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Take to the Sky - Tornado Remix - ame7q3tny1 12.10.2002
Installation - Move ame7q3tny1.pk3 to baseq3 folder, and dance like Karnov.
Description - A purple space themed arena, designed for tourney style play.
Supported Gameplay Modes
----------------------------
Single Player - No
Deathmatch - Sure
Team Deatchmatch - Not recommended...
Capture the Flag - No
Tournament - That's the idea!
Bot Support - Yes
Custom Textures - Yes, The Evil8 set by Evil_Lair, with some recolors by me.
Skybox - PurpleNebula, made by me.
Map by amethyst7, sometimes known as Chris Matz
*********@*********.com
http://amethyst7.gotdoofed.com
Thanks to -
- wviperw (www.planetquake.com/wvw) for all of his great feedback and assistance with making the final
layout of this tourney version of the map.
- everyone at the Quake3World editing forums (www.quake3world.com/forums) for all of theire great help.
- Tormentius and the rest of the Gibwars players (www.gibwars.org) for help with testing the map, and for playing.
- GODLIKE over at KILNET (www.kilnet.org) for testing the map and all of KILNET for playing.
- Evil_Lair (www.planetquake.com/hfx) again, for creating such wonderful textures.
- everyone else that i forgot, and everyone who plays Quake3, and all the people at iD and everywhere else that
have helped make the game great.
"Copyright"
-----------------------
All original copyrights still belong to their original owners.
All are welcome to distribute this .pk3 in it's entirety, with this readme and all other files transferred in their original state.
Please do not redistribute any files from inside of this .pk3 without my permission.
Installation - Move ame7q3tny1.pk3 to baseq3 folder, and dance like Karnov.
Description - A purple space themed arena, designed for tourney style play.
Supported Gameplay Modes
----------------------------
Single Player - No
Deathmatch - Sure
Team Deatchmatch - Not recommended...
Capture the Flag - No
Tournament - That's the idea!
Bot Support - Yes
Custom Textures - Yes, The Evil8 set by Evil_Lair, with some recolors by me.
Skybox - PurpleNebula, made by me.
Map by amethyst7, sometimes known as Chris Matz
*********@*********.com
http://amethyst7.gotdoofed.com
Thanks to -
- wviperw (www.planetquake.com/wvw) for all of his great feedback and assistance with making the final
layout of this tourney version of the map.
- everyone at the Quake3World editing forums (www.quake3world.com/forums) for all of theire great help.
- Tormentius and the rest of the Gibwars players (www.gibwars.org) for help with testing the map, and for playing.
- GODLIKE over at KILNET (www.kilnet.org) for testing the map and all of KILNET for playing.
- Evil_Lair (www.planetquake.com/hfx) again, for creating such wonderful textures.
- everyone else that i forgot, and everyone who plays Quake3, and all the people at iD and everywhere else that
have helped make the game great.
"Copyright"
-----------------------
All original copyrights still belong to their original owners.
All are welcome to distribute this .pk3 in it's entirety, with this readme and all other files transferred in their original state.
Please do not redistribute any files from inside of this .pk3 without my permission.
