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Date: 11/December/2005
Text File to Accompany Citadel Fantasia.
unzip "cf.pk3" into your "baseq3" directory of Quake 3.
title: Citadel Fantasia
file: cf.pk3
author: Mike "Myth" Denby
email address: ******@*******.com
URL: http://www.zaphox.net
description: Large Gothic style ffa and team map for Quake 3.
Reverence:
Beta Testers:
Anwulf
dONKEY
Equim
Inition
Kat
Technical help:
donkey
Infernis
Kat
Paul Jaquays
PJW
Raven
Rgoer
SCDS_reyalP
Shallow
Ydnar
LAN testing:
Ant 'Tonylad'
Gaz 'BadJuJu'
Alex 'Mini Chalmo'
Jim
Miscellaneous:
The GTK Radiant team
Matt Fairclough - Terragen
ydnar - Q3map2
Hr.O - Q3map2Toolz
Equim - Mapacker
Lloyd Morris - Inspiration (Lloymdm2)
Irvine Peacock - Inspiration (Caslte of Illusion painting)
All the good folk at Map-Center and Q3W forums
And of course, ID Software :-)
Ramblings
Ever since I stepped into Lloyd Morris' Ancient Archipalego map I always
wanted to make a large indoor/outdoor gothic map. I had no idea that it
might take me two and half years to complete one though.
Of course there were many months in-between where I didn't touch the map,
and probably 50% of the construction time was spent making all the textures.
And then there was the dreaded mappers block! I shudder to think how many
hours I've spent just zooming around my map in the 3D window of Radiant
waiting for some inspiration!
I started this map as part of a University project. I wanted to try and
build it realistically, so you'll notice there are no jump pads or teleporters,
just a lot of stairs :-p The map is vis blocked as well as it can be for its
size, but will probably need a reasonably good pc to run smoothly.
I like to reward players who come back to the map, so have added some secret
areas. They range in difficulty; some only require a good jump to access, and
others require a rocket jump (and a sense of adventure!).
It's been a great project, and one that feels strange to finally finish. I've
even lived in 5 different houses during it's build! Anyway I've had a blast
making it and hope you enjoy playing.
play information
tourney: no
deathmatch: yes
team dm yes
CTF: no
bots: yes
new sounds: yes
new graphics: yes
new music: no
new models: yes
construction
base: Scratch
editor: GTKRadiant 1.4.0
brush count: 5799 (total brushes)
bugs: I imagine there's misaligned textures and sparklies that slipped
past me. Oh, and any "noclipers" will find plenty of caulked surfaces, but that's your own fault for being where you shouldn't
be :p
build time: 2 & half years :-O
Compiling
Machine used: Athlon 64Bit 3.2, 2GB of RAM.
Time taken: About an hour
Switches: BSP -meta
VIS
Light -extra -filter -gamma 1.2 -patchshadow
BSPC -forcesidesvisible -optimize
Distribution / Copyright / Permissions
Copyright (c) 2005 Mike "Myth" Denby (******@*******.com)
All rights reserved.
Quake, and Quake III Arena are registered trademarks of ID Software.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
Text File to Accompany Citadel Fantasia.
unzip "cf.pk3" into your "baseq3" directory of Quake 3.
title: Citadel Fantasia
file: cf.pk3
author: Mike "Myth" Denby
email address: ******@*******.com
URL: http://www.zaphox.net
description: Large Gothic style ffa and team map for Quake 3.
Reverence:
Beta Testers:
Anwulf
dONKEY
Equim
Inition
Kat
Technical help:
donkey
Infernis
Kat
Paul Jaquays
PJW
Raven
Rgoer
SCDS_reyalP
Shallow
Ydnar
LAN testing:
Ant 'Tonylad'
Gaz 'BadJuJu'
Alex 'Mini Chalmo'
Jim
Miscellaneous:
The GTK Radiant team
Matt Fairclough - Terragen
ydnar - Q3map2
Hr.O - Q3map2Toolz
Equim - Mapacker
Lloyd Morris - Inspiration (Lloymdm2)
Irvine Peacock - Inspiration (Caslte of Illusion painting)
All the good folk at Map-Center and Q3W forums
And of course, ID Software :-)
Ramblings
Ever since I stepped into Lloyd Morris' Ancient Archipalego map I always
wanted to make a large indoor/outdoor gothic map. I had no idea that it
might take me two and half years to complete one though.
