Ct3dm4 x01

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Release date: 16th of march 2010.
Quake3Arena/QuakeLive DM/Tourney level.


title: Paranoid
file: ct3dm4.pk3
author: cityy
email address: cityy at gmx dot de

You can also contact me in #quakelive on quakenet (cityy).

play information:

tourney: 1on1
deathmatch: Small DM (up to 6 ppl)
team deathmatch: 3vs3
clan arena: 3vs3
CTF: no
Bot File (aas): yes
other: Be sure to visit the secret room :)
new sounds: no
new graphics: yes
new music: no

how to play: place ct3dm4.pk3 in your /baseq3/ folder
start quake3/Live
hit ~
type \map ct3dm4
type \addbot

hit ~ (to clear the console)

OR select Paranoid(ct3dm4) from the skrimish menu

info:

This is my first real map. The build time was a long time because I lost motivaton
a couple of times and also had a hard drive crash that forced me to redo a lot of stuff.
But now it is done and I think I can be happy with the result. :)


construction:

base: none
editor: GTKRadiant 1.5 by Id Software
other progs: The GIMP, Q3map2 toolz
know bugs: none known
build time: a long time...


Used materials:

- AEon - AEcell textures - http://www.quake3forum.com/forum/viewtopic.php?f10&t41665
- Tabun - Tab_Decals Texture set http://www.tabun.nl
- Hipshot - Jumppad shader - http://zfight.com/
- evillair - evil7 and evil8 texture sets - http://www.evillair.net/v2/
- sock - Terrain texture set, plants texture set/models, tech texture set - http://www.simonoc.com/
- CGtextures - Photo references for some of my textures - http://cgtextures.com/
- Speedy - Andromeda Texture set - www.cr8.da.ru
- opacity.us - Urban focused online gallery
- dubtown.de - german gallery with urban photos
- Hazel Whorley - Skybox Hw_city
- Method - articles about creating textures from photo references and developing level design ideas - http://www.methodonline.com/
- cha0s - part of the teleporter shader - http://www.chaosquake.de/

Thanks to everyone over at the quake3world.com LEM forum - I learned a lot during the
process of building this map! Thanks to everyone in #quake3world, #quakelive, #maverickservers, #hoq, #derquaker
who gave feedback and also to Newbi, BubbleQ and decx and everyone who gave feedback over at quakelive.com/forum. :b

... oh yer and to Tigger-oN, cause ..::LvL just rules!!!!!! ;)))


Distribution / Copyright / Permissions

Copyright (c) 2010 cityy, cityy at gmx dot de
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY. UNDER NO
CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM
WITHOUT PRIOR WRITTEN PERMISSION.

