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date: 17th Sept 2002.
Quake3Arena INSTAGIB CTF level
title: INSTACTF1
file: instactf1.pk3
author: Q
email address: *@********.co.uk
web: www.lvlmaker.co.uk
description: CTF for instagib
play information
CTF: yes
tourney: no
deathmatch: no
TDM: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no
Player load: 8-16
how to play place instactf1.pk3 in your /baseq3/ folder
choose it from the skirmish menu to play
Original construction
editor: GTK Radiant
know issues: None yet
build time: about 3 weeks.
compile time: around 3 hours
Build PC: Athlon 900, 512Mb, GEFORCE 3
CREDITS
Evil lair for the evil 8 textures
MrLycon for the energy effects I added to the bounce pads & walls etc
Skybox by Sock (slightly edited by me to make it less blue & lighter)
All the custom textures/shaders added by me were based on either id or evil lair or MyLycon originals (except thr radiation signs, they are mine)
Special thanks to Pete the Ladd for the idea of doing an insta CTF map and feedback on its design.
Notes
This is a rerelease. The original has a problem in unlagged insta when the flag is sacrificed. That has now been fixed.
Oh and I also shoved an extra map in! As it uses the same texture set it doesnt take up much space. The reason it isnt getting a full relese is that it is slightly flawed. I couldnt get the bots to work so there is no support for them. Also because it is mostly curves (the reason the bot compile failed) it takes a while to load up and the fps are not what I would like. Having said all that it's kinda fun so I didnt want to scrap it totaly. The map is Curvature. It was originaly going to be instactf2 but now its just instactf1-x. It has no arena file so you need to call it from the console or vote it. \map instactf1-x
Have fun
Q
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Quake3Arena INSTAGIB CTF level
title: INSTACTF1
file: instactf1.pk3
author: Q
email address: *@********.co.uk
web: www.lvlmaker.co.uk
description: CTF for instagib
play information
CTF: yes
tourney: no
deathmatch: no
TDM: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no
Player load: 8-16
how to play place instactf1.pk3 in your /baseq3/ folder
choose it from the skirmish menu to play
Original construction
editor: GTK Radiant
know issues: None yet
build time: about 3 weeks.
compile time: around 3 hours
Build PC: Athlon 900, 512Mb, GEFORCE 3
CREDITS
Evil lair for the evil 8 textures
MrLycon for the energy effects I added to the bounce pads & walls etc
Skybox by Sock (slightly edited by me to make it less blue & lighter)
All the custom textures/shaders added by me were based on either id or evil lair or MyLycon originals (except thr radiation signs, they are mine)
Special thanks to Pete the Ladd for the idea of doing an insta CTF map and feedback on its design.
Notes
This is a rerelease. The original has a problem in unlagged insta when the flag is sacrificed. That has now been fixed.
Oh and I also shoved an extra map in! As it uses the same texture set it doesnt take up much space. The reason it isnt getting a full relese is that it is slightly flawed. I couldnt get the bots to work so there is no support for them. Also because it is mostly curves (the reason the bot compile failed) it takes a while to load up and the fps are not what I would like. Having said all that it's kinda fun so I didnt want to scrap it totaly. The map is Curvature. It was originaly going to be instactf2 but now its just instactf1-x. It has no arena file so you need to call it from the console or vote it. \map instactf1-x
Have fun
Q
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
instactf1.arena
instactf.shader
levelshots
instactf1.jpg
instactf1-x.jpg
env
instaCTFstratosphere
instaCTFstratosphere/stratosphere_lf.jpg
instaCTFstratosphere/stratosphere_rt.jpg
instaCTFstratosphere/stratosphere_dn.jpg
instaCTFstratosphere/stratosphere_up.jpg
