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Release date: 20th of nov 2015.
Quake3Arena CTF , Deathmach levels.
Title: FortTown
File: q3map_forttown.pk3
Author: Martinus
Email address: ***********@*****.com
Description: Small ctf and dm maps in medieval style.
Play information
Forttown CTF (forttown.bsp):
----------------------------
Tourney: yes
Deathmatch: yes (4-6 player)
Team deathmatch: yes
CTF: yes (3v3 or 4v4)
Bot File (aas): yes
new sounds: yes (from freesound.org and Quake 3)
new graphics: yes (from Google and textures.com CGTextures)
new music: no
Forttown DM (forttown_og.bsp):
------------------------------
Tourney: yes
Deathmatch: yes (4-6 player)
Team deathmatch: yes
CTF: no
Bot File (aas): yes
new sounds: yes (from freesound.org and Quake 3)
new graphics: yes (from Google and textures.com CGTextures)
new music: no
How to play: place q3map_forttown.pk3 in your /baseq3/ folder
start quake3
hit ~
type \g_gametype 0-4 (0 - Singple player, 1 - Tournament, 2 - Free for all, 3 - Team Deathmatch, 4 - Capture the Flag)
type \map forttown or forttown_og
type \addbot
hit ~ (to clear the console)
OR select forttown / forttown_og from the skrimish menu
Story
There's two clans fighting each other for the fully controll of the fort.
The -Come-A-Lot- clan and The -Still Stayers- clan.
Originally the fort was in the Still Stayers hands, but after their leaders death, the clans power got swayed.
The -Come-A-Lot- clan saw this, and tries to end their weak ruling above the fort.
Now it's your turn to choose between them. Defend or conquer...?
Construction
base: none
editors: GTKRadiant
Q3map2
Audacity
Gimp
Notepad
Q3ASE
Milkshape
Irfanview
Totalcommander
QToolkit (by Eraser)
Quake 3 Arena
IOQuake
know bugs: none known
build time: about 1 months of spare time with testing
Thanks to ...
Everyone who plays and likes my map.
Distribution / Copyright / Permissions
Copyright (c) 2015 Martinus. All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.
Quake3Arena CTF , Deathmach levels.
Title: FortTown
File: q3map_forttown.pk3
Author: Martinus
Email address: ***********@*****.com
Description: Small ctf and dm maps in medieval style.
Play information
Forttown CTF (forttown.bsp):
----------------------------
Tourney: yes
Deathmatch: yes (4-6 player)
Team deathmatch: yes
CTF: yes (3v3 or 4v4)
Bot File (aas): yes
new sounds: yes (from freesound.org and Quake 3)
new graphics: yes (from Google and textures.com CGTextures)
new music: no
Forttown DM (forttown_og.bsp):
------------------------------
Tourney: yes
Deathmatch: yes (4-6 player)
Team deathmatch: yes
CTF: no
Bot File (aas): yes
new sounds: yes (from freesound.org and Quake 3)
new graphics: yes (from Google and textures.com CGTextures)
new music: no
How to play: place q3map_forttown.pk3 in your /baseq3/ folder
start quake3
hit ~
type \g_gametype 0-4 (0 - Singple player, 1 - Tournament, 2 - Free for all, 3 - Team Deathmatch, 4 - Capture the Flag)
type \map forttown or forttown_og
type \addbot
hit ~ (to clear the console)
OR select forttown / forttown_og from the skrimish menu
Story
There's two clans fighting each other for the fully controll of the fort.
The -Come-A-Lot- clan and The -Still Stayers- clan.
Originally the fort was in the Still Stayers hands, but after their leaders death, the clans power got swayed.
The -Come-A-Lot- clan saw this, and tries to end their weak ruling above the fort.
Now it's your turn to choose between them. Defend or conquer...?
Construction
base: none
editors: GTKRadiant
Q3map2
Audacity
Gimp
Notepad
Q3ASE
Milkshape
Irfanview
Totalcommander
QToolkit (by Eraser)
Quake 3 Arena
IOQuake
know bugs: none known
build time: about 1 months of spare time with testing
Thanks to ...
Everyone who plays and likes my map.
Distribution / Copyright / Permissions
Copyright (c) 2015 Martinus. All rights reserved.
Quake III Arena is a registered trademark of id Software, Inc.
