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date: Sept/Oct 2007
Quake3 Arena level
title: Ripper's Play Ground
file: dk_olt.pk3
author: dONKEY
email address: **@*******.co.uk
URL: http://www.leveldk.co.uk
description: Quake 3 Arena level
play information
skills 0,1,2,3: no
tourney: yes
deathmatch: yes
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no
new textures: yes
how to play place dk_olt.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create server menu or...
hit ~
type \map dk_olt
type \addbot
hit ~ (to clear the console)
info: dk_olt (One Last Time) is a map I never really intended to make. I thought I was done with the Q3 engine, but....I was wrong. The D3 tech looks so nice, and I liked DooM 3 and Quake 4, but the sad fact is nobody really plays them. I love QW:ET, but as of yet the tools are not released. So, being a die hard Q3 fan, I returned to what I know. I have tried to make a Q3 map that *could* be Q4. Most of the geometry was created externally in Blender 3D, and imported in sections into Radiant. I have worked hard to control vis whilst building most of the level out of models. Some areas of UVw mapping are a little warped, ad a few seams are obvious, but all in all, things have worked out pretty well.
construction
base: none
editor: GTKRadiant 1.4 and 1.5
other progs: Q3map2, Blender 3D, Paint Shop Pro, Photo Shop
know bugs: none known....I'm sure you will let me know, however...
build time: Two Months.
thanx to ...
id software of course!
Every thing by me :)
Distribution / Copyright / Permissions
Copyright (c) 2006, dONKEY, **********@**********.karoo.co.uk
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Quake3 Arena level
title: Ripper's Play Ground
file: dk_olt.pk3
author: dONKEY
email address: **@*******.co.uk
URL: http://www.leveldk.co.uk
description: Quake 3 Arena level
play information
skills 0,1,2,3: no
tourney: yes
deathmatch: yes
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no
new textures: yes
how to play place dk_olt.pk3 in your /baseq3/ folder
start quake 3 Arena
Map should appear in the create server menu or...
hit ~
type \map dk_olt
type \addbot
hit ~ (to clear the console)
info: dk_olt (One Last Time) is a map I never really intended to make. I thought I was done with the Q3 engine, but....I was wrong. The D3 tech looks so nice, and I liked DooM 3 and Quake 4, but the sad fact is nobody really plays them. I love QW:ET, but as of yet the tools are not released. So, being a die hard Q3 fan, I returned to what I know. I have tried to make a Q3 map that *could* be Q4. Most of the geometry was created externally in Blender 3D, and imported in sections into Radiant. I have worked hard to control vis whilst building most of the level out of models. Some areas of UVw mapping are a little warped, ad a few seams are obvious, but all in all, things have worked out pretty well.
construction
base: none
editor: GTKRadiant 1.4 and 1.5
other progs: Q3map2, Blender 3D, Paint Shop Pro, Photo Shop
know bugs: none known....I'm sure you will let me know, however...
build time: Two Months.
thanx to ...
id software of course!
Every thing by me :)
Distribution / Copyright / Permissions
Copyright (c) 2006, dONKEY, **********@**********.karoo.co.uk
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
dk_olt.arena
myth-decals2.shader
dk_sm04.shader
olt.shader
levelshots
dk_olt.jpg
maps
dk_olt.bsp
dk_olt.aas
textures
myth-decals2
myth-decals2/drip01.jpg
myth-decals2/smear03.jpg
myth-decals2/splat01.jpg
myth-decals2/splat04.jpg
myth-decals2/smear01.jpg
dk_sm04
dk_sm04/jpad.tga
olt
olt/brick_pile.tga
olt/cobbles.tga
olt/wood.tga
olt/barrel.tga
olt/env
olt/env/blackbox
olt/env/blackbox/b_dn.jpg
olt/env/blackbox/b_up.jpg
olt/env/blackbox/b_bk.jpg
olt/env/blackbox/b_rt.jpg
olt/env/blackbox/b_ft.jpg
olt/env/blackbox/b_lf.jpg
olt/window_bars.tga
olt/metal.tga
olt/pavement.tga
olt/newspapers.tga
olt/brick_small.tga
olt/concrete_512_darktan.tga
olt/drain.tga
olt/cables.tga
olt/blah.tga
olt/nightsky.tga
olt/door.tga
olt/shutter.tga
olt/washline.tga
olt/sex1.tga
olt/roof.tga
olt/yellow.tga
olt/sex2.tga
olt/street.tga
olt/crate.tga
olt/web.tga
olt/bottle.tga
olt/crypt_door.tga
olt/dirt_decal.tga
/donkey.txt
dk_olt.arena
myth-decals2.shader
dk_sm04.shader
olt.shader
levelshots
dk_olt.jpg
maps
dk_olt.bsp
dk_olt.aas
textures
myth-decals2
myth-decals2/drip01.jpg
myth-decals2/smear03.jpg
myth-decals2/splat01.jpg
myth-decals2/splat04.jpg
myth-decals2/smear01.jpg
dk_sm04
dk_sm04/jpad.tga
olt
olt/brick_pile.tga
olt/cobbles.tga
olt/wood.tga
olt/barrel.tga
olt/env
olt/env/blackbox
olt/env/blackbox/b_dn.jpg
olt/env/blackbox/b_up.jpg
olt/env/blackbox/b_bk.jpg
olt/env/blackbox/b_rt.jpg
olt/env/blackbox/b_ft.jpg
olt/env/blackbox/b_lf.jpg
olt/window_bars.tga
olt/metal.tga
olt/pavement.tga
olt/newspapers.tga
olt/brick_small.tga
olt/concrete_512_darktan.tga
olt/drain.tga
olt/cables.tga
olt/blah.tga
olt/nightsky.tga
olt/door.tga
olt/shutter.tga
olt/washline.tga
olt/sex1.tga
olt/roof.tga
olt/yellow.tga
olt/sex2.tga
olt/street.tga
olt/crate.tga
olt/web.tga
olt/bottle.tga
olt/crypt_door.tga
olt/dirt_decal.tga
/donkey.txt
///////////////////////////////
/////////////dk_olt////////////
///////////////////////////////
////////////by dONKEY//////////
///////////////////////////////
///////////////////////////////
map "dk_olt"
bots "angel grunt doom bones"
longname "Ripper's Play Ground"
fraglimit 25
type "ffa"
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