Of course there were many months in-between where I didn't touch the map,
and probably 50% of the construction time was spent making all the textures.
And then there was the dreaded mappers block! I shudder to think how many
hours I've spent just zooming around my map in the 3D window of Radiant
waiting for some inspiration!
I started this map as part of a University project. I wanted to try and
build it realistically, so you'll notice there are no jump pads or teleporters,
just a lot of stairs :-p The map is vis blocked as well as it can be for its
size, but will probably need a reasonably good pc to run smoothly.
I like to reward players who come back to the map, so have added some secret
areas. They range in difficulty; some only require a good jump to access, and
others require a rocket jump (and a sense of adventure!).
It's been a great project, and one that feels strange to finally finish. I've
even lived in 5 different houses during it's build! Anyway I've had a blast
making it and hope you enjoy playing.
play information
tourney: no
deathmatch: yes
team dm yes
CTF: no
bots: yes
new sounds: yes
new graphics: yes
new music: no
new models: yes
construction
base: Scratch
editor: GTKRadiant 1.4.0
brush count: 5799 (total brushes)
bugs: I imagine there's misaligned textures and sparklies that slipped
past me. Oh, and any "noclipers" will find plenty of caulked surfaces, but that's your own fault for being where you shouldn't
be :p
build time: 2 & half years :-O
Compiling
Machine used: Athlon 64Bit 3.2, 2GB of RAM.
Time taken: About an hour
Switches: BSP -meta
VIS
Light -extra -filter -gamma 1.2 -patchshadow
BSPC -forcesidesvisible -optimize
Distribution / Copyright / Permissions
Copyright (c) 2005 Mike "Myth" Denby (******@*******.com)
All rights reserved.
Quake, and Quake III Arena are registered trademarks of ID Software.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
scripts
myth-cf-sky-panels.shader
cf.arena
cfskybox.shader
myth.shader
/cf-readme.txt
sound
world
world/cf
world/cf/wind03.wav
world/cf/wind02.wav
world/cf/wind01.wav
world/cf/wind04.wav
world/1shot_gong.wav
world/fireloud.wav
levelshots
cf-fix.jpg
maps
cf-fix.aas
cf-fix.bsp
models
mapobjects
mapobjects/myth
mapobjects/myth/myth-walltorch01-skin.jpg
mapobjects/myth/myth-floortorch01-skin.jpg
textures
cf
cf/flag.tga
cf/metal-trim-vert.jpg
cf/star.jpg
cf/roof-tiles02.jpg
cf/brick-column.jpg
cf/cross01.jpg
cf/gauntlet-window.jpg
cf/bridge02-trim.jpg
cf/button02.jpg
cf/stone-floor-dmg.jpg
cf/wood.jpg
cf/frame01.jpg
cf/final.jpg
cf/trim06.jpg
cf/roof-tiles01.jpg
cf/final-grey.jpg
cf/smoke05.jpg
cf/trim02.jpg
cf/brick02-fat-arch-b.jpg
cf/trim03.jpg
cf/brick02-fat-arch-mid.jpg
cf/bridge02-deco.jpg
cf/brick02-trim01.jpg
cf/button01.jpg
cf/cross03.jpg
cf/stone-floor-trim.jpg
cf/fogmap.jpg
cf/grey-filler.jpg
cf/thin-trim-grey.jpg
cf/brick-gauntlet.jpg
cf/rust.jpg
cf/step-border.jpg
cf/new-window01.jpg
cf/step-top01.jpg
cf/smoke08.jpg
cf/frame02.jpg
cf/relief-grey.jpg
cf/trim00.jpg
cf/frame04.jpg
cf/thin-trim-beige.jpg
cf/ceiling02.jpg