scripts
     plants_soc.shader
     ct3dm4.arena
     ct3dm4.shader
sound
     misc
     misc/windfly.wav
levelshots
     ct3dm4_x01.jpg
maps
     ct3dm4_x01.bsp
     ct3dm4_x01.aas
models
     mapobjects
     mapobjects/spotlamp
     mapobjects/spotlamp/spotlamp.tga
     mapobjects/spotlamp/beam.jpg
     mapobjects/spotlamp/spotlamp_l.jpg
     mapobjects/plants_soc
     mapobjects/plants_soc/tree01a.ase
     mapobjects/plants_soc/grass01a.ase
/ct3dm4.txt
textures
     base_floor
     base_floor/skylight1_lm.jpg
     base_floor/skylight1.jpg
     base_floor/skylight_spec.tga
     base_floor/proto_grill.jpg
     base_wall
     q3ct4
     q3ct4/e8bgrate01.tga
     q3ct4/rollup.jpg
     q3ct4/concrete8.jpg
     q3ct4/mat5b.tga
     q3ct4/tab_decal_leak_a.jpg
     q3ct4/tab_decal_stain_d.jpg
     q3ct4/e8tmtllight2.blend.jpg
     q3ct4/rock_grey2.tga
     q3ct4/umad.jpg
     q3ct4/light1blue.jpg
     q3ct4/container_front.jpg
     q3ct4/final.jpg
     q3ct4/buttons.jpg
     q3ct4/e8crete03.jpg
     q3ct4/e8metal03c.tga
     q3ct4/concrete6a.jpg
     q3ct4/aecell_pads_lg.tga
     q3ct4/e8metal01.jpg
     q3ct4/brick_dirty.jpg
     q3ct4/s064-02c.tga
     q3ct4/brick4b.jpg
     q3ct4/env
     q3ct4/env/grimmnight_dn.tga
     q3ct4/env/city_lf.tga
     q3ct4/env/city_bk.tga
     q3ct4/env/grimmnight_rt.tga
     q3ct4/env/grimmnight_lf.tga
     q3ct4/env/grimmnight_up.tga
     q3ct4/env/city_rt.tga
     q3ct4/env/grimmnight_bk.tga
     q3ct4/env/city_dn.tga
     q3ct4/env/grimmnight_ft.tga
     q3ct4/env/city_up.tga
     q3ct4/env/city_ft.tga
     q3ct4/floor1.jpg
     q3ct4/jp1.jpg
     q3ct4/e7brnmetal.jpg
     q3ct4/e7grate01.jpg
     q3ct4/ter_dirt1.tga
     q3ct4/wood1.jpg
     q3ct4/concrete5.jpg
     q3ct4/container_side.jpg
     q3ct4/history8.jpg
     q3ct4/easteregg.jpg
     q3ct4/concrete_blocks.jpg
     q3ct4/aecell_pads_pg.tga
     q3ct4/history9.jpg
     q3ct4/mat5a.tga
     q3ct4/e8spacecrete.jpg
     q3ct4/aecell_pads_rg.tga
     q3ct4/Thumbs.db
     q3ct4/u_gr8_1.tga
     q3ct4/history2.jpg
     q3ct4/e7beam01.jpg
     q3ct4/tab_decal_cracks_c.jpg
     q3ct4/aecell_pads_mh.tga
     q3ct4/ceil1_39.tga
     q3ct4/ceil1_39.blend.tga
     q3ct4/tab_decal_stain_i2.jpg
     q3ct4/e8mtltrim1b.jpg
     q3ct4/brick4.jpg
     q3ct4/history6.jpg
     q3ct4/e8cretefloor_tile.jpg
     q3ct4/history5.jpg
     q3ct4/concrete6b.jpg
     q3ct4/concrete.jpg
     q3ct4/bricktoconcreteB.jpg
     q3ct4/bricktoconcreteA.jpg
     q3ct4/aecell_pads_ra.tga
     q3ct4/aecell_pads_sg.tga
     q3ct4/aecell_pads_rl.tga
     q3ct4/concrete6.jpg
     q3ct4/u_pan12_or2.jpg
     q3ct4/4.jpg
     q3ct4/e7panelwood.jpg
     q3ct4/jumpring.jpg
     q3ct4/e8crete03c.jpg
     q3ct4/tab_decal_stain_e.jpg
     q3ct4/tab_decal_leak_b.jpg
     q3ct4/tab_decal_stain_i.jpg
     q3ct4/concrete7.jpg
     q3ct4/e8_rlight.blend.jpg
     q3ct4/e8cretefloor01b.jpg
     q3ct4/jp2.jpg
     q3ct4/tab_decal_cracks_e.jpg
     q3ct4/s256-02a.tga
     q3ct4/e8tinylight.blend.jpg
     q3ct4/e8cretefloor02.jpg
     q3ct4/aecell_pads_ya.tga
     q3ct4/history1.jpg
     q3ct4/brick4_single.jpg
     q3ct4/tiles2.jpg
     q3ct4/firefly.tga
     q3ct4/rock_brown2.tga
     q3ct4/u_gr8_12.tga
     q3ct4/e8metal03b.jpg
     q3ct4/history3.jpg
     q3ct4/tab_decal_stain_a.jpg
     q3ct4/city_ft.tga
     q3ct4/light1blue.blend.jpg
     q3ct4/u_pan1.jpg
     q3ct4/history4.jpg
     q3ct4/brick_white.jpg
     q3ct4/history7.jpg
     base_trim
     base_trim/proto_fence.tga
     base_support
     base_support/grate1_4_small.jpg
     base_support/support1shiny.tga
     detail
     detail/d_met2.tga
     effects
     effects/tinfx.jpg
     plants_soc
     plants_soc/tree01_leaves.tga
     plants_soc/tree01_stump.tga
     plants_soc/tree01_bark.tga
     plants_soc/grass01a.tga
     plants_soc/leaf01a.tga
     base_light
     base_light/ceil1_34.tga
     base_light/ceil1_22a.blend.tga
     base_light/ceil1_38.tga
     base_light/ceil1_34.blend.tga
     base_light/ceil1_38.blend.tga
     base_light/light5.jpg
     base_light/ceil1_22a.tga
     sfx
     sfx/fan.tga
     sfx/mirrorkc.tga
     sfx/beam_1.jpg
     sfx/beam.jpg
map "ct3dm4"

longname "Paranoid"

bots "xaero keel uriel visor"

fraglimit 20

type "tourney ffa team"


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