This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON
PHYSICAL MEDIUM SUCH AS A DVD WITHOUT PRIOR WRITTEN
PERMISSION.
scripts
forttown.arena
forttown_n.shader
sound
ft_waterclaim.wav
ft_dripping.wav
ft_flag.wav
ft_wheel.wav
ft_wind.wav
ft_watermove.wav
levelshots
forttown_og.jpg
forttown.jpg
maps
forttown.aas
forttown_og.aas
forttown.bsp
forttown_og.bsp
models
mapobjects
mapobjects/ripskel
mapobjects/ripskel/ripskel.tga
/readme.txt
textures
forttown_r
forttown_r/flag1_r.tga
forttown_r/flag2x_r.tga
forttown_r/flare1_r.tga
forttown_r/ember_r1.jpg
forttown_r/rooftiles_r1.jpg
forttown_r/ember_rx1.jpg
forttown_r/flag2_r.tga
forttown_n
forttown_n/bricksl_3.jpg
forttown_n/metal_2.jpg
forttown_n/concrete_br1.jpg
forttown_n/concrete_w1.jpg
forttown_n/hay_1.jpg
forttown_n/concrete_2.jpg
forttown_n/wax.jpg
forttown_n/kanoc.jpg
forttown_n/mountains_orig.jpg
forttown_n/bricksl_1.jpg
forttown_n/bricksl_4.jpg
forttown_n/flag2_n.tga
forttown_n/wdoor_2.jpg
forttown_n/woddengate_1.jpg
forttown_n/coal.jpg
forttown_n/concrete_1.jpg
forttown_n/chrome_xg.jpg
forttown_n/bricksl_x1.jpg
forttown_n/bronze_1.jpg
forttown_n/bricksl_5.jpg
forttown_n/wbare_1.jpg
forttown_n/glass_nontrans.tga
forttown_n/flare1_n.tga
forttown_n/flag2x_n.tga
forttown_n/rooftiles_n1.jpg
forttown_n/ember_nx1.jpg
forttown_n/flag1_n.tga
forttown_n/wplanks_1.jpg
forttown_n/metal_1.jpg
forttown_n/the_black.jpg
forttown_n/mountains.jpg
forttown_n/bricksl_2.jpg
forttown_n/ember_n1.jpg
forttown_n/moisture.jpg
forttown_n/wdoor_1.jpg
forttown_b
forttown_b/ember_b1.jpg
forttown_b/flag1_b.tga
forttown_b/flag2_b.tga
forttown_b/ember_bx1.jpg
forttown_b/flare1_b.tga
forttown_b/flag2x_b.tga
forttown_b/rooftiles_b1.jpg
forttown.arena
forttown_n.shader
sound
ft_waterclaim.wav
ft_dripping.wav
ft_flag.wav
ft_wheel.wav
ft_wind.wav
ft_watermove.wav
levelshots
forttown_og.jpg
forttown.jpg
maps
forttown.aas
forttown_og.aas
forttown.bsp
forttown_og.bsp
models
mapobjects
mapobjects/ripskel
mapobjects/ripskel/ripskel.tga
/readme.txt
textures
forttown_r
forttown_r/flag1_r.tga
forttown_r/flag2x_r.tga
forttown_r/flare1_r.tga
forttown_r/ember_r1.jpg
forttown_r/rooftiles_r1.jpg
forttown_r/ember_rx1.jpg
forttown_r/flag2_r.tga
forttown_n
forttown_n/bricksl_3.jpg
forttown_n/metal_2.jpg
forttown_n/concrete_br1.jpg
forttown_n/concrete_w1.jpg
forttown_n/hay_1.jpg
forttown_n/concrete_2.jpg
forttown_n/wax.jpg
forttown_n/kanoc.jpg
forttown_n/mountains_orig.jpg
forttown_n/bricksl_1.jpg
forttown_n/bricksl_4.jpg
forttown_n/flag2_n.tga
forttown_n/wdoor_2.jpg
forttown_n/woddengate_1.jpg
forttown_n/coal.jpg
forttown_n/concrete_1.jpg
forttown_n/chrome_xg.jpg
forttown_n/bricksl_x1.jpg
forttown_n/bronze_1.jpg
forttown_n/bricksl_5.jpg
forttown_n/wbare_1.jpg
forttown_n/glass_nontrans.tga
forttown_n/flare1_n.tga
forttown_n/flag2x_n.tga
forttown_n/rooftiles_n1.jpg
forttown_n/ember_nx1.jpg
forttown_n/flag1_n.tga
forttown_n/wplanks_1.jpg
forttown_n/metal_1.jpg
forttown_n/the_black.jpg
forttown_n/mountains.jpg
forttown_n/bricksl_2.jpg
forttown_n/ember_n1.jpg
forttown_n/moisture.jpg
forttown_n/wdoor_1.jpg
forttown_b
forttown_b/ember_b1.jpg
forttown_b/flag1_b.tga
forttown_b/flag2_b.tga
forttown_b/ember_bx1.jpg
forttown_b/flare1_b.tga
forttown_b/flag2x_b.tga
forttown_b/rooftiles_b1.jpg
map "forttown"
bots "Anarki Biker Bitterman Doom Gorre Grunt"
longname "FortTown by Martinus"
fraglimit "30"
capturelimit "6"
type "ffa team tourney ctf "
map "forttown_og"
bots "Hunter Tankjr Slash Bitterman"
longname "FortTown Open Gate by Martinus"
fraglimit "50"
type "ffa team tourney "
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