scripts
evil8_base.shader
ame7q3dm1.arena
purplenebula.shader
cmp1-dm8.shader
levelshots
ame7q3tny1.jpg
env
amethyst7
amethyst7/purplenebula
amethyst7/purplenebula/purplenebula_up.tga
amethyst7/purplenebula/purplenebula_lf.tga
amethyst7/purplenebula/purplenebula_rt.tga
amethyst7/purplenebula/purplenebula_bk.tga
amethyst7/purplenebula/purplenebula_dn.tga
amethyst7/purplenebula/purplenebula_ft.tga
maps
ame7q3tny1.aas
ame7q3tny1.bsp
/ame7q3tny1.txt
textures
evil8_grate
evil8_grate/e8bgrate01.tga
cmp1-dm8
cmp1-dm8/e8lighttrim_pur.blend.tga
cmp1-dm8/ame7jp2.jpg
cmp1-dm8/e8metal01.jpg
cmp1-dm8/ame7jp.jpg
cmp1-dm8/e8tinylightpur.jpg
cmp1-dm8/e8tinylightpur.blend.jpg
cmp1-dm8/e8trimlight2_pur.blend.jpg
cmp1-dm8/e8lighttrim_pur.tga
cmp1-dm8/ame7light.jpg
cmp1-dm8/e8trimlight2_pur.jpg
cmp1-dm8/e8lighttrim_p.blend.tga
cmp1-dm8/e8circle_pur.tga
cmp1-dm8/e8lighttrim_p.tga
ame7_evil8
ame7_evil8/a7e8support03b_pur.jpg
ame7_evil8/a7e8beam01b.jpg
ame7_evil8/a7e8crete03g.jpg
ame7_evil8/a7e8_base1.jpg
ame7_evil8/a7e8crete03c.jpg
ame7_evil8/a7e8support02c.jpg
ame7_evil8/a7e8support01c.jpg
ame7_evil8/a7e8_mtlwall3b.jpg
ame7_evil8/a7e8support04_pur.jpg
ame7_evil8/a7e8bolttrimb.jpg
ame7_evil8/a7e8mtltrim1.jpg
ame7_evil8/a7e8support05.jpg
ame7_evil8/a7e8support04b_pur.jpg
ame7_evil8/a7e8crete03f.jpg
ame7_evil8/a7e8crete03.jpg
ame7_evil8/a7e8clangfloor05.jpg
evil8_base.shader
ame7q3dm1.arena
purplenebula.shader
cmp1-dm8.shader
levelshots
ame7q3tny1.jpg
env
amethyst7
amethyst7/purplenebula
amethyst7/purplenebula/purplenebula_up.tga
amethyst7/purplenebula/purplenebula_lf.tga
amethyst7/purplenebula/purplenebula_rt.tga
amethyst7/purplenebula/purplenebula_bk.tga
amethyst7/purplenebula/purplenebula_dn.tga
amethyst7/purplenebula/purplenebula_ft.tga
maps
ame7q3tny1.aas
ame7q3tny1.bsp
/ame7q3tny1.txt
textures
evil8_grate
evil8_grate/e8bgrate01.tga
cmp1-dm8
cmp1-dm8/e8lighttrim_pur.blend.tga
cmp1-dm8/ame7jp2.jpg
cmp1-dm8/e8metal01.jpg
cmp1-dm8/ame7jp.jpg
cmp1-dm8/e8tinylightpur.jpg
cmp1-dm8/e8tinylightpur.blend.jpg
cmp1-dm8/e8trimlight2_pur.blend.jpg
cmp1-dm8/e8lighttrim_pur.tga
cmp1-dm8/ame7light.jpg
cmp1-dm8/e8trimlight2_pur.jpg
cmp1-dm8/e8lighttrim_p.blend.tga
cmp1-dm8/e8circle_pur.tga
cmp1-dm8/e8lighttrim_p.tga
ame7_evil8
ame7_evil8/a7e8support03b_pur.jpg
ame7_evil8/a7e8beam01b.jpg
ame7_evil8/a7e8crete03g.jpg
ame7_evil8/a7e8_base1.jpg
ame7_evil8/a7e8crete03c.jpg
ame7_evil8/a7e8support02c.jpg
ame7_evil8/a7e8support01c.jpg
ame7_evil8/a7e8_mtlwall3b.jpg
ame7_evil8/a7e8support04_pur.jpg
ame7_evil8/a7e8bolttrimb.jpg
ame7_evil8/a7e8mtltrim1.jpg
ame7_evil8/a7e8support05.jpg
ame7_evil8/a7e8support04b_pur.jpg
ame7_evil8/a7e8crete03f.jpg
ame7_evil8/a7e8crete03.jpg
ame7_evil8/a7e8clangfloor05.jpg
map "ame7q3tny1"
bots "Hunter"
longname "Take to the Sky - Tornado Remix"
fraglimit "20"
type " ffa tourney"
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