothic_floor/q1metal7_99stair.jpg
gothic_floor/xstairtop4bbrn.jpg
gothic_floor/q1metal7_98.jpg
gothic_floor/q1metal7_98d_256x256.jpg
g1zm0
g1zm0/red_laq1.tga
g1zm0/tatami.jpg
g1zm0/blue_laq1.tga
g1zm0/laq_shiny.tga
g1zm0/lantern.jpg
g1zm0/energy.tga
g1zm0/j_int.jpg
g1zm0/white.jpg
g1zm0/warrior.jpg
g1zm0/blk_laq1.tga
g1zm0/drag_b.jpg
g1zm0/roof_b.jpg
g1zm0/fighting_spirit.jpg
g1zm0/energy1.tga
g1zm0/bluemetal_2e.tga
g1zm0/pic1_r.jpg
g1zm0/black.jpg
g1zm0/fuji.jpg
g1zm0/samurai_b.jpg
gothic_trim
gothic_trim/wood2.jpg
gothic_trim/tower_front.jpg
gothic_trim/goldsupport_a.jpg
gothic_trim/window_a2.jpg
gothic_trim/metalbase09_killblock.jpg
gothic_trim/baseboard09_p.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/flame3.jpg
sfx/flame7.jpg
/japanc.txt
japandm_4x.shader
japandm_4x.arena
sound
world
world/curnt2.wav
g1zm0
g1zm0/gong.wav
levelshots
japandm_4x.jpg
maps
japandm_4x.aas
japandm_4x.TGA
japandm_4x.bsp
models
mapobjects
mapobjects/skel
mapobjects/skel/skel.tga
mapobjects/skel/skel02mid.md3
mapobjects/gratelamp
mapobjects/gratelamp/gratetorch2.jpg
mapobjects/gratelamp/gratetorchbig.md3
mapobjects/gratelamp/gratetorch2b.tga
mapobjects/gratelamp/gratetorch.md3
textures
gothic_wall
gothic_wall/oct20c.jpg
gothic_wall/streetbricks14.jpg
base_floor
base_floor/tilefloor2.jpg
base_floor/proto_rustygrate2.tga
base_wall
base_wall/chrome_env.jpg
base_wall/steed1ge.jpg
base_wall/patch10.jpg
base_wall/concrete.jpg
stone
stone/pjrock21.jpg
stone/pjrock6.jpg
liquids
liquids/pool3d_5.jpg
liquids/kc_fogcloud3.jpg
liquids/pool3d_3e.jpg
liquids/pool3d_5e.jpg
liquids/pool3d_6.jpg
liquids/pool3d_3.jpg
organics
organics/dirt2.jpg
base_trim
base_trim/dirty_pewter_big.jpg
gothic_block
gothic_block/blocks10.tga
base_ceiling
base_ceiling/metceil1d.jpg
skies
skies/intelredclouds.jpg
skies/inteldimclouds.jpg
gothic_ceiling
gothic_ceiling/woodceiling1a.jpg
gothic_floor
gothic_floor/largerblock3b.jpg
gothic_floor/q1metal7_99stair.jpg
gothic_floor/xstairtop4bbrn.jpg
gothic_floor/q1metal7_98.jpg
gothic_floor/q1metal7_98d_256x256.jpg
g1zm0
g1zm0/red_laq1.tga
g1zm0/tatami.jpg
g1zm0/blue_laq1.tga
g1zm0/laq_shiny.tga
g1zm0/lantern.jpg
g1zm0/energy.tga
g1zm0/j_int.jpg
g1zm0/white.jpg
g1zm0/warrior.jpg
g1zm0/blk_laq1.tga
g1zm0/drag_b.jpg
g1zm0/roof_b.jpg
g1zm0/fighting_spirit.jpg
g1zm0/energy1.tga
g1zm0/bluemetal_2e.tga
g1zm0/pic1_r.jpg
g1zm0/black.jpg
g1zm0/fuji.jpg
g1zm0/samurai_b.jpg
gothic_trim
gothic_trim/wood2.jpg
gothic_trim/tower_front.jpg
gothic_trim/goldsupport_a.jpg
gothic_trim/window_a2.jpg
gothic_trim/metalbase09_killblock.jpg
gothic_trim/baseboard09_p.jpg
sfx
sfx/flameball.jpg
sfx/flame6.jpg
sfx/flame2.jpg
sfx/flame5.jpg
sfx/flame4.jpg
sfx/flame8.jpg
sfx/flame1.jpg
sfx/flame3.jpg
sfx/flame7.jpg
/japanc.txt
map "japandm_4x"
longname "japandm_4x"
type "ut_ffa"
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