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Map information
Version: 1.0
Title: Derwyll's Castle
Codename: hrdazl
File: Noruen_DC.pk3
Author: Noruen
Contact: ******@******.cz
Pack information
New Textures: Yes; by author
New Sounds: Yes; from Doom 3
New Models: No
Gameplay
Gamemodes: CTF, TDM and FFA (match only in red base, map is not created for FFA)
AAS File: No; too much complex geometry, BSPC can't do its work
Spawn Locations: 8 startpositions for each base and 9 (re)spawnlocations for each base
Installation
Put Noruen_DC.pk3 into your baseq3 directory. Than run Quake 3 and map should be in your "mapmenu" or available through console (press "~") by command "/map hrdazl".
Posible problems
If this map won't be runned, try to set "com_hunkmegs" up to 128 or more (but I think it shouldn't be nessessary).
Author's notes
This map is result of my half-year effort. During building of this map I reached many limits/limitations of Q3Enigne, so map doesn't look as good as I wanted to. That's why bots are not supported - when they were moving throught map, they were doing stupid things as falling into black fog or whole-time camping.
Your comments are welcome - please send them to "******@******.cz".
Have a lot of fun and enjoy :)
Distribution / Copyright / Permissions
Copyright (c) 2010 Noruen
All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This map may be electronically distributed only at NO CHARGE
to the recipient in its current state, MUST include this .txt file,
and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
DerwyllCastleScript.shader
hrdazl.arena
sound
noruen
noruen/loop_ambientroom_09.wav
levelshots
hrdazl.tga
env
noruen
noruen/AcSky_up.tga
noruen/AcSky_rt.tga
noruen/AcSky_bk.tga
noruen/AcSky_lf.tga
noruen/AcSky_ft.tga
noruen/AcSky_dn.tga
maps
hrdazl_readme.txt
hrdazl.bsp
models
mapobjects
mapobjects/tree2
mapobjects/tree2/branch2.tga
mapobjects/tree2/tree1.md3
mapobjects/tree2/tree7.md3
mapobjects/tree2/tree5.md3
mapobjects/tree2/tree8.md3
mapobjects/tree2/tree3.md3
mapobjects/tree2/tree2.md3
mapobjects/tree2/trunk2.tga
mapobjects/tree2/tree4.md3
mapobjects/tree2/tree6.md3
mapobjects/tree2/tree9.md3
mapobjects/tree2/tree10.md3
/hrdazl_readme.txt
textures
noruen_sfx
noruen_sfx/AcJPblickRed.jpg
noruen_sfx/AcWepDecRail.jpg
noruen_sfx/AcJPlightRed.jpg
noruen_sfx/AcTextBlueCastle.jpg
noruen_sfx/AcWepDecPlasma.jpg
noruen_sfx/AcWepDecLightning.jpg
noruen_sfx/blood_hand_le_r_df_blue.jpg
noruen_sfx/AcGateEdgeRed.tga
noruen_sfx/blood_hand_le_r_uf_blue.jpg
noruen_sfx/AcTextBackPlainRed.jpg
noruen_sfx/blood_hand_le_r_df.jpg
noruen_sfx/AcJPstripes2Red.jpg
noruen_sfx/AcJP.tga
noruen_sfx/blood_hand_le_r_uf.jpg
noruen_sfx/AcGate1Red.tga
noruen_sfx/blood_hand_le_r_01_blue.jpg
noruen_sfx/AcWepDecRocket.jpg
noruen_sfx/AcGateEdgeBlue.tga
noruen_sfx/AcTextBackPlainBlue.jpg
noruen_sfx/AcCircle01.tga
