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| File Name | Last Modified | File Size |
|---|---|---|
| bal3dm1.pk3 | 2018-02-13 20:25:12 | 1.24 MB |
| bal3dm3.pk3 | 2022-06-08 17:13:23 | 4.03 MB |
Title : Golconda
BSP Name : Bal3dm2.bsp
Author : Benoit "Bal" Stordeur
Release Date : 27/6/2000
Email Address : ***@***********.com
Home Page : http://www.planetquake.com/bal
Game : Quake 3 arena DM
File size : 2.63Mb
Description : This map has be done for a very long time, but I was just to lazy to release
it, I hope it works allright for 1on1, or 3-4 ffa...
Additional Thanks to : Robert duffy, for Q3radiant, kick ass editor
ID for quake1, and for a pretty 3d engine...
All the great mappers that made me wanna start mapping
(GeN, Headshot, Ztn, Frib, Peej...)
Iikka Keranen for the cool textures
Headshot for all the cool shit he's done
The cool people in #terrafusion
Nehahra team, for kickin major ass
Beta testing : Alcatraz and his crew (www.planetquake.com/bighouse)
and Feedback Yogi (www.freshteam.co.uk)
Vondur (www.planetquake.com/vondur)
Excessus (aka, the crazy blasphemous anti triangular light fanatic)
(www.planetquake.com/excessus)
Skull
Lordimric (www.planetquake.com/lordimric)
Lunaran (lunaran.fragland.net)
Than (www.planetquake.com/cesspit)
Wiebo (www.planetquake.com/wdw/)
(hope i didnt forget anyone! lots of people have seen it...)
Thanks guys!
Other stuff : Dont hesitate to send me feedback! and please tell me if u review it or
put it on a server...
Previous work : [Q1] Baldm1 - Horror at Red Hook
[Q1] Baldm2 - In The Vault
[Q1] Baldm3 - Tainted Meat
[Q1] Baldm4 - Eternal Life
[Q1] Baldm5 - When the Beast Prevails
[Q1] Baldm6 - Scrap Metal
[Q1] Baldm7 - Black Feathered Wings
[Q1] Reinc5 - Somewhere in the Vast
[Q3] Bal3dm1 - Ash Rain
* MAP Information *
New Textures : Mainly ikbase, some modified stuff from me, and one from Yogi
New sounds : nope
* Construction *
Base : from scratch
Construction Time : Around 2 week
Build programs : q3map )
Build Time : around 30 minutes
Compile machine : P2 400mhz, 128mg RAM
Editor used : q3radiant!
Other programs : psp5, q3build, curry...
Known Bugs : Nothing major (I hope) some tiny curve bugs here and there, but they
shouldnt be bothersome.
The q3 sv_pure bullshit can always stop this map from working (depends
on the direction ur screen is facing, or on the position of the stars
in the sky as far as im concerned) just type in sv_pure 0 to get it working...
* Copyright / Permissions *
All textures in this level remain property of their respective owners.
You may NOT use this level as a base to build additional levels without
explicit permission of the author!
You may distribute this BSP in any electronic format (BBS, Internet,
CD, etc) but u may NOT by any means use it to gain money.
If u paid to get this, then u got totally riped off! )
scripts
bal3corp.shader
bal3dm2.arena
sound
world
world/Bal
world/Bal/noise3.wav
world/Bal/wind.wav
world/Bal/noise1.wav
world/Bal/noise2.wav
levelshots
bal3dm2.jpg
env
jhnebula3_bk.jpg
jhnebula3_ft.jpg
jhnebula3_rt.jpg
jhnebula3_lf.jpg
jhnebula3_dn.jpg
jhnebula3_up.jpg
maps
Bal3dm2.bsp
Bal3dm2.aas
textures
ikbase_floor
ikbase_floor/ik_floor_met64b.tga
ikbase_floor/ik_floor_met64d.tga
bal3corp
bal3corp/bal3corp_ban2.tga
bal3corp/bal_ikmix.tga
bal3corp/yog_con_ik_htrimv_128b.jpg
bal3corp/bal3corp_stripe.tga
bal3corp/lightrim1.tga
bal3corp/blue.tga
bal3corp/bal3corp_ban1.tga
ikbase_trim
ikbase_trim/ik_trimh_16a.tga
ikbase_trim/ik_itrimv_64b.tga
ikbase_trim/ik_trimh_32d.tga
ikbase_trim/ik_itrimh_128b.tga
ikbase_trim/ik_itrimh_32b.tga
ikbase_wall
ikbase_wall/ik_conc_b65.tga
ikbase_wall/ik_metplate_128b.tga
ikbase_wall/ik_metplate_64b.tga
/Bal3dm2.txt
bal3corp.shader
bal3dm2.arena
sound
world
world/Bal
world/Bal/noise3.wav
world/Bal/wind.wav
world/Bal/noise1.wav
world/Bal/noise2.wav
levelshots
bal3dm2.jpg
env
jhnebula3_bk.jpg
jhnebula3_ft.jpg
jhnebula3_rt.jpg
jhnebula3_lf.jpg
jhnebula3_dn.jpg
jhnebula3_up.jpg
maps
Bal3dm2.bsp
Bal3dm2.aas
textures
ikbase_floor
ikbase_floor/ik_floor_met64b.tga
ikbase_floor/ik_floor_met64d.tga
bal3corp
bal3corp/bal3corp_ban2.tga
bal3corp/bal_ikmix.tga
bal3corp/yog_con_ik_htrimv_128b.jpg
bal3corp/bal3corp_stripe.tga
bal3corp/lightrim1.tga
bal3corp/blue.tga
bal3corp/bal3corp_ban1.tga
ikbase_trim
ikbase_trim/ik_trimh_16a.tga
ikbase_trim/ik_itrimv_64b.tga
ikbase_trim/ik_trimh_32d.tga
ikbase_trim/ik_itrimh_128b.tga
ikbase_trim/ik_itrimh_32b.tga
ikbase_wall
ikbase_wall/ik_conc_b65.tga
ikbase_wall/ik_metplate_128b.tga
ikbase_wall/ik_metplate_64b.tga
/Bal3dm2.txt
map "Bal3dm2"
longname "Golconda"
bots "stripe ranger"
fraglimit "20"
type "ffa tourney"
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