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* Urban Terror Level *
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Title : [101 REYKJAVIK] made for UrbanTerror-Beta1.27
Filename : [101.bsp]
Author : [.EXE / Áskell Löve]
Date : [10. april 2001]
E-mail address : [*@*******.com]
Homepage URL : [www.studmed.com]
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* Level Description *
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[A rather small level based on the part of Reykjavik, Iceland, where I live.
Three main buildings, and two smaller ones, all with full interiors. Note that
this map isn't made to run on low-end systems because I'm not willing to reduce
detail to lower r_speeds. It runs fine on my PIII450/128/TNT2 machine which is
almost becoming a standard gaming machine, do I don't really think it is a
problem. I'd say it's similar to playing docks although this is a much smaller
level]
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Single Player : [Yes]
Deathmatch : [Yes]
Teamplay : [Yes]
Suggested player load : [2+]
New Textures : [Yes]
New Sounds : [No]
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* Construction *
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Map Base : [Made from scratch]
Prefabs used : [Made from scratch]
Mapobjects used : [defcon tree model]
Editor used : [GTKRadiant TA 1.1]
Other utilities used : [Photoshop 5.5 Kodak DC290 Digital Camera]
Known Bugs : [None]
Compile machine : [PIII450/128]
Compile time (FullVIS) : [35 minutes]
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* OTHER LEVELS BY THE AUTHOR *
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: [This is my first map ever]
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* CREDITS *
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[Some of the guys at the Urban Terror level editing forum deserve credits]
Oswald [SID]
Tub [SID]
WetWired [SID]
NRGizeR [SID]
fourdee
GaiKotsu
LegoManser
E4 Pinky
MysticKnight
[Also the guy who made the skybox I'm using, dunno his name though]
[The wind sound is a remix of a wind sample I found on Napster]
* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
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AAS command line:
"D:\Quake III Arena\GtkRadiant\bspc.exe" -bsp2aas "D:\Quake III Arena\baseq3\maps\101.bsp"
scripts
101.arena
101.shader
sound
101
101/101_wind.wav
levelshots
101.jpg
env
101
101/101sky_dn.jpg
101/101sky_rt.jpg
101/101sky_lf.jpg
101/101sky_ft.jpg
101/101sky_up.jpg
101/101sky_bk.jpg
/101.txt
maps
101.aas
101.bsp
models
mapobjects
mapobjects/defcon_tree
mapobjects/defcon_tree/small4.md3
mapobjects/defcon_tree/tree4.tga
mapobjects/defcon_tree/stamm.jpg
mapobjects/defcon_tree/tree4.md3
textures
101
101/o_waveroof_blue_64x64.jpg
101/o_house_wall_192x448.jpg
101/o_trashcan_body_120x72.jpg
101/i_floor_painted_128x128.jpg
101/i_painting_sossa_64x64.jpg
101/o_window_glass.tga
101/i_painting_01_32x64.jpg
101/i_rug_hallway_128x128.jpg
101/o_studmed.jpg
101/i_tiles_bathroomfloor_32x32.jpg
101/i_wood_light_128x128.jpg
101/i_painting_02_32x32.jpg
101/o_house_number20_16x16.jpg
101/c_lightgray_32x32.jpg
101/o_waveroof_green_64x64.jpg
101/o_garden_tiles_small_128x128.jpg
101/c_white_32x32.jpg
101/i_floor_wood_128x128.jpg
101/o_waveroof_gray_64x64.jpg
101/o_garden_drygrass_256x256.jpg
101/o_house_wall_192x224.jpg
101/o_street_asphalt_256x256.jpg
101/o_garden_steps_32x192.jpg
101/o_garden_beforeslope_border_96x32.jpg
101/i_tiles_bathroomwall_32x32.jpg
101/i_tiles_hallway_64x32.jpg
101/o_garden_wall_128x192.jpg
101/skybox.tga
101/o_waveroof_red_64x64.jpg
101/i_window_rimlar_64x64.jpg
101/o_garden_front_256x160.jpg
101/o_window_panel_16x32.jpg
101/c_gray_32x32.jpg
101/i_wood_light_64x128.jpg
101/o_house_wall_192x112.jpg
101/o_crate.tga
101/o_garden_beforeslope_96x128.jpg
101/o_door_back_mat_32x64.jpg
101/o_trashcan_53x36.jpg
101/o_wood_dark_128x128.jpg
101/c_gold_32x32.jpg
101/o_garden_rocks_16x64.jpg
101/i_window_glass.tga
101/o_garden_tiles_smaller_128x128.jpg
101
scripts
sound
sound/101
levelshots
env
env/101
maps
models
models/mapobjects
models/mapobjects/defcon_tree
textures
textures/101
101.arena
101.shader
sound
101
101/101_wind.wav
levelshots
101.jpg
env
101
101/101sky_dn.jpg
101/101sky_rt.jpg
101/101sky_lf.jpg
101/101sky_ft.jpg
101/101sky_up.jpg
101/101sky_bk.jpg
/101.txt
maps
101.aas
101.bsp
models
mapobjects
mapobjects/defcon_tree
mapobjects/defcon_tree/small4.md3
mapobjects/defcon_tree/tree4.tga
mapobjects/defcon_tree/stamm.jpg
mapobjects/defcon_tree/tree4.md3
textures
101
101/o_waveroof_blue_64x64.jpg
101/o_house_wall_192x448.jpg
101/o_trashcan_body_120x72.jpg
101/i_floor_painted_128x128.jpg
101/i_painting_sossa_64x64.jpg
101/o_window_glass.tga
101/i_painting_01_32x64.jpg
101/i_rug_hallway_128x128.jpg
101/o_studmed.jpg
101/i_tiles_bathroomfloor_32x32.jpg
101/i_wood_light_128x128.jpg
101/i_painting_02_32x32.jpg
101/o_house_number20_16x16.jpg
101/c_lightgray_32x32.jpg
101/o_waveroof_green_64x64.jpg
101/o_garden_tiles_small_128x128.jpg
101/c_white_32x32.jpg
101/i_floor_wood_128x128.jpg
101/o_waveroof_gray_64x64.jpg
101/o_garden_drygrass_256x256.jpg
101/o_house_wall_192x224.jpg
101/o_street_asphalt_256x256.jpg
101/o_garden_steps_32x192.jpg
101/o_garden_beforeslope_border_96x32.jpg
101/i_tiles_bathroomwall_32x32.jpg
101/i_tiles_hallway_64x32.jpg
101/o_garden_wall_128x192.jpg
101/skybox.tga
101/o_waveroof_red_64x64.jpg
101/i_window_rimlar_64x64.jpg
101/o_garden_front_256x160.jpg
101/o_window_panel_16x32.jpg
101/c_gray_32x32.jpg
101/i_wood_light_64x128.jpg
101/o_house_wall_192x112.jpg
101/o_crate.tga
101/o_garden_beforeslope_96x128.jpg
101/o_door_back_mat_32x64.jpg
101/o_trashcan_53x36.jpg
101/o_wood_dark_128x128.jpg
101/c_gold_32x32.jpg
101/o_garden_rocks_16x64.jpg
101/i_window_glass.tga
101/o_garden_tiles_smaller_128x128.jpg
101
scripts
sound
sound/101
levelshots
env
env/101
maps
models
models/mapobjects
models/mapobjects/defcon_tree
textures
textures/101
map "101"
longname "101 REYKJAVIK"
fraglimit 20
type "ctf ffa single team tourney"
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