cf/smoke04.jpg
cf/grey-frame.jpg
cf/step-top02.jpg
cf/door01.jpg
cf/ext-win01.jpg
cf/beam-map.jpg
cf/cross02.jpg
cf/ext-win04.jpg
cf/tri-flag.tga
cf/smoke01.jpg
cf/smoke03.jpg
cf/final-red.jpg
cf/metal-trim02.jpg
cf/metal-grim.jpg
cf/beam.jpg
cf/button03.jpg
cf/bridge01.jpg
cf/red-filler.jpg
cf/diamond-tiles.jpg
cf/window-decal.jpg
cf/ext-win02.jpg
cf/smoke07.jpg
cf/brick02-fat-arch-bot.jpg
cf/longflag.tga
cf/ceiling01.jpg
cf/final-red-cat.jpg
cf/long-step.jpg
cf/trim01.jpg
cf/wood-panels.jpg
cf/bridge02-.jpg
cf/stone-floor.jpg
cf/bridge01-trim.jpg
cf/stripe.jpg
cf/smoke02.jpg
cf/cobbles-bright.jpg
cf/floor-grate.tga
cf/frame03.jpg
cf/fence-grate.tga
cf/bridge01-deco.jpg
cf/smoke06.jpg
cf/arch.jpg
cf/trim04.jpg
myth_skies
myth_skies/cf_bk.jpg
myth_skies/cf_dn.jpg
myth_skies/cf_up.jpg
myth_skies/cf_ft.jpg
myth_skies/cf_rt.jpg
myth_skies/cf_lf.jpg
myth-cf-sky-panels.shader
cf.arena
cfskybox.shader
myth.shader
/cf-readme.txt
sound
world
world/cf
world/cf/wind03.wav
world/cf/wind02.wav
world/cf/wind01.wav
world/cf/wind04.wav
world/1shot_gong.wav
world/fireloud.wav
levelshots
cf-fix.jpg
maps
cf-fix.aas
cf-fix.bsp
models
mapobjects
mapobjects/myth
mapobjects/myth/myth-walltorch01-skin.jpg
mapobjects/myth/myth-floortorch01-skin.jpg
textures
cf
cf/flag.tga
cf/metal-trim-vert.jpg
cf/star.jpg
cf/roof-tiles02.jpg
cf/brick-column.jpg
cf/cross01.jpg
cf/gauntlet-window.jpg
cf/bridge02-trim.jpg
cf/button02.jpg
cf/stone-floor-dmg.jpg
cf/wood.jpg
cf/frame01.jpg
cf/final.jpg
cf/trim06.jpg
cf/roof-tiles01.jpg
cf/final-grey.jpg
cf/smoke05.jpg
cf/trim02.jpg
cf/brick02-fat-arch-b.jpg
cf/trim03.jpg
cf/brick02-fat-arch-mid.jpg
cf/bridge02-deco.jpg
cf/brick02-trim01.jpg
cf/button01.jpg
cf/cross03.jpg
cf/stone-floor-trim.jpg
cf/fogmap.jpg
cf/grey-filler.jpg
cf/thin-trim-grey.jpg
cf/brick-gauntlet.jpg
cf/rust.jpg
cf/step-border.jpg
cf/new-window01.jpg
cf/step-top01.jpg
cf/smoke08.jpg
cf/frame02.jpg
cf/relief-grey.jpg
cf/trim00.jpg
cf/frame04.jpg
cf/thin-trim-beige.jpg
cf/ceiling02.jpg
cf/smoke04.jpg
cf/grey-frame.jpg
cf/step-top02.jpg
cf/door01.jpg
cf/ext-win01.jpg
cf/beam-map.jpg
cf/cross02.jpg
cf/ext-win04.jpg
cf/tri-flag.tga
cf/smoke01.jpg
cf/smoke03.jpg
cf/final-red.jpg
cf/metal-trim02.jpg
cf/metal-grim.jpg
cf/beam.jpg
cf/button03.jpg
cf/bridge01.jpg
cf/red-filler.jpg
cf/diamond-tiles.jpg
cf/window-decal.jpg
cf/ext-win02.jpg
cf/smoke07.jpg
cf/brick02-fat-arch-bot.jpg
cf/longflag.tga
cf/ceiling01.jpg
cf/final-red-cat.jpg
cf/long-step.jpg
cf/trim01.jpg
cf/wood-panels.jpg
cf/bridge02-.jpg
cf/stone-floor.jpg
cf/bridge01-trim.jpg
cf/stripe.jpg
cf/smoke02.jpg
cf/cobbles-bright.jpg
cf/floor-grate.tga
cf/frame03.jpg
cf/fence-grate.tga
cf/bridge01-deco.jpg
cf/smoke06.jpg
cf/arch.jpg
cf/trim04.jpg
myth_skies
myth_skies/cf_bk.jpg
myth_skies/cf_dn.jpg
myth_skies/cf_up.jpg
myth_skies/cf_ft.jpg
myth_skies/cf_rt.jpg
myth_skies/cf_lf.jpg
map "cf"
bots "Anarki Daemia Sarge Visor bones crash grunt hunter"
longname "Citadel Fantasia"
fraglimit "50"
timelimit "30"
type "ffa team"
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