instaCTFstratosphere/stratosphere_ft.jpg
instaCTFstratosphere/stratosphere_bk.jpg
maps
instactf1.bsp
instactf1-X.bsp
instactf1.aas
textures
evil8_fx
evil8_fx/e8_launchpad1.blend.tga
evil8_fx/e8_launchpad1.tga
evil8_fx/e8_launchpad1_fx.tga
evil8_grate
evil8_wall
evil8_wall/e8_mtlwall1.jpg
evil8_wall/e8crete03b.jpg
evil8_wall/e8_mtlwall4.jpg
evil8_wall/e8crete03c.jpg
evil8_wall/e8_mtlwall3.jpg
instactf
instactf/tesla_coil.tga
instactf/tesla_neon2_r.jpg
instactf/tesla_neon_r.jpg
instactf/tesla_coil_r.tga
instactf/radioactive_blue.jpg
instactf/tesla_neon2.jpg
instactf/radioactive_red.jpg
instactf/energy2_red.tga
instactf/e8jumpspawn02b.tga
instactf/energy2_blue.tga
instactf/e8_rlight.jpg
instactf/tesla_neon.jpg
evil8_floor
evil8_floor/e8clangfloor04_red.jpg
evil8_floor/e8clangfloor04_blue.jpg
evil8_floor/e8clangfloor04b.jpg
evil8_floor/e8cretefloor01c.jpg
evil8_floor/e8cretefloor01b.jpg
evil8_base
evil8_base/e8base_blue.jpg
evil8_base/e8crete03.jpg
evil8_base/e8creteold_blue.jpg
evil8_base/e8metal01.jpg
evil8_base/e8crete_blue.jpg
evil8_base/e8creteold_red.jpg
evil8_base/e8_base1.jpg
evil8_base/e8_base1c.jpg
evil8_base/e8crete_red.jpg
evil8_base/e8crete03_red.jpg
evil8_base/e8crete03_blue.jpg
evil8_base/e8base_red.jpg
evil8_trim
evil8_trim/e8support04_blue.jpg
evil8_trim/e8support04b_blue.jpg
evil8_trim/e8support06.jpg
evil8_trim/e8mtltrim2.tga
evil8_trim/e8support03b_red.jpg
evil8_trim/e8support03b_blue.jpg
evil8_trim/e8support01c.jpg
evil8_trim/e8support04_red.jpg
evil8_trim/e8support05.jpg
evil8_trim/e8support04b_red.jpg
evil8_trim/e8basictrim2_blue.jpg
evil8_trim/e8basictrim2_red.jpg
evil8_lights
evil8_lights/e8tinylight.jpg
evil8_lights/e8_rlight.blend.jpg
evil8_lights/e8tinylight.blend.jpg
/README.txt
instactf1.arena
instactf.shader
levelshots
instactf1.jpg
instactf1-x.jpg
env
instaCTFstratosphere
instaCTFstratosphere/stratosphere_lf.jpg
instaCTFstratosphere/stratosphere_rt.jpg
instaCTFstratosphere/stratosphere_dn.jpg
instaCTFstratosphere/stratosphere_up.jpg
instaCTFstratosphere/stratosphere_ft.jpg
instaCTFstratosphere/stratosphere_bk.jpg
maps
instactf1.bsp
instactf1-X.bsp
instactf1.aas
textures
evil8_fx
evil8_fx/e8_launchpad1.blend.tga
evil8_fx/e8_launchpad1.tga
evil8_fx/e8_launchpad1_fx.tga
evil8_grate
evil8_wall
evil8_wall/e8_mtlwall1.jpg
evil8_wall/e8crete03b.jpg
evil8_wall/e8_mtlwall4.jpg
evil8_wall/e8crete03c.jpg
evil8_wall/e8_mtlwall3.jpg
instactf
instactf/tesla_coil.tga
instactf/tesla_neon2_r.jpg
instactf/tesla_neon_r.jpg
instactf/tesla_coil_r.tga
instactf/radioactive_blue.jpg
instactf/tesla_neon2.jpg
instactf/radioactive_red.jpg
instactf/energy2_red.tga
instactf/e8jumpspawn02b.tga
instactf/energy2_blue.tga
instactf/e8_rlight.jpg
instactf/tesla_neon.jpg
evil8_floor
evil8_floor/e8clangfloor04_red.jpg
evil8_floor/e8clangfloor04_blue.jpg
evil8_floor/e8clangfloor04b.jpg
evil8_floor/e8cretefloor01c.jpg
evil8_floor/e8cretefloor01b.jpg
evil8_base
evil8_base/e8base_blue.jpg
evil8_base/e8crete03.jpg
evil8_base/e8creteold_blue.jpg
evil8_base/e8metal01.jpg
evil8_base/e8crete_blue.jpg
evil8_base/e8creteold_red.jpg
evil8_base/e8_base1.jpg
evil8_base/e8_base1c.jpg
evil8_base/e8crete_red.jpg
evil8_base/e8crete03_red.jpg
evil8_base/e8crete03_blue.jpg
evil8_base/e8base_red.jpg
evil8_trim
evil8_trim/e8support04_blue.jpg
evil8_trim/e8support04b_blue.jpg
evil8_trim/e8support06.jpg
evil8_trim/e8mtltrim2.tga
evil8_trim/e8support03b_red.jpg
evil8_trim/e8support03b_blue.jpg
evil8_trim/e8support01c.jpg
evil8_trim/e8support04_red.jpg
evil8_trim/e8support05.jpg
evil8_trim/e8support04b_red.jpg
evil8_trim/e8basictrim2_blue.jpg
evil8_trim/e8basictrim2_red.jpg
evil8_lights
evil8_lights/e8tinylight.jpg
evil8_lights/e8_rlight.blend.jpg
evil8_lights/e8tinylight.blend.jpg
/README.txt
map "instactf1"
longname "Triangulation"
bots "crash sarge phobos mynx wrack ranger"
type "ctf"
author "Q"
quote "Forever Camping"
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