Hrdazl

by Unknown

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Last Modified

February 02 2021 07:05:43

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Map information

Version: 1.0
Title: Derwyll's Castle
Codename: hrdazl
File: Noruen_DC.pk3

Author: Noruen
Contact: ******@******.cz


Pack information

New Textures: Yes; by author
New Sounds: Yes; from Doom 3
New Models: No


Gameplay

Gamemodes: CTF, TDM and FFA (match only in red base, map is not created for FFA)
AAS File: No; too much complex geometry, BSPC can't do its work
Spawn Locations: 8 startpositions for each base and 9 (re)spawnlocations for each base


Installation

Put Noruen_DC.pk3 into your baseq3 directory. Than run Quake 3 and map should be in your "mapmenu" or available through console (press "~") by command "/map hrdazl".


Posible problems

If this map won't be runned, try to set "com_hunkmegs" up to 128 or more (but I think it shouldn't be nessessary).


Author's notes

This map is result of my half-year effort. During building of this map I reached many limits/limitations of Q3Enigne, so map doesn't look as good as I wanted to. That's why bots are not supported - when they were moving throught map, they were doing stupid things as falling into black fog or whole-time camping.

Your comments are welcome - please send them to "******@******.cz".

Have a lot of fun and enjoy :)


Distribution / Copyright / Permissions

Copyright (c) 2010 Noruen
All rights reserved.


Quake III Arena is a registered trademark of id Software, Inc.

This map may be electronically distributed only at NO CHARGE
to the recipient in its current state, MUST include this .txt file,
and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS
MAP TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

scripts
     DerwyllCastleScript.shader
     hrdazl.arena
sound
     noruen
     noruen/loop_ambientroom_09.wav
levelshots
     hrdazl.tga
env
     noruen
     noruen/AcSky_up.tga
     noruen/AcSky_rt.tga
     noruen/AcSky_bk.tga
     noruen/AcSky_lf.tga
     noruen/AcSky_ft.tga
     noruen/AcSky_dn.tga
maps
     hrdazl_readme.txt
     hrdazl.bsp
models
     mapobjects
     mapobjects/tree2
     mapobjects/tree2/branch2.tga
     mapobjects/tree2/tree1.md3
     mapobjects/tree2/tree7.md3
     mapobjects/tree2/tree5.md3
     mapobjects/tree2/tree8.md3
     mapobjects/tree2/tree3.md3
     mapobjects/tree2/tree2.md3
     mapobjects/tree2/trunk2.tga
     mapobjects/tree2/tree4.md3
     mapobjects/tree2/tree6.md3
     mapobjects/tree2/tree9.md3
     mapobjects/tree2/tree10.md3
/hrdazl_readme.txt
textures
     noruen_sfx
     noruen_sfx/AcJPblickRed.jpg
     noruen_sfx/AcWepDecRail.jpg
     noruen_sfx/AcJPlightRed.jpg
     noruen_sfx/AcTextBlueCastle.jpg
     noruen_sfx/AcWepDecPlasma.jpg
     noruen_sfx/AcWepDecLightning.jpg
     noruen_sfx/blood_hand_le_r_df_blue.jpg
     noruen_sfx/AcGateEdgeRed.tga
     noruen_sfx/blood_hand_le_r_uf_blue.jpg
     noruen_sfx/AcTextBackPlainRed.jpg
     noruen_sfx/blood_hand_le_r_df.jpg
     noruen_sfx/AcJPstripes2Red.jpg
     noruen_sfx/AcJP.tga
     noruen_sfx/blood_hand_le_r_uf.jpg
     noruen_sfx/AcGate1Red.tga
     noruen_sfx/blood_hand_le_r_01_blue.jpg
     noruen_sfx/AcWepDecRocket.jpg
     noruen_sfx/AcGateEdgeBlue.tga
     noruen_sfx/AcTextBackPlainBlue.jpg
     noruen_sfx/AcCircle01.tga
     noruen_sfx/AcWepDecFlagBlue.jpg
     noruen_sfx/AcJPstripes1Red.jpg
     noruen_sfx/blood_hand_le_l_df.jpg
     noruen_sfx/AcTextUndertowerBlue.jpg
     noruen_sfx/AcSkyIcon.tga
     noruen_sfx/blood_hand_le_l_df_blue.jpg
     noruen_sfx/AcGate2Blue.tga
     noruen_sfx/AcTextUndertowerRed.jpg
     noruen_sfx/AcCircle01b.tga
     noruen_sfx/AcGate1Blue.tga
     noruen_sfx/blood_hand_le_l_uf.jpg
     noruen_sfx/AcWepDecFlagRed.jpg
     noruen_sfx/AcTextRedCastle.jpg
     noruen_sfx/blood_hand_le_r_02.jpg
     noruen_sfx/AcChain.tga
     noruen_sfx/blood_hand_le_r_02_blue.jpg
     noruen_sfx/AcGate2Red.tga
     noruen_common
     noruen_common/castshadows.tga
     noruen_rock
     noruen_rock/AcBlock01b.jpg
     noruen_rock/AcRock01b_red.jpg
     noruen_rock/AcBlock01a.jpg
     noruen_rock/AcRock01b_blue.jpg
map "hrdazl"

longname "Derwyll's Castle"

timelimit "50"

fraglimit "100"

type "ctf team"


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