noruen_sfx/AcWepDecFlagBlue.jpg
noruen_sfx/AcJPstripes1Red.jpg
noruen_sfx/blood_hand_le_l_df.jpg
noruen_sfx/AcTextUndertowerBlue.jpg
noruen_sfx/AcSkyIcon.tga
noruen_sfx/blood_hand_le_l_df_blue.jpg
noruen_sfx/AcGate2Blue.tga
noruen_sfx/AcTextUndertowerRed.jpg
noruen_sfx/AcCircle01b.tga
noruen_sfx/AcGate1Blue.tga
noruen_sfx/blood_hand_le_l_uf.jpg
noruen_sfx/AcWepDecFlagRed.jpg
noruen_sfx/AcTextRedCastle.jpg
noruen_sfx/blood_hand_le_r_02.jpg
noruen_sfx/AcChain.tga
noruen_sfx/blood_hand_le_r_02_blue.jpg
noruen_sfx/AcGate2Red.tga
noruen_common
noruen_common/castshadows.tga
noruen_rock
noruen_rock/AcBlock01b.jpg
noruen_rock/AcRock01b_red.jpg
noruen_rock/AcBlock01a.jpg
noruen_rock/AcRock01b_blue.jpg
DerwyllCastleScript.shader
hrdazl.arena
sound
noruen
noruen/loop_ambientroom_09.wav
levelshots
hrdazl.tga
env
noruen
noruen/AcSky_up.tga
noruen/AcSky_rt.tga
noruen/AcSky_bk.tga
noruen/AcSky_lf.tga
noruen/AcSky_ft.tga
noruen/AcSky_dn.tga
maps
hrdazl_readme.txt
hrdazl.bsp
models
mapobjects
mapobjects/tree2
mapobjects/tree2/branch2.tga
mapobjects/tree2/tree1.md3
mapobjects/tree2/tree7.md3
mapobjects/tree2/tree5.md3
mapobjects/tree2/tree8.md3
mapobjects/tree2/tree3.md3
mapobjects/tree2/tree2.md3
mapobjects/tree2/trunk2.tga
mapobjects/tree2/tree4.md3
mapobjects/tree2/tree6.md3
mapobjects/tree2/tree9.md3
mapobjects/tree2/tree10.md3
/hrdazl_readme.txt
textures
noruen_sfx
noruen_sfx/AcJPblickRed.jpg
noruen_sfx/AcWepDecRail.jpg
noruen_sfx/AcJPlightRed.jpg
noruen_sfx/AcTextBlueCastle.jpg
noruen_sfx/AcWepDecPlasma.jpg
noruen_sfx/AcWepDecLightning.jpg
noruen_sfx/blood_hand_le_r_df_blue.jpg
noruen_sfx/AcGateEdgeRed.tga
noruen_sfx/blood_hand_le_r_uf_blue.jpg
noruen_sfx/AcTextBackPlainRed.jpg
noruen_sfx/blood_hand_le_r_df.jpg
noruen_sfx/AcJPstripes2Red.jpg
noruen_sfx/AcJP.tga
noruen_sfx/blood_hand_le_r_uf.jpg
noruen_sfx/AcGate1Red.tga
noruen_sfx/blood_hand_le_r_01_blue.jpg
noruen_sfx/AcWepDecRocket.jpg
noruen_sfx/AcGateEdgeBlue.tga
noruen_sfx/AcTextBackPlainBlue.jpg
noruen_sfx/AcCircle01.tga
noruen_sfx/AcWepDecFlagBlue.jpg
noruen_sfx/AcJPstripes1Red.jpg
noruen_sfx/blood_hand_le_l_df.jpg
noruen_sfx/AcTextUndertowerBlue.jpg
noruen_sfx/AcSkyIcon.tga
noruen_sfx/blood_hand_le_l_df_blue.jpg
noruen_sfx/AcGate2Blue.tga
noruen_sfx/AcTextUndertowerRed.jpg
noruen_sfx/AcCircle01b.tga
noruen_sfx/AcGate1Blue.tga
noruen_sfx/blood_hand_le_l_uf.jpg
noruen_sfx/AcWepDecFlagRed.jpg
noruen_sfx/AcTextRedCastle.jpg
noruen_sfx/blood_hand_le_r_02.jpg
noruen_sfx/AcChain.tga
noruen_sfx/blood_hand_le_r_02_blue.jpg
noruen_sfx/AcGate2Red.tga
noruen_common
noruen_common/castshadows.tga
noruen_rock
noruen_rock/AcBlock01b.jpg
noruen_rock/AcRock01b_red.jpg
noruen_rock/AcBlock01a.jpg
noruen_rock/AcRock01b_blue.jpg
map "hrdazl"
longname "Derwyll's Castle"
timelimit "50"
fraglimit "100"
type "ctf team"
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