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* Urban Terror Level *
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Title : Guardian
Filename : guardian_beta.bsp
Version : Beta Release
Author : [L9] CarrotNinja
Date : 12/10/02
E-mail address : *******@***********.com
Homepage URL : http://www.planetquake.com/dla
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* Level Description *
--------------------------------------------------------------------------------
January 23, 2008: Hidden away in Japan's northern island of Hokkaido, prominent
nations of the UN are building a super weapon like the world has never seen.
The project has been codenamed "Guardian." Using mostly experimental technology
they have tried to create an unbeatable walking tank.
There is an obvious strong Metal Gear Solid influence. I think the level fits
really well with urban terror because of its near future setting.
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Single Player : Yes, bot file is included
Gamemodes : all, as of UrT 2.6
Suggested player load : 8-16
New Textures : Yes
New Sounds : no
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* Construction *
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Map Base : New Map
Prefabs used : none
Mapobjects used : That great forklift model from Revolution
Editor used : GtkRadiant
Other utilities used : bsp.exe for surface properties. PSP 6 for textures
BSP, VIS, RAD time : under 10 minutes
Compile machine : p3 1ghz, 512mb RAM
Total Brushes : 1093
DM spawns : 8
TP spawns : 32
CAH capturepoints : 1
Locations : 22
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* CREDITS *
--------------------------------------------------------------------------------
Props to...
ID Software for being the awesome fellas that they are.
Silicon Ice Development 'cause they made this awesome mod.
Hideo Kojima and Konami for making the Metal Gear games.
Thanks to...
All the helpful people in #urbanmappers and the Map Editing forum.
I used some textures by Shaderlab. Check out his site: http://www.shaderlab.com
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it. If anyone
wants to use this level for another mod it will be considered on a case by case
basis. Contact me by the e-mail above.
scripts
cn_m2.shader
guardian_beta.arena
levelshots
guardian_beta.jpg
/guardian_beta.txt
maps
guardian_beta.txt
guardian_beta.bsp
guardian_beta.TGA
guardian_beta.aas
/Documents and Settings
not_satan
not_satan/Desktop
not_satan/Desktop/guardian_beta
not_satan/Desktop/guardian_beta/textures
not_satan/Desktop/guardian_beta/textures/cn_env
not_satan/Desktop/guardian_beta/textures/cn_mech
not_satan/Desktop/guardian_beta/textures/cn_recoil
textures
cn_env
cn_env/arcn_lf.tga
cn_env/arcn_dn.tga
cn_env/arcn_bk.tga
cn_env/arcn_up.tga
cn_env/arcn_ft.tga
cn_env/arcn_rt.tga
cn_mech
cn_mech/fs_tin.jpg
cn_mech/panel.jpg
cn_mech/composite_b.jpg
cn_mech/wood_crate2.jpg
cn_mech/composite_1.jpg
cn_mech/composite_c.jpg
cn_mech/wood_crate1.jpg
cn_mech/helifull.jpg
cn_mech/cardboard03b.jpg
cn_mech/tile-wall-blue.jpg
cn_mech/snow.jpg
cn_mech/wood_crate3.jpg
cn_mech/metal_p.jpg
cn_mech/metal_crate.jpg
cn_mech/cardboard02b.jpg
cn_mech/barrel.jpg
cn_mech/d_deck.jpg
cn_mech/plastic_grey.jpg
cn_mech/darkmetal.jpg
cn_mech/missle_top.jpg
cn_mech/asphalt-rough.jpg
cn_mech/metal_crate_top.jpg
cn_mech/plastic_white.jpg
cn_recoil
cn_recoil/metal.jpg
cn_recoil/flat_lt2.jpg
cn_recoil/cement_1_clean.jpg
cn_m2.shader
guardian_beta.arena
levelshots
guardian_beta.jpg
/guardian_beta.txt
maps
guardian_beta.txt
guardian_beta.bsp
guardian_beta.TGA
guardian_beta.aas
/Documents and Settings
not_satan
not_satan/Desktop
not_satan/Desktop/guardian_beta
not_satan/Desktop/guardian_beta/textures
not_satan/Desktop/guardian_beta/textures/cn_env
not_satan/Desktop/guardian_beta/textures/cn_mech
not_satan/Desktop/guardian_beta/textures/cn_recoil
textures
cn_env
cn_env/arcn_lf.tga
cn_env/arcn_dn.tga
cn_env/arcn_bk.tga
cn_env/arcn_up.tga
cn_env/arcn_ft.tga
cn_env/arcn_rt.tga
cn_mech
cn_mech/fs_tin.jpg
cn_mech/panel.jpg
cn_mech/composite_b.jpg
cn_mech/wood_crate2.jpg
cn_mech/composite_1.jpg
cn_mech/composite_c.jpg
cn_mech/wood_crate1.jpg
cn_mech/helifull.jpg
cn_mech/cardboard03b.jpg
cn_mech/tile-wall-blue.jpg
cn_mech/snow.jpg
cn_mech/wood_crate3.jpg
cn_mech/metal_p.jpg
cn_mech/metal_crate.jpg
cn_mech/cardboard02b.jpg
cn_mech/barrel.jpg
cn_mech/d_deck.jpg
cn_mech/plastic_grey.jpg
cn_mech/darkmetal.jpg
cn_mech/missle_top.jpg
cn_mech/asphalt-rough.jpg
cn_mech/metal_crate_top.jpg
cn_mech/plastic_white.jpg
cn_recoil
cn_recoil/metal.jpg
cn_recoil/flat_lt2.jpg
cn_recoil/cement_1_clean.jpg
map "guardian_beta"
longname "Project Guardian BETA"
type "ut_ffa ut_team ut_survivor ut_follow ut_cah ut_ctf"
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